Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4

For Total Conversions and projects that don't otherwise fall under the other categories.
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Batandy
Posts: 1279
Joined: Tue Jul 19, 2011 2:56 am

Re: DooM : The Golden Souls 2

Post by Batandy »

Big C wrote:Question: What entity would best serve as Doomguy's Yoshi?
It was gonna be a baby Cacodemon that couldn't fully fly but could hover a bit, Yoshi style, but i decided not to implement it
Viscra Maelstrom wrote:what's the theme for the world map? i had an idea of arranging the Superstar Saga world theme with instruments from maybe a SNES era Mario game, but i guess there wouldn't be much point in doing so if you've already picked a song for it.
I was looking for something like this:

but maybe mixed with a Doom song

I was also looking for a haunted forest world map music, it should sound like this:

but it should resemble Doom2's Into Sandy's City

Feel free to make music if you like, just make sure to use this soundfont:
http://www.williamkage.com/snes_soundfo ... ndfont.zip
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Batandy
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Re: DooM : The Golden Souls 2

Post by Batandy »

Image

More world map updates!
Scuba Steve
Posts: 1059
Joined: Sat Mar 27, 2004 8:56 pm

Re: DooM : The Golden Souls 2

Post by Scuba Steve »

Tell me those wood bridges bob in the water.
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ReedtheStrange
Posts: 226
Joined: Sun Sep 11, 2011 3:27 pm

Re: DooM : The Golden Souls 2

Post by ReedtheStrange »

Make an Alice in Wonderland themed map.
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Viscra Maelstrom
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Joined: Thu Dec 04, 2008 1:14 am
Location: plergleland

Re: DooM : The Golden Souls 2

Post by Viscra Maelstrom »

wow what the hell is up with those bass samples from the SMW soundfont? how are you supposed to work with those?
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Batandy
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Re: DooM : The Golden Souls 2

Post by Batandy »

Scuba Steve wrote:Tell me those wood bridges bob in the water.
Now they do, thanks for the suggestion!
Viscra Maelstrom wrote:wow what the hell is up with those bass samples from the SMW soundfont? how are you supposed to work with those?
If you don't like them, browse here for other samples, just make sure that by adding instruments from another game the song still sounds SMW-like

http://www.williamkage.com/snes_soundfonts/
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Viscra Maelstrom
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Re: DooM : The Golden Souls 2

Post by Viscra Maelstrom »

i'll try to think of something fitting for the project then. no promises though, as i don't really have any ideas floating around at the moment.
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SamVision
Posts: 2425
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Location: Behind You

Re: DooM : The Golden Souls 2

Post by SamVision »

Idea: a level consisting of giant objects on a dinner table or a baby room.
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Captain J
 
 
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Re: DooM : The Golden Souls 2

Post by Captain J »

or inside of cog-rolling and steaming giant robot doomguy.
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Batandy
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Re: DooM : The Golden Souls 2

Post by Batandy »

Warning: Hot Stuff
Image
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Captain J
 
 
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Re: DooM : The Golden Souls 2

Post by Captain J »

ow, now that's gonna burn my ass off.
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Batandy
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Re: DooM : The Golden Souls 2

Post by Batandy »

Giant vertical rooms with hot boiling lava? Check.
Image
https://www.facebook.com/goldensouls2/p ... =1&theater
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Batandy
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Re: DooM : The Golden Souls 2

Post by Batandy »

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Captain J
 
 
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Location: An ancient Escape Shuttle(No longer active here anymore)

Re: DooM : The Golden Souls 2

Post by Captain J »

a golden picture i eagerly desire...
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Batandy
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Re: DooM : The Golden Souls 2

Post by Batandy »

Image
Even more vertical rooms!

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