Reshade for GZDoom 2.0+ (1-24-16 update)

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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SyntherAugustus
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Re: Reshade for Latest GZDoom - New Bloom Preset!

Post by SyntherAugustus »

Did you copy the files to your GZdoom executable?

Are you using the latest GZDoom?

Were you greeted by a message on the top left corner?
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Breezeep
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Re: Reshade for Latest GZDoom - New Bloom Preset!

Post by Breezeep »

This looks nice! trying it out now!
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Kappes Buur
 
 
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Re: Reshade for Latest GZDoom - New Bloom Preset!

Post by Kappes Buur »

I was a bit skeptical about using Reshade, but it seems to work quite well.
I tried the Sin City recolouring:

Image

looking good :D
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Nash
 
 
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Re: Reshade for Latest GZDoom - New Bloom Preset!

Post by Nash »

Can Reshade do ambient occlusion in GZDoom?
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Kappes Buur
 
 
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Re: Reshade for Latest GZDoom - New Bloom Preset!

Post by Kappes Buur »

Nash wrote:Can Reshade do ambient occlusion in GZDoom?
it seems that it can

Image
Last edited by Kappes Buur on Sun Apr 19, 2015 10:13 am, edited 1 time in total.
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SyntherAugustus
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Re: Reshade for Latest GZDoom - New Bloom Preset!

Post by SyntherAugustus »

It can, but it glitches in the sky similar to what QEffects GL did.

Edit:
http://imgur.com/Wi4TLvK
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Nash
 
 
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Re: Reshade for Latest GZDoom - New Bloom Preset!

Post by Nash »

Ah it still includes the sky dome, well that's useless then :(
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cortlong50
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Re: [Graphics Enhancement] Reshade for GZdoom

Post by cortlong50 »

Big C wrote:I tried everything I was supposed to and got this error:
R_OPENGL: Unable to create an OpenGL 3.x render context.
I'm running a computer with an Intel HD Graphics 4400 graphics card.

Is my graphics card not up to snuff? I don't know myself as I don't know *that* much about hardware.

same thing here, and im running a geforce 8700m (two of em)....is that my problem?


heres my CPU caps.

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Last edited by wildweasel on Wed Apr 29, 2015 8:21 pm, edited 1 time in total.
Reason: I've fixed your image.
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Sarah
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Re: Reshade for Latest GZDoom - New Bloom Preset!

Post by Sarah »

I switched over to MasterEffects and the UI masking works fine.
Spoiler: Original Post
skornedemon
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Re: Reshade for Latest GZDoom - New Bloom Preset!

Post by skornedemon »

I have been enjoying tinkering with Master Effects.
Spoiler:
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Nash
 
 
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Re: Reshade for Latest GZDoom - New Bloom Preset!

Post by Nash »

Unreal Engine 4-style overhyped OMG LANS FLARE'S!!!11 in GZDoom? XD

(Looks cool though)
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leileilol
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Re: Reshade for Latest GZDoom - New Bloom Preset!

Post by leileilol »

all this postprocessing effectsery and still not a single fuck was given to normals
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Zanieon
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Re: Reshade for Latest GZDoom - New Bloom Preset!

Post by Zanieon »

Nash wrote:Unreal Engine 4-style overhyped OMG LANS FLARE'S!!!11 in GZDoom? XD
Spoiler:
skornedemon
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Re: Reshade for Latest GZDoom - New Bloom Preset!

Post by skornedemon »

Revilution wrote:
Nash wrote:Unreal Engine 4-style overhyped OMG LANS FLARE'S!!!11 in GZDoom? XD
Spoiler:
Brilliant. Lol. I wanted to see how bright the mod would be with all those effects in the brightest area. Not terrible.
Still tweaking a few things!
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Zanieon
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Re: Reshade for Latest GZDoom - New Bloom Preset!

Post by Zanieon »

Right now i tested this thing on my own, and...

OH MY GOD, IT'S WONDERFULL
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