Good thinking!Similar to how GC rewards you for killing boss monsters with chests - I've added similar thing here, except with blueprints.
[Release] The Trailblazer - 1.5e
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [Release] The Trailblazer - 1.5c
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Re: [Release] The Trailblazer - 1.5c
Does [Blaze-It Stuff]'s "choose which weapons spawn" work for WadSmooshed DOOM?
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Re: [Release] The Trailblazer - 1.5c
Yes WadSmooshed doesn't change that part of the main menuAvzinElkein wrote:Does [Blaze-It Stuff]'s "choose which weapons spawn" work for WadSmooshed DOOM?
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Re: [Release] The Trailblazer - 1.5c
I still can't pick up a second Eliminator
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Re: [Release] The Trailblazer - 1.5c
Make sure you're loading a new map and not a previous save.TheOldKingCole wrote:I still can't pick up a second Eliminator
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Re: [Release] The Trailblazer - 1.5c
That's exactly what I didRowsol wrote:Make sure you're loading a new map and not a previous save.TheOldKingCole wrote:I still can't pick up a second Eliminator
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Re: [Release] The Trailblazer - 1.5c
Or maybe redownload anything, like the mod itself and gzdoom? I swear, it's still working properly as it intended on our side.
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Re: [Release] The Trailblazer - 1.5c
It works now, Looks like gz was fucked on my end.Captain J wrote:Or maybe redownload anything, like the mod itself and gzdoom? I swear, it's still working properly as it intended on our side.
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Re: [Release] The Trailblazer - 1.5c
Is there a way to tell how many junk points I have on the fullscreen hud variant (when you set hud size to 11)?
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Re: [Release] The Trailblazer - 1.5c
Small bug alert: the "Damage Given/Taken" sliders don't actually work.
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Re: [Release] The Trailblazer - 1.5c
It happened to me too, it didn't work for me.Tesculpture wrote:Small bug alert: the "Damage Given/Taken" sliders don't actually work.
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Re: [Release] The Trailblazer - 1.5c
I searched the thread and found the manual fix for the keyboard shortcut for the jetpack, but that was for 1.4. Is the jetpack hotkey going to be fixed in a future version?
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Re: [Release] The Trailblazer - 1.5c
Oh! So I it actually didn't work.Doctrine Gamer wrote:It happened to me too, it didn't work for me.Tesculpture wrote:Small bug alert: the "Damage Given/Taken" sliders don't actually work.
Yesterday I played 3 playthroughs with this mod and kept reducing Damage Given to 0.5, 0.2, 0.1 and 0.05.
Since I had the Double Deuce and all upgrades by that point, I was convinced I was just still overpowered, regardless of how much hp the demons had lol. I was playing a pillowblaster mod, so I just assumed everything worked as intended.
Worth mentioning that I was playing with Doomkrakken's Monster Randomizer v5a, so maybe that setting only affects vanilla monsters if thats the reason why it didn't work.
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Re: [Release] The Trailblazer - 1.5c
Oh hey I noticed that one too.user5124 wrote:I searched the thread and found the manual fix for the keyboard shortcut for the jetpack, but that was for 1.4. Is the jetpack hotkey going to be fixed in a future version?
Turns out the hotkey bind in the mod setting doesn't work, but in the Customize Controls (the usual gzdoom control bindings option menu) there was jetpack hotkey that DOES work, so use that one instead.
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Re: [Release] The Trailblazer - 1.5c
That is a one weird bug cause the thing responsible for damage scaling is handed out to your inventory, yet you never get it. #justgzdthingsSpaceman333 wrote:Oh! So I it actually didn't work.Doctrine Gamer wrote:It happened to me too, it didn't work for me.Tesculpture wrote:Small bug alert: the "Damage Given/Taken" sliders don't actually work.
Yesterday I played 3 playthroughs with this mod and kept reducing Damage Given to 0.5, 0.2, 0.1 and 0.05.
Since I had the Double Deuce and all upgrades by that point, I was convinced I was just still overpowered, regardless of how much hp the demons had lol. I was playing a pillowblaster mod, so I just assumed everything worked as intended.
Worth mentioning that I was playing with Doomkrakken's Monster Randomizer v5a, so maybe that setting only affects vanilla monsters if thats the reason why it didn't work.
I'll have to investigate it a bit further.
That one is just oversight, will be hopefully fixed for the next time.Spaceman333 wrote:Oh hey I noticed that one too.user5124 wrote:I searched the thread and found the manual fix for the keyboard shortcut for the jetpack, but that was for 1.4. Is the jetpack hotkey going to be fixed in a future version?
Turns out the hotkey bind in the mod setting doesn't work, but in the Customize Controls (the usual gzdoom control bindings option menu) there was jetpack hotkey that DOES work, so use that one instead.