I did spot two typos, though. The one was a use of "too" instead of "to", which I think was Moose as Zan mentioned above, and the other was a map name with the word "Controll" instead of "Control".
Loved seeing some easter eggs in there.
Is that a Typo? I thought it was intended. Like, in Pun-sy way.Korell wrote:I did spot two typos, though. The one was a use of "too" instead of "to", which I think was Moose as Zan mentioned above, and the other was a map name with the word "Controll" instead of "Control".
I'm pretty sure I left a message about this in the README file. Civilians lack death animations. So they can't be killed.camper wrote:Magnificent atmospheric modification. But.
On map03 NPCs with knives can not be killed, is it so conceived?
Spoiler:But yes, other than this one aspect of the plot which seems a little unclear, it is a fantastic mod, and I hope that more episodes do get released in due course.
IMHO pipebombs should not blow up from the blow upon the enemy, they are exploding from the Bickford cord, not the inertial fuse.Let me know what you think.
I did dare to launch the Ashes2063Maps.wad with other mods.And don't run the 2063maps file with other mods. It's broken.
Did you see the resources of the games AssaultCube or Sauerbraten? They have many different textures. Or did you watch and they all do not fit the style of the game?I'm hoping to replace most or all of the original rips with original content, but it's slow going.
Lol. Couldn't have done it without you buddy. It's a hell of a lot better than what the Ashes alpha was using (shudder). Dark times indeed.PRIMEVAL wrote:Magnificent... I loved every single minute of this. That last map was really good, too. Certainly proves that you don't need to cram nothing but Revenants in a map to make it intense, just a mere 2 dozen monsters was enough to keep me on my toes with the perfect atmosphere. However the music was horrible...