Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4

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Jaxxoon R
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Re: DooM : The Golden Souls 2

Post by Jaxxoon R »

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Captain J
 
 
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Re: DooM : The Golden Souls 2

Post by Captain J »

Mammasnoop Doggia.
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Tormentor667
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Re: DooM : The Golden Souls 2

Post by Tormentor667 »

This will be so awesome :)
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4thcharacter
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Re: DooM : The Golden Souls 2

Post by 4thcharacter »

Jaxxoon R wrote:... How dank we talking?
That'll do
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Ozymandias81
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Re: DooM : The Golden Souls 2

Post by Ozymandias81 »

Che lavoro supremo, Batandy! Eh si, lo so. ;)
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Batandy
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Re: DooM : The Golden Souls 2

Post by Batandy »

Ozymandias81 wrote:Che lavoro supremo, Batandy! Eh si, lo so. ;)
Un "collega" italiano, grazie mille :)



I'm back from vacation, so i can finally wrap up that ghost house map i was working on.

Meanwhile, my friend Duke_Nume is making another level
Image
It's an underground level, tomb rider styled, with a new powerup used to navigate through quicksand
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Captain J
 
 
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Re: DooM : The Golden Souls 2

Post by Captain J »

gee...it's kinda dusty, i hope he bring up some lights.

EDIT:
Devianteist wrote:I don't; I love how that looks!
as for joke explaining, you'll get the idea if you know the hotel mario.
Last edited by Captain J on Thu Jul 23, 2015 11:47 am, edited 2 times in total.
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Devianteist
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Re: DooM : The Golden Souls 2

Post by Devianteist »

I don't; I love how that looks!
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Batandy
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Re: DooM : The Golden Souls 2

Post by Batandy »

I took some time to add some eyecandy to the weapons

Bullet/shell ejection for the pistol, assault rifle, hunting shotgun
Image

And this is the new Trumpetbluss explosion, totally randomized and with alpha translucency
Image

Obviously a static screenshot doesn't do justice to these kind of improvements, but you'll see them in action soon enough.
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Captain J
 
 
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Re: DooM : The Golden Souls 2

Post by Captain J »

oh hey, these are my lousy edited and adjusted duke3d casings. glad you used those and hope they are fine to you!

anyway that Trumpetblus is looking blowing and smexy!
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SamVision
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Re: DooM : The Golden Souls 2

Post by SamVision »

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EddieMann
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Re: DooM : The Golden Souls 2

Post by EddieMann »

I hope there's unique boss fights styled after Yoshi's Island 2 in there as well!
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doony
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Re: DooM : The Golden Souls 2

Post by doony »

doom golden souls 1 is already one of my favorite mods for doom
its very well made mod, in a different gameplay, with store and select level area
after I finish golden souls 1, this mod will be the next : D
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Batandy
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Re: DooM : The Golden Souls 2

Post by Batandy »

Captain J wrote:oh hey, these are my lousy edited and adjusted duke3d casings. glad you used those and hope they are fine to you!
Yeah they are pretty cool, thanks :)

Image
Small outdoor section for the ghost house, the level's almost done and it also has a secret exit!
Last edited by Batandy on Sun Aug 02, 2015 5:38 am, edited 1 time in total.
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BlackLagoon
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Re: DooM : The Golden Souls 2

Post by BlackLagoon »

Looks pretty good.

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