-Shotgun reload: I like the idea, given its cheap and fast to do, but I need to improve it a little. I have an idea how though, so thanks!
-Colts turn to junk: I obviously had a thought to do that, but given the nature of how I handled it in Conqueror, having multi in mind - you pick it up once and its gone, and I'd rather share that gun when applicable, so I left it as-is. So far I tried it, the way you handle it makes you infinitely pick up more metal until you're full, so that's no bueno.
-Eliminator zoom: At the time I felt it worked better for me to hold the button, but I guess it'd be more in-line with the rest of weapons to keep it toggled. Will add that.
-Eliminator spacing: I'll keep Eliminators as-is, they aim at crosshair and while I am not super-consistent with that, it looks okay to me!
-Spikebomb cooldown: Intentional. If somebody needs more than one pipebomb, other than the one he just tossed in a pinch - just draw the weapon. I might lower it to say, 6 seconds, however.
-both Rocket Launcher replacements dropping both types of ammo: Intentional. Probably ain't gonna change, but I might change my mind down the line?
-Chrome projectiles: I guess I'll do that. I prefer to be able to hit more things, but maybe it won't matter that much, given fastprojectiles are pretty sensitive anyway. I'll see how that feels over tests, if it will be okay, I'll keep it as-is.
-Health and armor bonus tracking: I don't think I wanna dive into messing with armor again, given it was hell and a half to track this stuff and keep normal armor pickups work as intended in GC, to the point I just threw it out cause it was too much headache. The Skulltag system, while it doesn't keep the upgrade after you respawn or any tokens to track down for the HUD, at least it takes care of most of that nonsense internally. I'll just add token to display on HUD that'll reset upon respawn, and that oughta do it.
-Macheterang bug: Ah shit, I thought I've fixed that... Goddamnit. Kay, it should be good now on my side, I hope.
-Sprite cutoff: I don't see that on my side and not sure if I wanna go over all the sprites and adjust them like that, given I'd have to do that all over the textures entries too, oof.
-Decorate replacements: Hence me leaving spawners in decorate. I think its okay, I just didn't bother with all the pickups given I rarely, if at all, ran into issues of things not being replaced. I might just fill in those holes then, given I don't think nor wanna have to add yet another event handler for that.
As of Moonspeak!... It is a very magical thing, a gift from noble Mima praiser KeksDose!
openroadracer wrote:Okay, so, having played around with them more, the Eliminator lever shotguns with the "Uranium Shot" upgrade are overpowered, even in comparison to the standard set by the rest of this mod. It basically makes the Chrome Justice, even with both of its upgrades, a complete waste of Dem Shells, because of its dramatically higher damage.
Or at least, it feels like it does a ton more damage.
I am fairly certain that fully upgraded Chrome is still slightly better, but I digress.
Can you upload both of your mode in Mod db or in google drive?I cant download Guncaster or Trailblazer from mediafire
.I tried everything,including turning off add blocker,
turning off firewall,creating account but no result
.Its odd,because i have downloaded other modes from ZDoom and had no problem.The one uploaded in mediafire gives me trouble sometime,but eventually i can download them.This is the only mode i cant download.
I had an odd situation with my mods being put there and somehow being tied to my account without me agreeing to it, but at this point I guess the dust had settled. If I'll wanna try my luck myself there, I'll think about it! For now, sorry it doesn't work for you, but I honestly don't wanna maintain too many sources of download at once.