Trailblazer Strife Support Patch (v0.2 Released! 1/20/15)

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Solaela
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Re: Trailblazer Strife Support Patch (v0.2 Released! 1/20/15

Post by Solaela »

Not sure if this is being worked on still or if this was mentioned but when I last played it for some reason if I fell in the insta death pits with the computer texture My Gzdoom crashed fully and same with getting hit by a Sigil attack from a boss.

Aside from that I hope this is still going as it'd be amazing to show the acolytes who's boss...Blazer Style!
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wildweasel
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Re: Trailblazer Strife Support Patch (v0.2 Released! 1/20/15

Post by wildweasel »

Solaela wrote:Not sure if this is being worked on still or if this was mentioned but when I last played it for some reason if I fell in the insta death pits with the computer texture My Gzdoom crashed fully and same with getting hit by a Sigil attack from a boss.
You may need to update your GZDoom; this sounds like a known (and fixed) bug involving taking damage from a damage source with no owner.
Solaela
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Re: Trailblazer Strife Support Patch (v0.2 Released! 1/20/15

Post by Solaela »

Nope. Just tried it by going right to the programmer boss and let him attack and it flat out crashed Anything I need to toss at you guys for this?
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Turbo
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Re: Trailblazer Strife Support Patch (v0.2 Released! 1/20/15

Post by Turbo »

Navek wrote:I am getting a "No Player 1 start" error when I head in to the first map to kill beldin.
Getting the same problem here.
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insightguy
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Re: Trailblazer Strife Support Patch (v0.2 Released! 1/20/15

Post by insightguy »

Turbo wrote:
Navek wrote:I am getting a "No Player 1 start" error when I head in to the first map to kill beldin.
Getting the same problem here.
Same...Is it possible the latest revision of GZDoom is borked?
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Navek
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Re: Trailblazer Strife Support Patch (v0.2 Released! 1/20/15

Post by Navek »

Maybe. I might give it a go with a previous version.
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TheAdmantArchvile
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Re: Trailblazer Strife Support Patch (v0.2 Released! 1/20/15

Post by TheAdmantArchvile »

Turbo wrote:
Navek wrote:I am getting a "No Player 1 start" error when I head in to the first map to kill beldin.
Getting the same problem here.
Likewise. I tried using an older version of the wad and I still got the same problem. You can use the entrance in the river to get in, but that requires fly/noclip to get anywhere. Also getting the same problem with the rebel base.
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amv2k9
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Re: Trailblazer Strife Support Patch (v0.2 Released! 1/20/15

Post by amv2k9 »

I think it has to do with the fact that DoomEdNums and SpawnNums were recently moved to the MAPINFO lump. I'm going to try some more Strife mods and see if it happens there as well.
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xenoxols
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Re: Trailblazer Strife Support Patch (v0.2 Released! 1/20/15

Post by xenoxols »

It seems to work if you delete the mapinfo #Include lines.
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DoomKrakken
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Re: Trailblazer Strife Support Patch (v0.2 Released! 1/20/15

Post by DoomKrakken »

I thought I had seen somewhere that Trailblazer was already compatible with Strife... must be reading things wrong... like the time I thought the Hellraiser Magnum fired 30mm bullets...

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