edit: Can i pick up enemy's and throw them at each-other, as my main method of attack

Nah don't worry about that, i've learned how to do it, i'll pack it up myself after closing the map submissionsEd the Bat wrote:Does this mean the original Golden Souls is fully complete, now? Would you like me to repackage and optimize it into a proper .pk3 for you again, batandy?
There's no playerclass declarated in the keyconf in GS2, sure i'll fix it when packing up GS1Ed the Bat wrote:Alright, great. Though I have a couple of requests to slip in while you're in there (applicable to both Golden Sould 1 and 2, possibly):
1) Can you remove the KEYCONF declaration of playerclass? It's already being declared properly in MAPINFO, so there's no need for it in KEYCONF; that just causes issues.
2) Can you remove NOAUTOAIM from the guns? Autoaim should really be up to the player; if you don't want to play with it, just turn it off in your options menu. That flag is really only for weapons that don't work right with autoaim, such as gravity-prone projectiles.
Please no.lives system
You might want to read what i said first, all i meant was coming back right where you died with 5 seconds of invinsiblity, and after 3 times that happens, you get dumped to the map start/overworld. A contra doom hybrid if you will.SamVision wrote:Please no.lives system
Yeah that. Even id Software thought it was a stupid idea with Wolf 3D and excluded it from Doom. The lives system is a relic of an early era in video games where it was either a ploy to chomp more of your quarters or extend game-time due to high cost of a game and low space on a game-cartridge.Viscra Maelstrom wrote:lives systems does not work with Doom, because there's a much better, much more efficient system in its place. it's called saving your bloody game.
Doomguy 2000 wrote:I hope for the sequel there's no levels that eat up your save game.
A gzdoom dev build fixed that issue, so just make sure to update your version of gzdoom to the latest version of gzdoom and you'll not encounter itCarbine Dioxide wrote:I hope that too, the game would crash every time I saved for the fifth time on the second level.
'Aight, making autoaim avaiable againViscra Maelstrom wrote:i'd also think about lifting the NOAUTOAIM flag. i mean, i don't use autoaim anymore, but others might. there really isn't any downsides lifting it from the mod, and hell, autoaim is what has existed in Doom since ever. it makes no sense to remove it altogether.