[Release] The Trailblazer - 1.5e

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
PillowBlaster
Posts: 919
Joined: Sun Jan 24, 2010 2:55 pm

Re: [Release] The Trailblazer (1.2b)

Post by PillowBlaster »

Bump, because extremely crucial changes, or something. Download here or there.
V1.2b (2015-01-24)
-Little changes in how difficulty is handled now.
-Added a CVAR menu, contains a way to modify the dashing sensitivity, or completely disable it.
-Probably some miniscule changes I forgot to note.
User avatar
Valherran
Posts: 1412
Joined: Tue Oct 27, 2009 12:58 pm

Re: [Release] The Trailblazer (1.2b)

Post by Valherran »

PillowBlaster wrote:Bump, because extremely crucial changes, or something. Download here or there.
V1.2b (2015-01-24)
-Little changes in how difficulty is handled now.
-Added a CVAR menu, contains a way to modify the dashing sensitivity, or completely disable it.
-Probably some miniscule changes I forgot to note.
It won't initialize the download.
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [Release] The Trailblazer (1.2b)

Post by Captain J »

if you're talking about the first one won't downloaded, try the second one. it's working to me.
Kilesduan
Posts: 2
Joined: Sun Jan 25, 2015 5:23 pm

Re: [Release] The Trailblazer (1.2b)

Post by Kilesduan »

Just wanted to let the creator of this mod know that I've had a fun weekend blasting through Doom 2 Reloaded combined with Trailblazer!

I'll look forward to any future creations!
mateus1491
Posts: 1
Joined: Mon Jan 26, 2015 11:43 am

Re: [Release] The Trailblazer (1.2b)

Post by mateus1491 »

I had a problem:
Script warning, "" line 0:
Icon 'MAN1I0' for 'BlueMana' not found

Script warning, "" line 0:
Icon 'MAN2G0' for 'GreenMana' not found

Does someone know how fix that?
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [Release] The Trailblazer (1.2b)

Post by Captain J »

sprites that both manas are requiring is not exist, maybe it's an overlooked minor-error or intentional due to unnecessariness. but it seems it's not causing the fatal error so it's fine i guess.
Kalash910
Posts: 4
Joined: Mon Jan 26, 2015 2:16 pm

Re: [Release] The Trailblazer (1.2b)

Post by Kalash910 »

I know there was in a faq but there is a way to add Brutal Doom to this mod...Because this mod is good but i am lazy with old death animations....?
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed

Re: [Release] The Trailblazer (1.2b)

Post by wildweasel »

Kalash910 wrote:I know there was in a faq but there is a way to add Brutal Doom to this mod...Because this mod is good but i am lazy with old death animations....?
PillowBlaster wrote:Will you make it work with brutal doo~
No, I won't make it work with brutal doom.
Kalash910
Posts: 4
Joined: Mon Jan 26, 2015 2:16 pm

Re: [Release] The Trailblazer (1.2b)

Post by Kalash910 »

"My mods will never be compatible with brutal so STOP ASKING"
howww man u break my heart good work anyway......
User avatar
Big C
Posts: 2839
Joined: Tue Oct 19, 2010 3:24 pm

Re: [Release] The Trailblazer (1.2b)

Post by Big C »

Kalash910 wrote:"My mods will never be compatible with brutal so STOP ASKING"
howww man u break my heart good work anyway......
It's considered really bad form to register for a forum just to ask if someone is making a compatibility patch for Brutal Doom. Especially if you didn't bother to read the first post to see if it answer your question. And ESPECIALLY to make dumb responses like this afterward.

Just saying. I'm rapidly losing patience with you and the rest of the people who apparently play nothing but Brutal Doom.
User avatar
jdredalert
Posts: 1681
Joined: Sat Jul 13, 2013 10:13 pm

Re: [Release] The Trailblazer (1.2b)

Post by jdredalert »

Kalash910 wrote:"My mods will never be compatible with brutal so STOP ASKING"
howww man u break my heart good work anyway......
You know that you just have mocked a moderator, right?
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed

Re: [Release] The Trailblazer (1.2b)

Post by wildweasel »

Everybody, quit reporting his post.
Kalash910
Posts: 4
Joined: Mon Jan 26, 2015 2:16 pm

Re: [Release] The Trailblazer (1.2b)

Post by Kalash910 »

What?! it's not a Mocked!! :(
Wow i will say no one word now....Thx for listen ciao
User avatar
PillowBlaster
Posts: 919
Joined: Sun Jan 24, 2010 2:55 pm

Re: [Release] The Trailblazer (1.2b)

Post by PillowBlaster »

Kilesduan wrote:Just wanted to let the creator of this mod know that I've had a fun weekend blasting through Doom 2 Reloaded combined with Trailblazer!

I'll look forward to any future creations!
Thanks, glad you liked it!
mateus1491 wrote:I had a problem:
Script warning, "" line 0:
Icon 'MAN1I0' for 'BlueMana' not found

Script warning, "" line 0:
Icon 'MAN2G0' for 'GreenMana' not found

Does someone know how fix that?
No worries, those are warnings about items using sprites that are not present in the mod. (Hexen ammo types, to be exact. Those messages obviously disappear once you launch the game in the Hexen.) It's not a real bug, so just ignore it.
Kalash910 wrote:I know there was in a faq but there is a way to add Brutal Doom to this mod...Because this mod is good but i am lazy with old death animations....?
No need to be so harsh guys, as much as I am thankful for making the point go across. I'm afraid I can't help you, as I have clearly stated I have no interest in making such thing happen. Not sure if I even would allow that, DN's rant should make it clear why.
Endless123
Posts: 1560
Joined: Wed Aug 28, 2013 1:36 pm

Re: [Release] The Trailblazer (1.2b)

Post by Endless123 »

This mod is already really good as it is now and i don't think it needs BD stuff to be fun to play. It's already fun as h*** :D

Return to “Gameplay Mods”