https://www.sendspace.com/file/ijid54 these are the keys, if you are so curious, but that's literally all there is. It's simply what I use for normal gameplay.csikocska89 wrote:Hey, why don't want everybody write down the Doom mod what's said by Dynamo?
I would like to play too, but I can't recognise from a picture.
HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and more)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
How can I use the additional keys mod?
I did a test with the vanilla Doom 2 levels and there are no custom colored doors neither one level.
I did a test with the vanilla Doom 2 levels and there are no custom colored doors neither one level.
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
I am unable to see the unmaker ammo ,BFG2704 ammo,M50 & M55 AMMO in the main ammo counter of hud after aquiring unmaker.
Is it normal or a bug.
if it is bug can you fix it if possible.
if using this hud with PB Mutators V1.4.5:-
http://www.mediafire.com/file/lgpddsg3k ... 3_v7.3.pk3
File showing files loaded:-
http://www.mediafire.com/view/17gwh326m ... _Image.bmp
Thanks in advance for answering.
Is it normal or a bug.
if it is bug can you fix it if possible.
if using this hud with PB Mutators V1.4.5:-
http://www.mediafire.com/file/lgpddsg3k ... 3_v7.3.pk3
File showing files loaded:-
http://www.mediafire.com/view/17gwh326m ... _Image.bmp
Thanks in advance for answering.
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
would be nice if you provide picture with one of the mentioned weaponsdoomguy214 wrote:I am unable to see the unmaker ammo ,BFG2704 ammo,M50 & M55 AMMO in the main ammo counter of hud after aquiring unmaker.
Is it normal or a bug.
if it is bug can you fix it if possible.
if using this hud with PB Mutators V1.4.5:-
http://www.mediafire.com/file/lgpddsg3k ... 3_v7.3.pk3
File showing files loaded:-
http://www.mediafire.com/view/17gwh326m ... _Image.bmp
Thanks in advance for answering.
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
Images as follow:-
http://www.mediafire.com/view/03skv30r4 ... 170741.png
http://www.mediafire.com/view/ruvvadyvb ... 170738.png
http://www.mediafire.com/view/kwrd4j0rv ... 170748.png
http://www.mediafire.com/view/rzisvmsix ... 170837.png
http://www.mediafire.com/view/azpxs964d ... 170736.png
http://www.mediafire.com/view/a7n26q854 ... 170805.png
http://www.mediafire.com/view/li6hxzl0a ... 170722.png
http://www.mediafire.com/view/ts84l43p9 ... 170838.png
http://www.mediafire.com/view/4xwn7iid0 ... 170734.png
I also notice a bug with bfg class weapons that ammon selected in the main image counter is different from individual image counter.May it is due they use separate ammo class instead of cell.I think you have to define separate ammo class of all bfgs weapons.
Thanks for reading.
http://www.mediafire.com/view/03skv30r4 ... 170741.png
http://www.mediafire.com/view/ruvvadyvb ... 170738.png
http://www.mediafire.com/view/kwrd4j0rv ... 170748.png
http://www.mediafire.com/view/rzisvmsix ... 170837.png
http://www.mediafire.com/view/azpxs964d ... 170736.png
http://www.mediafire.com/view/a7n26q854 ... 170805.png
http://www.mediafire.com/view/li6hxzl0a ... 170722.png
http://www.mediafire.com/view/ts84l43p9 ... 170838.png
http://www.mediafire.com/view/4xwn7iid0 ... 170734.png
I also notice a bug with bfg class weapons that ammon selected in the main image counter is different from individual image counter.May it is due they use separate ammo class instead of cell.I think you have to define separate ammo class of all bfgs weapons.
Thanks for reading.
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- Joined: Fri Jul 03, 2015 4:22 am
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
gonna fix then i have timedoomguy214 wrote:Images as follow:-
http://www.mediafire.com/view/03skv30r4 ... 170741.png
http://www.mediafire.com/view/ruvvadyvb ... 170738.png
http://www.mediafire.com/view/kwrd4j0rv ... 170748.png
http://www.mediafire.com/view/rzisvmsix ... 170837.png
http://www.mediafire.com/view/azpxs964d ... 170736.png
http://www.mediafire.com/view/a7n26q854 ... 170805.png
http://www.mediafire.com/view/li6hxzl0a ... 170722.png
http://www.mediafire.com/view/ts84l43p9 ... 170838.png
http://www.mediafire.com/view/4xwn7iid0 ... 170734.png
I also notice a bug with bfg class weapons that ammon selected in the main image counter is different from individual image counter.May it is due they use separate ammo class instead of cell.I think you have to define separate ammo class of all bfgs weapons.
Thanks for reading.
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- Joined: Fri Jun 12, 2015 9:16 am
Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
Thank you for amazing hud. Really love it.
But I want say one thing. Maybe slightly increase size of hud?
But I want say one thing. Maybe slightly increase size of hud?
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
I notice time counter of items not correct shows at HUD.
http://i.imgur.com/TSf8IPc.png
http://i.imgur.com/VRMkxpP.png
Also I have question about "Air supply - 20%". It's only decorative thing?
http://i.imgur.com/TSf8IPc.png
http://i.imgur.com/VRMkxpP.png
Also I have question about "Air supply - 20%". It's only decorative thing?
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
which version are you using?FrankADG wrote:I notice time counter of items not correct shows at HUD.
http://i.imgur.com/TSf8IPc.png
http://i.imgur.com/VRMkxpP.png
Also I have question about "Air supply - 20%". It's only decorative thing?
air supply needed by some maps with underwater passes
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
I use GZDoom 1.8.10. Because not correct yes?cotton_disciple wrote:which version are you using?FrankADG wrote:I notice time counter of items not correct shows at HUD.
http://i.imgur.com/TSf8IPc.png
http://i.imgur.com/VRMkxpP.png
Also I have question about "Air supply - 20%". It's only decorative thing?
air supply needed by some maps with underwater passes
Okay. I understand).
Also I notice in HUD Doomguy's head not explodes when player die from explosions. Smooth Doom version.
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
In preparation for Brutal Doom v21's Stamina system, I have retrofitted the vitals window from the BD64 version of the HUD into the standard BD HUD. Sarge also mentioned that a new ammo class is present for the Pistol/DualPistols and SMG/DualSMGs, likely referring to a similar ammo type from Project Brutality, "PIST". I have little to no experience with drawing fresh pixel art from scratch, so any assistance would be much appreciated. My personal suggestion would be to extend the ammo count window and add the "PIST" ammo bar and text. To that end, I am uploading a fresh version of the BD v20b/v21 HUD.
As always, credit for the original HUD concept goes to Hexereticdoom, and credit for the borrowed portion of the BD64 variant goes to Tekish.
As always, credit for the original HUD concept goes to Hexereticdoom, and credit for the borrowed portion of the BD64 variant goes to Tekish.
You do not have the required permissions to view the files attached to this post.
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
Has anyone checked if this works with GZDoom 3.x branch now?
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
Yes, all versions work.Glaice wrote:Has anyone checked if this works with GZDoom 3.x branch now?
Also started migration to ZScript, so dont expect updates to existing versions (unless critical).
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
ZScript - done (only universal for now). Check previous page.
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
Hey!
Long time i didn't post here...
Quick bug notice, in version 8, when i look at the automap, there's no labels whatsoever...
Means, when those options are turned on, i don't see labels.
Cotton, can you look onto this please?
Thanks
Long time i didn't post here...
Quick bug notice, in version 8, when i look at the automap, there's no labels whatsoever...
Means, when those options are turned on, i don't see labels.
Cotton, can you look onto this please?
Thanks
Spoiler:no labels of level name, number, and level info like monsters, items, secrets, etc