HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and more)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
HXRTCHUD-PB3_v8.1b.pk3 doesnt't work with latest PB 3.0 beta. There are some errors with Unmaker weapon when launching gzdoom.
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
would be nice if you paste here part of the log(error), but first check load orderdarkelf wrote:HXRTCHUD-PB3_v8.1b.pk3 doesnt't work with latest PB 3.0 beta. There are some errors with Unmaker weapon when launching gzdoom.
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
update pb to PB 3.0 Testbuild 1/21/18darkelf wrote:Spoiler:
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
Since you can now dual-wield MP40's in Brutal Doom, is there a small hotfix in the works, to show the MP40 sprite and the "x2" text near it?
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
Hey! Nice HUD, but after new BD release 24 feb the keys are no longer displayed on HUD.
With the previous release BD 02 jan all works well.
Can you please fix it?
With the previous release BD 02 jan all works well.
Can you please fix it?
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
everything works fine, are you using 7.7b version?tihjawi wrote:Hey! Nice HUD, but after new BD release 24 feb the keys are no longer displayed on HUD.
With the previous release BD 02 jan all works well.
Can you please fix it?
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
Yeah, sry, my bad, now all works fine!
Last edited by tihjawi on Thu Apr 05, 2018 11:04 am, edited 1 time in total.
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
Hi there Hexereticdoom, I made one for Beautiful Doom. People may want to play with this since there was no variation of hud for bd. Can you post this link on main thread?
https://drive.google.com/open?id=1aK7hf ... wO1cLxQYWY
By the way, this is my first mod. You have to start somewhere, right?
https://drive.google.com/open?id=1aK7hf ... wO1cLxQYWY
By the way, this is my first mod. You have to start somewhere, right?
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
ty Affandede but only one thing the bar of the duration of the items in the top right of the HUD doesnt workaffandede wrote:Hi there Hexereticdoom, I made one for Beautiful Doom. People may want to play with this since there was no variation of hud for bd. Can you post this link on main thread?
https://drive.google.com/open?id=1aK7hf ... wO1cLxQYWY
By the way, this is my first mod. You have to start somewhere, right?
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
Hello, I just thought I'd share this updated version of the Weapons of Saturn HUD that acknowledges the 1911, its ammo, and the MP40.
EDIT: Also updated the one for Smooth Doom 64.
EDIT2: I just can't stop myself here's an edit of affandede's Beautiful Doom hud that fixes the powerup timers and uses different sprites to represent the fists and pistol. If anyone can give me pointers on how to change the latter when the player has dual pistols, it'd be much appreciated.
EDIT: Also updated the one for Smooth Doom 64.
EDIT2: I just can't stop myself here's an edit of affandede's Beautiful Doom hud that fixes the powerup timers and uses different sprites to represent the fists and pistol. If anyone can give me pointers on how to change the latter when the player has dual pistols, it'd be much appreciated.
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
remade the HXRTC HUD 7.0 for Doom 64, and I can not figure out why the night vision timer does not work. help solve it
http://jpegshare.net/f0/06/f006e802c1e2 ... 0.png.html
download addon HXRTCHUD_DOOM64_V7.0
https://drive.google.com/open?id=11EFt7 ... Ga090xkfCc
http://jpegshare.net/f0/06/f006e802c1e2 ... 0.png.html
download addon HXRTCHUD_DOOM64_V7.0
https://drive.google.com/open?id=11EFt7 ... Ga090xkfCc
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
According to D64R's decorate, Nevander found the original night vision time to be obnoxious and changed it from 120 to 30 for the remake. Unfortunately, I'm not too sure myself what to do with the sbarinfo to reflect that other than starting the offending line (176) with InInventory "64PowerLightamp" rather than InInventory "PowerLightamp".
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- Joined: Wed Jan 31, 2018 10:56 am
Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
did so, the icon began to turn on but the timer still does not work
Spoiler:http://jpegshare.net/d1/a8/d1a8ab799738 ... d.png.html