Reshade for GZDoom 2.0+ (1-24-16 update)
- SyntherAugustus
- Posts: 970
- Joined: Tue Jul 15, 2003 5:43 pm
Re: Reshade for Latest GZDoom - New Bloom Preset!
Did you copy the files to your GZdoom executable?
Are you using the latest GZDoom?
Were you greeted by a message on the top left corner?
Are you using the latest GZDoom?
Were you greeted by a message on the top left corner?
Re: Reshade for Latest GZDoom - New Bloom Preset!
This looks nice! trying it out now!
- Kappes Buur
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- Posts: 4120
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- Graphics Processor: nVidia (Legacy GZDoom)
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Re: Reshade for Latest GZDoom - New Bloom Preset!
I was a bit skeptical about using Reshade, but it seems to work quite well.
I tried the Sin City recolouring:
looking good
I tried the Sin City recolouring:
looking good
Re: Reshade for Latest GZDoom - New Bloom Preset!
Can Reshade do ambient occlusion in GZDoom?
- Kappes Buur
-
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Re: Reshade for Latest GZDoom - New Bloom Preset!
it seems that it canNash wrote:Can Reshade do ambient occlusion in GZDoom?
Last edited by Kappes Buur on Sun Apr 19, 2015 10:13 am, edited 1 time in total.
- SyntherAugustus
- Posts: 970
- Joined: Tue Jul 15, 2003 5:43 pm
Re: Reshade for Latest GZDoom - New Bloom Preset!
Ah it still includes the sky dome, well that's useless then :(
- cortlong50
- Posts: 753
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- Location: UT-WA
Re: [Graphics Enhancement] Reshade for GZdoom
Big C wrote:I tried everything I was supposed to and got this error:
I'm running a computer with an Intel HD Graphics 4400 graphics card.R_OPENGL: Unable to create an OpenGL 3.x render context.
Is my graphics card not up to snuff? I don't know myself as I don't know *that* much about hardware.
same thing here, and im running a geforce 8700m (two of em)....is that my problem?
heres my CPU caps.
Last edited by wildweasel on Wed Apr 29, 2015 8:21 pm, edited 1 time in total.
Reason: I've fixed your image.
Reason: I've fixed your image.
- Sarah
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Re: Reshade for Latest GZDoom - New Bloom Preset!
I switched over to MasterEffects and the UI masking works fine.
Spoiler: Original Post
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- Posts: 154
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Re: Reshade for Latest GZDoom - New Bloom Preset!
I have been enjoying tinkering with Master Effects.
Spoiler:
Re: Reshade for Latest GZDoom - New Bloom Preset!
Unreal Engine 4-style overhyped OMG LANS FLARE'S!!!11 in GZDoom? XD
(Looks cool though)
(Looks cool though)
- leileilol
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Re: Reshade for Latest GZDoom - New Bloom Preset!
all this postprocessing effectsery and still not a single fuck was given to normals
- Zanieon
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Re: Reshade for Latest GZDoom - New Bloom Preset!
Nash wrote:Unreal Engine 4-style overhyped OMG LANS FLARE'S!!!11 in GZDoom? XD
Spoiler:
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- Posts: 154
- Joined: Mon Aug 02, 2010 11:10 am
Re: Reshade for Latest GZDoom - New Bloom Preset!
Brilliant. Lol. I wanted to see how bright the mod would be with all those effects in the brightest area. Not terrible.Revilution wrote:Nash wrote:Unreal Engine 4-style overhyped OMG LANS FLARE'S!!!11 in GZDoom? XDSpoiler:
Still tweaking a few things!