http://www.prdarkfox.com/lwm/ForwardObjective.7z - Drag 'n drop on GZDoom to play.
Gameplay stuff:
Spoiler:Having more computer issues today so uploading what I've got done so far. It's playable, but among other things the final "boss" isn''t balanced, and you can't lose. I've yet a fair amount of work planned. Some of the models are place holders, the citystate capital isn't done, it's just one completely random island, etc.... I plan to have Metal Marines' multiple islands campaign, starting with small lightly defended islands. A fair amount of the ACS needs to be straightened out yet, as much of it is still where I left it while writing everything.
Gameplay hiccups:
One gameplay inconsistency I have yet to address: Guppy drops are dependent on the time you request one. IE: You request a drop while your armory is Lvl 3, but it's damaged before the drop, the drop is still level 3 (intended behaviour). LCACs however do not adhere to this yet, the level of the strider deployed is determined the moment it's offloaded, not when it's launched.
Missile accuracy can be a little off. Sometimes it hits square on, sometimes it dives early. I've yet to determine the cause of this, or if it's even fixable.