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Yes, now I can play "classic" Doom my way with this hud (yes i cant play classic doom anymore, it has to be smooth) thanks so much for that!
And I hate to ask again, but the final version of Quaker's Brutal mod was released in the comment section of his mod page. Will you update the hud for that? Currently no huds work for that mod. If not, thats fine too
EDIT: Okay, you replied to me on my post. Guess I should've checked that first sorry
mamaluigisbagel wrote:And I hate to ask again, but the final version of Quaker's Brutal mod was released in the comment section of his mod page. Will you update the hud for that? Currently no huds work for that mod. If not, thats fine too
EDIT: Okay, you replied to me on my post. Guess I should've checked that first sorry
Don't worry, as I also said to you in the other site, the Quaker's Mod v18 will have for sure its own version of HXRTC HUD, like Brutal Doom v20! I'll post it as soon as I have it finished and 100% working...
Greetings people, I've just opened a new poll to know your opinions... Meanwhile official Brutal Doom v20 is still being cooked, and seeing lately the popularity of Johnny's Brutal Doom J, I would like to know if you want me to make a dedicated HUD version for this BD custom edition...
Waiting for your answers, but don't forget any other suggestions are also welcome, just post right down here...
I'm having trouble getting this to work with Smooth Doom. I load the base .wad for the HUD, the one for compatibility with Smooth Doom, and Smooth Doom itself, yet all I get in game is the default GZDoom HUD.
Howlin' Mad Murphy wrote:I'm having trouble getting this to work with Smooth Doom. I load the base .wad for the HUD, the one for compatibility with Smooth Doom, and Smooth Doom itself, yet all I get in game is the default GZDoom HUD.
Hi, did you set in GZDoom's Display Options a screensize of 11 and turn off the alternative HUD?
If answer is 'yes', please try loading the HUD pk3 file in last place. The loading file order in almost cases is very important.
Hi there Doomguys! I've finally released a new version of the HXRTC HUD, for exclusive use with Brutal Doom v20. You can access to download link at first post, check a fresh screenshot of it...
By the way, just announce the previous poll is closed, Brutal Doom J will have also it's own HXRTC HUD version, it's just on the way! I'll keep you informed as usual...
- Cut unused parts of hud for each class (stamina meter for pistol\rifle\purist classes, etc.)
30.11.17
v7.6d
- Added backpack icon
- Changed second bar for machinegun to indicate if underbarrel launcher is loaded
02.11.17
v7.6b
- Added version for bdv21
11.05.17
v7.4
- Rewriten SBARINFO, now you don't need to edit code to see addon's weapon/item info (and i don't need to update every time)
- Something else, that i don't remember
07.02.17 / 15.03.17
v7.3
- Replaced built-in inventory icons with TEXTURES patch
- Added instructions on normal statusbar from NC HUD
- [v2.03a] Deleted addon weapons support
- [v3.0 Test] Added new icons for some powerups
- [v3.0 Test] Added support for (Dual)PulseCannon
- Added SkyUI-like powerup duration counter (write in console: hx_altpower 1)
- Added old bars from v3.4 (write in console: hx_oldbars 1)
- [v2.03a] Deleted ProxyLauncher
- [v3.0 Test] Added hastesphere icon
- [v3.0 Test] Added demonrunerevenant and demonrunebaron icons
- [v3.0 Test] Stretched powerup duration counter
05.11.16 / 01.12.16 / 01.01.17
v7.1
- ACS-less - now it will save your current ammo-/mode type after level change
- Adjusted hitlersbuzzsaw icon position
- Fixed ammobar for pistol(freezer)
- [v2.03a] Added new weapons: Light Plasmagun, Commander Shotgun, M50(M55), Pulse Cannon, Dual FlameCannon, NukaLauncher, RazorJack, Proxy Launcher, BFG2704, Unmaker v3 (non64), Napalm Cannon
- [v2.03a] Added ammo/mode type for weapons mentioned above
- [v2.03a] Fixed M50(M55) ammo counter
- [v3.0 Test] Added support for Project Brutality v3.0 Test
- [v3.0 Test] Deleted addon weapons
- [v3.0 Test] Fixed Anti-Personal Ammo for HMG
- [v3.0 Test] HUD now appear after putting helmet on
Spoiler: v3 (absolete)
31.10.16
v3.4
- ACS-less - now it will save your current ammo-/mode type after level change
- Deleted addon weapons support (no longer needed. check v7)
15.06.16
v3.3
- Deleted almost all weapon built-in icons, now hud shows hq weapon pickup sprite for each gamemode
- Added backpack icon
- Added total ammo counters for each gamemode
- Fixed freezer's pistol ammo counter
- Added Unmaker support
- Added Lightning Gun support
06.05.16
v3.1 (BD v20b version)
- Changed airtime to armorsave percent
- Added blursphere icon
- Added meatshield rifle ammo counter
Project Brutality Trainer
- Moved to Project Brutality (sub)menu
- Fixed bugs
27.02.16
v3.2d
- Added meatshield rifle ammo counter (dont even ask for total counter)
21.02.16
v3.2c
- Forced impact grenadetype for super_grenade_launcher after level change
- Small fixes
20.02.16
v3.2b
- Added GrenadeLauncherUpgrade for Rifle hud info
- Added Pipebomb ammo counter (not total)
Note: if you dont have these addons, you gonna see errors, but dont worry hud will work as well
- Fixed HEGR highlight (lost file somehow xD)
- Adjusted lightarmor and mediumarmor icons
- Added total ammo counter for secret weapon (hitlersbuzzsaw)
19.02.16
v3.2a
- Adjusted powerup icons (thx renkoha28)
- Added missed firemodes (specials) info for weapons
09.02.16
v3.2
- Added ACS fix - check for ammotype on several weapons
- Merged changes from v3.1b
- Replaced the useless airtime meter with Armor Save % meter stolen borrowed from HXRTC Project's HUD v5. (Note: the display shows armor save % of 1 point lower than what PB file values would suggest but that seems to be some sort of rounding issue)
- Added firemodes display for Carbine's Auto/Burst/Semi modes because it was oddly missing.
- Added missed Plasma Gun, Traditional Plasma Gun and Traditional Rocket Launcher total ammo count.
01.02.16
v3.1 by me xD
- Renamed to HXRTCHUD-PBBD_v3.1 (because so many fixed from 1st release - check 4th pic)
- Integrated Malek_Deneith's Grenade_Launcher total ammo counter
- Small fixes
- HXRTCHUD-PBBD_v3 (without HE total ammo counter - check 3rd pic) can be found in mediafire folder (link below)
18.01.16
- Updated for Project Brutality 2.0
- Various visual fixes
- Added info about ammo types|firemodes to hud
09.01.16
- Fixed DualSSG ammo counter
- Inventory bar now hidden
- Selected inventory item now shows near current armor icon (check 1st pic)
04.01.16
- Added icons for all spheres
26.12.15
- Added duration counter for all spheres
20.12.15
- Various visual fixes
27.11.15
- Replaced nightvision icon with frankenstein one xD
- Compatibility with Traditional mode (i wont change icons for that)
06.09.15:
- Throwables panel
- New ammos
- Moved clip panel and added ammo panel for HMG(cause now it can feed from belt)
- Added ammo for LMG
- Fixed dual pistol icon
Known issues:
- Super_Grenade_Launcher shows "Impact" when its switched to other type after loading next level fixed in v3.4
- Firemodes on several weapons doesnt show before switching fixed in v3.2
- Laser guidance system on rocket launcher doesnt work fixed. thx PA1NKI113R
- No icon made for hastesphere fixed in v7.2.
- helmet(?) <--- needs testing fixed long time ago...
Spoiler: Pics (v7.*)
Notes:
----------------------------- BD v21 public test:
If you want to use custom mugshot (like this) - change gender to BFG9k "Other" in Options - Player Setup (you don't need to change graphics name)
----------------------------- PB v3.0 Test:
Known bugs:
- Powerup timer bar won't show after picking up demonrune (fixed in v8.2)
cotton_disciple wrote:hi,
i've made version for Project Brutality
hope i can do that xD
Added:
1) Throwables panel
2) New ammos
Known issues:
- Laser guidance system on rocket launcher doesnt work
Spoiler: Pics
To fix the rocket launcher laser guided system, go into this HUD file's decorate file and change the SpawinID's to something like 249 or something that's not 255, 254, or 253.
Ey cotton_disciple, have you plans updating your HUD to the new version of Project Brutality (November 26th)? I really like the HUD style of Hexereticdoom for PB.
Exeor wrote:Ey cotton_disciple, have you plans updating your HUD to the new version of Project Brutality (November 26th)? I really like the HUD style of Hexereticdoom for PB.
hey,
there's problem with demonmorphrune
it uses nightvision's icon because demonmorphrune uses nightvision base (u saw that screen turns red. dont u? xD)
i dont know how to fix
but i can replace nightvision's icon other features working well
Exeor wrote:Ey cotton_disciple, have you plans updating your HUD to the new version of Project Brutality (November 26th)? I really like the HUD style of Hexereticdoom for PB.
hey,
there's problem with demonmorphrune
it uses nightvision's icon because demonmorphrune uses nightvision base (u saw that screen turns red. dont u? xD)
i dont know how to fix
but i can replace nightvision's icon other features working well
I checked it in a few maps and works perfectly, thank you!
While I was playing Freedom.wad with Project Brutality I got an invisibility sphere (blursphere) from a dead Spectre. I have noticed that there isn't countdown or icon for that item in the HUD, is it possible to add it or does it use the nightvision base code too? (no idea about Doom code, sorry)