Sorry I cannot hear you over the sound of all the downloads that are now pending
Re: (wip) Ashes 2063 TC - THREAD EVACUATION
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
Vostyok
- Posts: 1666
- Joined: Sat Jan 17, 2015 8:54 am
- Preferred Pronouns: No Preference
- Location: Discord: Vostyok#3164
Re: Ashes - Post-apocalypse TC -(DEMO INCOMING)
Huh?
Sorry I cannot hear you over the sound of all the downloads that are now pending
Sorry I cannot hear you over the sound of all the downloads that are now pending
-
grouchbag
- Posts: 579
- Joined: Thu Dec 06, 2012 1:48 am
Re: Ashes - Post-apocalypse TC -(DEMO INCOMING)
LMAO about the Warmart.This is looking VERY good. 
-
Captain J
-

- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: Ashes - Post-apocalypse TC -(DEMO INCOMING)
hope some of them can help you much, much more!Vostyok wrote:Sorry I cannot hear you over the sound of all the downloads that are now pending
-
Vostyok
- Posts: 1666
- Joined: Sat Jan 17, 2015 8:54 am
- Preferred Pronouns: No Preference
- Location: Discord: Vostyok#3164
(WIP) Ashes - Post-apocalypse TC - Weapons Preview 2
Hello! This is the (long-delayed) release of weapons preview 2. Included are upgraded hud graphics, improved sounds and animations, balancing and weapon drop sprites. It's very rough at this stage, with a LOT of code that needs shrinking down and tidying up, but will coincide with the Demo release - hopefully this weekend.
https://www.mediafire.com/?p8hpk0316eapwvq
The full demo will include one new weapon, three new enemies, one armour replacement (meh) and two inventory powerups/items.
Oh, and two maps - one SP, one DM. I suppose they are what have been taking up so much time.
Special thanks to Xenoxols, who helped me understand TEXTURES. And the Nashgore wad(which isn't included, obviously, but I highly recommend), for this:
https://www.mediafire.com/?p8hpk0316eapwvq
The full demo will include one new weapon, three new enemies, one armour replacement (meh) and two inventory powerups/items.
Oh, and two maps - one SP, one DM. I suppose they are what have been taking up so much time.
Special thanks to Xenoxols, who helped me understand TEXTURES. And the Nashgore wad(which isn't included, obviously, but I highly recommend), for this:
Spoiler:Edit: Added changelog
Spoiler:
-
xenoxols
- Posts: 2134
- Joined: Mon Mar 18, 2013 6:08 pm
- Preferred Pronouns: She/Her
- Location: Behind you
Re: (WIP) Ashes - Post-apocalypse TC -(WeaponsPreview2)
Heh, thanks. Although the sawed off's primary fire and the assault rifle's animation look like the weapons teleport a bit. You should move the rifle down during firing and the first frame of the sawed off's up.
-
Vostyok
- Posts: 1666
- Joined: Sat Jan 17, 2015 8:54 am
- Preferred Pronouns: No Preference
- Location: Discord: Vostyok#3164
Re: (WIP) Ashes - Post-apocalypse TC -(WeaponsPreview2)
Ya. Noted.
Question: Have there ever been any mods that add multiple ammo types, that allow secondary fires but don't act like they are two different weapons (i.e. switching ammo triggers the RELOAD animation rather than Lower/raise)?
Question: Have there ever been any mods that add multiple ammo types, that allow secondary fires but don't act like they are two different weapons (i.e. switching ammo triggers the RELOAD animation rather than Lower/raise)?
-
xenoxols
- Posts: 2134
- Joined: Mon Mar 18, 2013 6:08 pm
- Preferred Pronouns: She/Her
- Location: Behind you
Re: (WIP) Ashes - Post-apocalypse TC -(WeaponsPreview2)
The Space Pirates shotgun works like that.
-
jdredalert
- Posts: 1681
- Joined: Sat Jul 13, 2013 10:13 pm
Re: (WIP) Ashes - Post-apocalypse TC -(WeaponsPreview2)
This is just what you need. It's a grenade launcher i made last week. It uses three different ammo types and you can switch them using only alt fire. Feel free to use the code on your project. If you have any doubts about the code, i'm open to PMs and will gladly help you.
-
Vostyok
- Posts: 1666
- Joined: Sat Jan 17, 2015 8:54 am
- Preferred Pronouns: No Preference
- Location: Discord: Vostyok#3164
Re: (WIP) Ashes - Post-apocalypse TC -(WeaponsPreview2)
Hmmm. This is an interesting way of doing it. Although it seems to have an awful lot of text for one weapon
You've definitely given me some good ideas though...
I'll keep this for reference if that's ok.
You've definitely given me some good ideas though...
I'll keep this for reference if that's ok.
-
jdredalert
- Posts: 1681
- Joined: Sat Jul 13, 2013 10:13 pm
Re: (WIP) Ashes - Post-apocalypse TC -(WeaponsPreview2)
Well, some of the text can actually be ignored/cut off because are only my grenades and how they work. The rest of it, however, is really necessary, because cover all possible flaws and bugs - since the weapon is not operated by default ammo but with inventory items instead. Feel free to keep the code, use it, modify... and if you find an easier way to do a weapon like that, please let me know!
-
chronoteeth
- Posts: 2665
- Joined: Wed Sep 08, 2004 1:29 pm
- Preferred Pronouns: It/Its
Re: (WIP) Ashes - Post-apocalypse TC -(WeaponsPreview2)
apologies for the bump but ive known that you have had a hard time trying to find a suitable automatic weapon. I know you like to make your own stuff, but i spent an hour and whipped this up for ya using the gun origin that you prefer. its more common than the mp5 and i even tossed in a snake plissken escape from new york (which if you've watched the movie you know its a post apocalyptic movie as well so it does fit). theres bolt movement on the aiming but not the back frames, didnt add a muzzle flash so you can add what you please
credits are snarboo, mike12, me, shadow warrior, terminator future shock, the super spy.

credits are snarboo, mike12, me, shadow warrior, terminator future shock, the super spy.

Last edited by chronoteeth on Sun May 03, 2015 10:34 pm, edited 3 times in total.
-
wildweasel
- Posts: 21705
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
Re: (WIP) Ashes - Post-apocalypse TC -(WeaponsPreview2)
Does the idle frame have a bit of Terminator: Future Shock's Uzi in it?
-
chronoteeth
- Posts: 2665
- Joined: Wed Sep 08, 2004 1:29 pm
- Preferred Pronouns: It/Its
Re: (WIP) Ashes - Post-apocalypse TC -(WeaponsPreview2)
oh, yes! the idle frame is the future shock uzi but i forgot where i got the back frame
-
wildweasel
- Posts: 21705
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
Re: (WIP) Ashes - Post-apocalypse TC -(WeaponsPreview2)
That looks like...ah, yes, The Super Spy!
-
chronoteeth
- Posts: 2665
- Joined: Wed Sep 08, 2004 1:29 pm
- Preferred Pronouns: It/Its
Re: (WIP) Ashes - Post-apocalypse TC -(WeaponsPreview2)
there we are! proper credits given now
