[Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2016)

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Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Postby Warlon » Fri Mar 01, 2019 9:08 am

The Bright Side wrote:This looks awesome, Warlon! Are you planning to release it on Moddb?

Yep - right now the patch awaiting approval)
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Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Postby Ultimate Freedoomer » Fri Mar 01, 2019 1:03 pm

The AA-12’s magazine should be circular (it’s a drum-fed weapon).
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Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Postby Cherno » Fri Mar 01, 2019 2:10 pm

Ultimate Freedoomer wrote:The AA-12’s magazine should be circular (it’s a drum-fed weapon).


An 8-round box mag exists, too.
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Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Postby Ultimate Freedoomer » Fri Mar 01, 2019 2:33 pm

Cherno wrote:
Ultimate Freedoomer wrote:The AA-12’s magazine should be circular (it’s a drum-fed weapon).
An 8-round box mag exists, too.
But the 1 in-game is quite clearly meant to be a 20-round drum (going by the load capacity & the fact that the view-sprite clearly shows a drum).
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Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Postby hoover1979 » Mon Mar 04, 2019 2:33 am

Can this be used on GZ3Doom on the HTC Vive on regular (Non-Brutal) Doom?
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Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Postby Warlon » Mon Mar 04, 2019 6:32 am

Ultimate Freedoomer wrote:The AA-12’s magazine should be circular (it’s a drum-fed weapon).

Thanks for comment! Updated:


hoover1979 wrote:Can this be used on GZ3Doom on the HTC Vive on regular (Non-Brutal) Doom?

As i know, sprite's names not the same and somebody should rewrite correct sprite's names, which should be replaced with voxels.
The second thing is - voxel models done from Brutal Doom sprites and have another design, which is not used in original Doom.
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