HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and more)
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
Hey!
Long time i didn't had some feedback, so i will right my own!
The HXRTC HUD 7.1 FOR PROJECT BRUTALITY (UPDATED BY COTTON DISCIPLE) MOD is compatible for the latest Project Brutality Mutators 1.4.5...
When i write in console "GIVE ALL", it gives all weapons, and display them correctly, with ammo display as well.
Alas, the one thing that isn't displayed, nor it has a weapon slot fixed and ammo display, is the SNIPER RIFLE.
I guess it got inserted in the 1.4.4 update, but idk exactly.
Can someone fix this HUD for the latest update, with the Sniper Rifle as well?
Thank you!
Long time i didn't had some feedback, so i will right my own!
The HXRTC HUD 7.1 FOR PROJECT BRUTALITY (UPDATED BY COTTON DISCIPLE) MOD is compatible for the latest Project Brutality Mutators 1.4.5...
When i write in console "GIVE ALL", it gives all weapons, and display them correctly, with ammo display as well.
Alas, the one thing that isn't displayed, nor it has a weapon slot fixed and ammo display, is the SNIPER RIFLE.
I guess it got inserted in the 1.4.4 update, but idk exactly.
Can someone fix this HUD for the latest update, with the Sniper Rifle as well?
Thank you!
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- Posts: 35
- Joined: Thu Sep 09, 2010 6:23 am
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
Pretty sure you know, just a reminder - PB 3.0 test version is up, it would be nice to have the best HUD ever, too
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
using this HUD in PB3 test will break the game? it's compatible?
EDIT1: tested it myself, the game didn't break, but some weapons aren't displayed.
EDIT1: tested it myself, the game didn't break, but some weapons aren't displayed.
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
Martinoz wrote:Pretty sure you know, just a reminder - PB 3.0 test version is up, it would be nice to have the best HUD ever, too
Yes, I know about test version. I'm gonna release update soon.orbittwz wrote:using this HUD in PB3 test will break the game? it's compatible?
EDIT1: tested it myself, the game didn't break, but some weapons aren't displayed.
Edit: don't forget to check my post on 2nd page for updates.
Download (MediaFire) v7.1 for Project Brutality v3.0 Test
Last edited by cotton_disciple on Sun Jan 01, 2017 5:59 am, edited 1 time in total.
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
Awesome, thank you very much my friend for keeping this HUD alive, it's the best HUD i know of...
Will check it out this evening.
Cheers for now.
Will check it out this evening.
Cheers for now.
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- Joined: Thu Sep 09, 2010 6:23 am
- Graphics Processor: nVidia (Modern GZDoom)
Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
Found only one minor bug so far, the rounds for the default HMG mode are Anti-Personal.cotton_disciple wrote:Martinoz wrote:Pretty sure you know, just a reminder - PB 3.0 test version is up, it would be nice to have the best HUD ever, tooYes, I know about test version. I'm gonna release update soon.orbittwz wrote:using this HUD in PB3 test will break the game? it's compatible?
EDIT1: tested it myself, the game didn't break, but some weapons aren't displayed.
Edit: don't forget to check my post on 2nd page for updates.
Download (MediaFire) v7.1 for Project Brutality v3.0 Test
You do not have the required permissions to view the files attached to this post.
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
fixed. Also made hud appear after helmetMartinoz wrote: Found only one minor bug so far, the rounds for the default HMG mode are Anti-Personal.
Last edited by cotton_disciple on Mon Jul 06, 2020 9:15 pm, edited 1 time in total.
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
So where can I find the new test version of PB 3.0
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
not relevant to this thread but i'll help youShadez12 wrote:So where can I find the new test version of PB 3.0
https://discord.gg/HhCDTCw
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
Just wondering but have you made any compatibility packs for Daarkons pb by chance? Then again it might be too hard to keep up with him since it seems like he updates his mod almost every week lol.cotton_disciple wrote:fixed. Also made hud appear after helmetMartinoz wrote: Found only one minor bug so far, the rounds for the default HMG mode are Anti-Personal.
Download (MediaFire)
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
I'd go nanners over a D4D version of this HUD.
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
Ah, Project Brutality Mutators. Hud v7.1 works but you need to use standalone version of commander shotgun and sniper riflewpninja wrote: Just wondering but have you made any compatibility packs for Daarkons pb by chance? Then again it might be too hard to keep up with him since it seems like he updates his mod almost every week lol.
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
Yeah, i've mentioned it in my post, though i think the latest version don't contain the commander shotgun anymore.cotton_disciple wrote:Ah, Project Brutality Mutators. Hud v7.1 works but you need to use standalone version of commander shotgun and sniper riflewpninja wrote: Just wondering but have you made any compatibility packs for Daarkons pb by chance? Then again it might be too hard to keep up with him since it seems like he updates his mod almost every week lol.
Just the sniper rifle isn't displayed in the 7.1 HUD.
EDIT1: about your updated "new" HUD for the test version, tested it myself, seems OKAY for now.
thank you very much!
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- Posts: 55
- Joined: Fri Jul 03, 2015 4:22 am
- Location: Russian Federation
Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
fixed.orbittwz wrote: Yeah, i've mentioned it in my post, though i think the latest version don't contain the commander shotgun anymore.
Just the sniper rifle isn't displayed in the 7.1 HUD.
EDIT1: about your updated "new" HUD for the test version, tested it myself, seems OKAY for now.
thank you very much!
Last edited by cotton_disciple on Mon Jul 06, 2020 9:15 pm, edited 1 time in total.
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- Posts: 35
- Joined: Thu Sep 09, 2010 6:23 am
- Graphics Processor: nVidia (Modern GZDoom)
Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
Hey, it would be nice to have the Haste Sphere and Demon Run Icon to have the 2 rows of 5 effects there. Also the Haste Sphere has no timer activated afaik.cotton_disciple wrote:fixed. Also made hud appear after helmetMartinoz wrote: Found only one minor bug so far, the rounds for the default HMG mode are Anti-Personal.
Download (MediaFire)
Also the ammo for Excavator (Excavation Bombs) shouldn't be named the HEGR in the HUD as the grenades for a Thumper before.
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