(wip) Ashes 2063 TC - Back to Work

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Re: (wip) Ashes 2063 TC - Back to Work

Postby Opostomias » Thu May 14, 2020 1:59 pm

Hello all,

I'm just getting into Ashes (E1M8 at the moment) and loving it! However, I'm seeing a visual bug that I couldn't find any mention of in the thread so far.
The main issue is that non-interactive sprites like swivel chairs, plants, etc. flash between pink and blue filters. This seems like the kind of thing that is probably a known issue with an easy fix in GZDoom's settings, but I haven't found one. I'm running the latest GZDoom (, and am using hardware acceleration.
A second thing I was wondering about was if there were supposed to be cracks on the wall in the police station (E1M5, I think) that you need to destroy with the gas canisters toward the end of the level. I didn't see any, and it took my poor Brutal Doom-addled brain a shameful amount of time to figure out that I had to blow up that wall. I easily figured out the wall demolishing secret in the first level because of the cracks, so I thought that maybe this was a case of that crack texture not showing up.
Thanks to anyone who would like to help.

Finally to Vostyok, thanks for your work! Just a couple hours in and this is already rivaling the best games I've played in departments of atmosphere and tone. Satisfying, thoughtfully designed weapons, and great writing too, I loved the keypad and terminals in Whitewatch.
P.S. I was going to PM you with an offer to help, but I'm too new.

Edit: changed wording for clarity.
Joined: 09 May 2020
Discord: SageOSwag
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: Intel (Modern GZDoom)

Re: (wip) Ashes 2063 TC - Back to work

Postby gennoveus » Thu May 14, 2020 7:31 pm

Vostyok wrote:@everyone
Thank you for all the comments. Please watch this space for more news. I'm getting close to the point where I shall be revealing a bit more of the next saga of the story. :D

The master returns. Oh happy day!!!
Joined: 24 Sep 2017

Re: (wip) Ashes 2063 TC - Back to work

Postby camper » Sun May 17, 2020 4:42 am

Vostyok wrote:@Camper
I do enjoy seeing your experiments. I'm working on getting this running on Qzdoom and Lzdoom for older hardware. I will have to see how that goes.

I’m a little afraid to talk here about other ports that are not genetically related to the Zdoom. I did experiments with k8vavoom https://www.doomworld.com/forum/topic/1 ... -12-build/
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Joined: 25 Feb 2018
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