Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4

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Batandy
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Re: DooM : The Golden Souls 2

Post by Batandy »

Image
Funny Bugs #1
This is what happens when you tell a projectile to spawn itself, feels like an old game you'd see in a Nokia phone...
https://www.facebook.com/goldensouls2/p ... =1&theater
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Kinsie
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Graphics Processor: nVidia with Vulkan support
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Re: DooM : The Golden Souls 2

Post by Kinsie »


???
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Captain J
 
 
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Re: DooM : The Golden Souls 2

Post by Captain J »

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DIE COBROS DIIIIIE
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Jaxxoon R
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Re: DooM : The Golden Souls 2

Post by Jaxxoon R »

Looks like Powerslave's Cobra Staff went rogue.
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Batandy
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Re: DooM : The Golden Souls 2

Post by Batandy »

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Testing the new beach themed textures
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Captain J
 
 
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Re: DooM : The Golden Souls 2

Post by Captain J »

waterfall island...really good idea! but one question, where those waters coming from to make that waterfall? i hope it's still unfinished.
matatrolls
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Re: DooM : The Golden Souls 2

Post by matatrolls »

amazing work... very fun to play... so much better than the first golden souls, and the first golden souls it's prety damn good
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Tormentor667
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Re: DooM : The Golden Souls 2

Post by Tormentor667 »

Captain J wrote:where those waters coming from to make that waterfall?
Did you ever ask this when playing Super Mario World? ;)
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Captain J
 
 
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Re: DooM : The Golden Souls 2

Post by Captain J »

oh, right. gotta remember the nonsensical yet jolly super mario logic. :P
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doomguy34
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Re: DooM : The Golden Souls 2

Post by doomguy34 »

this world is good but it lacks unless another beta
The Crimson Sin
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Re: DooM : The Golden Souls 2

Post by The Crimson Sin »

One Problem I had with the original Golden Souls was platforming, especially one of the later levels (the sky one) I see that you're trying to fix this with the higher jumping but I think there shouldn't be thread the needle platforming sections that could mean life or death because doomguy's shoes are made of butter. Besides that this looks to be another successful outing and sequel to one of my favorite doom WADS: The Golden Souls. Keep up the good work! Ciao.
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ZioMcCall
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Re: DooM : The Golden Souls 2

Post by ZioMcCall »

Ehy Batandy,are you interested about these soundtracks from the action game of Toy Story 2?I thinks that some of them are perfect for some levels.

http://www.mediafire.com/download/6tymt ... tracks.zip
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Batandy
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Re: DooM : The Golden Souls 2

Post by Batandy »

I've resumed the development
Image

I'm making the first areas of the beach level, planning to add some new enemies soon!
doomguy34 wrote:this world is good but it lacks unless another beta
You'll have to wait a bit for that, but a new beta will totally be released
The Crimson Sin wrote:One Problem I had with the original Golden Souls was platforming, especially one of the later levels (the sky one) I see that you're trying to fix this with the higher jumping but I think there shouldn't be thread the needle platforming sections that could mean life or death because doomguy's shoes are made of butter. Besides that this looks to be another successful outing and sequel to one of my favorite doom WADS: The Golden Souls. Keep up the good work! Ciao.
One of the features of this sequel is the improved movement, so no more slippery shoes ;P
ZioMcCall wrote:Ehy Batandy,are you interested about these soundtracks from the action game of Toy Story 2?I thinks that some of them are perfect for some levels.

http://www.mediafire.com/download/6tymt ... tracks.zip
I'll take a look, but i'll probably not use them because i only add snes styled music, official and custom
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Captain J
 
 
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Re: DooM : The Golden Souls 2

Post by Captain J »

hope that beach got some killer crabs as well.
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Clownman
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Re: DooM : The Golden Souls 2

Post by Clownman »

SNES music? I actually know of a few neat tracks you could use if you want.



This was pretty much Bubsy's only "decent" game BTW. =P ((Still rather mediocre compared to Mario and Sonic though, Kind of like an old school Indie Game though.))

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