[WIP] GORE: Horde of Titans - Now on GitHub
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [WIP] GORE - Join Gore on GitHUB now! I need stuff! :-)
@Seidolon
Please remove your forked copy, I have diff issues thanks to you, so I must reupload the repo.
[EDIT] I see that's also a GitHUB problem now. BTW, fork stuff remains. I have a wi-max connection and buffering is limited, so remove fork to repo (but DO THIS STUFF CAUTIOUSLY, PAY ATTENTION ON WHAT YOU'RE DOING!).
[RE-EDIT] Old repo removed, uploading recent one - we missed all commits comments, hope you backupped your maps (your stuff is here, but not your "not added" ones). 90mb of new models inside that needs to be fixed-managed-worked-scaled-removed
Please remove your forked copy, I have diff issues thanks to you, so I must reupload the repo.
[EDIT] I see that's also a GitHUB problem now. BTW, fork stuff remains. I have a wi-max connection and buffering is limited, so remove fork to repo (but DO THIS STUFF CAUTIOUSLY, PAY ATTENTION ON WHAT YOU'RE DOING!).
[RE-EDIT] Old repo removed, uploading recent one - we missed all commits comments, hope you backupped your maps (your stuff is here, but not your "not added" ones). 90mb of new models inside that needs to be fixed-managed-worked-scaled-removed
Last edited by Ozymandias81 on Sat Mar 21, 2015 10:26 am, edited 1 time in total.
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Re: [WIP] GORE - Join Gore on GitHUB now! I need stuff! :-)
If you need spanish translator i can work on that ^_^
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Re: [WIP] GORE - Join Gore on GitHUB now! I need stuff! :-)
Brilliant, just wait tomorrow and I'll tell you what to do.Mav3rick wrote:If you need spanish translator i can work on that ^_^
Meanwhile download TortoiseSVN and make a GitHUB account. After all PM to me your user name and I'll give you instructions to upload Gore (and give a look to recent replies, Gore Gitrepo has fail incredibly and broken because Git servers upgrade (15mins, to hell with that!) + forked copies of repo - I'm re-uploading it totally, with 90mb of not uploaded stuff too). And do not forget to warm your hands, playtester.
Last edited by Ozymandias81 on Sat Mar 21, 2015 12:45 pm, edited 1 time in total.
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Re: [WIP] GORE - Join Gore on GitHUB now! I need stuff! :-)
Teammates must wait 4-5 hours in order to re-upload the repo from now.
ANYWAY, DON'T TRY TO UPLOAD IT UNTIL I'LL POST A REPLY TO THIS POST.
ANYWAY, DON'T TRY TO UPLOAD IT UNTIL I'LL POST A REPLY TO THIS POST.
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Re: [WIP] GORE - Join Gore on GitHUB now! I need stuff! :-)
Yeah, I'm not gonna derp out and screw everything up again.
EDIT: I'm also really focusing on more minor details in MAP03. I'm adding shading for the tree models by using subtractive light things.
EDIT: I'm also really focusing on more minor details in MAP03. I'm adding shading for the tree models by using subtractive light things.
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Re: [WIP] GORE - Join Gore on GitHUB now! I need stuff! :-)
This will be surely an odd and heavy-laggin' stuff. There is a way to camouflage a bit model shades through acs: see map01 for example.Seidolon wrote:...adding shading for the tree models by using subtractive light things.
Go on the big polydoor cavern (where you'll fight the Vore) and type from the console "summon jk3tree1" (in game, I mean): the trick is the acs'd fog, can work even in open spaces (it's not so real shading anyway ).
BTW until we use GLDefz'd skies, outside lightning will never be parsed like non-gldefz'd ones. But give it a try anyway, I'm curious of the result. STILL UPLOADING!
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Re: [WIP] GORE - Join Gore on GitHUB now! I need stuff! :-)
I don't think it looks as odd as you might be imagining. I will remove it at your request though.
Spoiler:
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Re: [WIP] GORE - Join Gore on GitHUB now! I need stuff! :-)
Sorry Seidolon today I'm very upset for some real life stuff and sometimes I'm confusing english terms with my italian language
While I badly understimate your intentions with such subtractive lights, looks very realistic indeed.
A bit of pathos in it
My boring PC is sill uploading, it's in a 8/10 of completion. Average upload speed 10/15kbs sec
While I badly understimate your intentions with such subtractive lights, looks very realistic indeed.
A bit of pathos in it
My boring PC is sill uploading, it's in a 8/10 of completion. Average upload speed 10/15kbs sec
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Re: [WIP] GORE - Join Gore on GitHUB now! I need stuff! :-)
PHEW! Gore is githubbed anymore now. Added some WIP models, repository is a little bigger now.
@TEAMMATES
DON'T FORK ANYTHING IN THE REPO!
Also take your time, have a seat and a take a deeply look inside stuff/credits folder: you'll get the point of how much stuff is here (3/4 of them comes from Realm667 repos).
At the end of next week I'll upload some new monsters (UnMancubus + Illithid) and ALL THE HINTS FOR EACH TEAM MEMBERS.
Fare thee well pals, and godspeed.
@TEAMMATES
DON'T FORK ANYTHING IN THE REPO!
Also take your time, have a seat and a take a deeply look inside stuff/credits folder: you'll get the point of how much stuff is here (3/4 of them comes from Realm667 repos).
At the end of next week I'll upload some new monsters (UnMancubus + Illithid) and ALL THE HINTS FOR EACH TEAM MEMBERS.
Fare thee well pals, and godspeed.
Last edited by Ozymandias81 on Sat Mar 21, 2015 5:46 pm, edited 1 time in total.
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Re: [WIP] GORE - Join Gore on GitHUB now! I need stuff! :-)
Yup, I found the fork button, and I'm NOT touching it.
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Re: [WIP] GORE - Join Gore on GitHUB now! I need stuff! :-)
Seidolon wrote:Yup, I found the fork button, and I'm NOT touching it.
GitHUB says to fork your projects together, but I had problems to revert revisions because you had an external forked copy, so to revert everything I had to wait your permissions THAT SEEMS TO BE A VERY STUPID THING IMOH
BTW there's so much to learn about GitHUB, also I didn't install the GitProgs suggested - .gitignore seems to be a fundamental stuff for Masters in terms of rollbacking stuff, but to be honest I MAKE CONTINUOSLY BACKUPS OF GORE STUFF, CAN'T DROP 5 YEARS OF WORKS IN THE AIR...
Now it's time to go to bed, I'm really finished and from tomorrow I must concentrate deeply for Blade Of Agony. Venice mapping must be done, then there will be the time to go for Gore tweaking!
@TheBadHustlex
Your weapon has replaced totally STGrenadeLauncher, I just need to fix it a bit more (some zoomfactor here and there on alt-fire).
@Seidolon
Your stuff is here, don't worry. Just continue to upload inside your folder, with so much stuff to control, Gore needs to be managed in this way.
I spent 6 months to have everything fixed and without warnings, 2 years on gathering resources, 1.5 years to plan everything (but except for mapping and weapons, nothing is fixed yet) and the rest to enhance my slow mapping skills.
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Re: [WIP] GORE - Join Gore on GitHUB now! I need stuff! :-)
@GORE TEAM
MAP03 v 0.11 updated on Git. I could use some help with the ladder script (It kinda sucks right now). Also, let me know if you see any bugs where the floor is invisible and shows the bottom of the sky. They tend to occur around the patches of grass. Give me your opinions on the tree shadows too. I also hope your not pissed that I kinda caused the whole issue with the fork. It was completely an accident.
Anyway, Take care guys!
- Seidolon
@NON GORE MEMBERS
You should all think about joining this project. It's really a blast! Anybody who wants to be a mapper for Gore, you should definitely do it! Ozy has put together a TON of resources to work with and more than 5000 textures! It's the most fun I've ever had mapping DooM!
MAP03 v 0.11 updated on Git. I could use some help with the ladder script (It kinda sucks right now). Also, let me know if you see any bugs where the floor is invisible and shows the bottom of the sky. They tend to occur around the patches of grass. Give me your opinions on the tree shadows too. I also hope your not pissed that I kinda caused the whole issue with the fork. It was completely an accident.
Anyway, Take care guys!
- Seidolon
@NON GORE MEMBERS
You should all think about joining this project. It's really a blast! Anybody who wants to be a mapper for Gore, you should definitely do it! Ozy has put together a TON of resources to work with and more than 5000 textures! It's the most fun I've ever had mapping DooM!
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Re: [WIP] GORE - Join Gore on GitHUB now! I need stuff! :-)
@Seidolon
Tried a bit your map: very impressive, when it's finished I'll fix all the errors/misalignements/scripts/monsters/items and see if there's more to add.
Just try to make the tower ladder space more large, players can stuck even if they're climbing or entering on the rooftop (the entrance must be enlarged too).
Remember to make a small alcove instead of dizzy walls in the healthbonuses angle (we're working with 3d space you know, so try to map faithfully with such things - I know this should be an hard-fight indeed to deal with, but it's one of the main aim with Gore mapping). BTW my idea of this map was really different, expecially at its very start, but continue your neat mapping - looks very promising indeed. Replace the Vore with something less skilled (FYI remember that greenie monsters, except for the Vulgar, will be encountered inside swampy maps, so sunken hopes and watery grave doesn't need 'em - I know that Vores are not green too, just a bump ).
Also edit your mapinfo, remove the sky lines and build in your map a squared skybox (remember tagged viewpoint and redirecting pickers, for each sectors "sigh!"), I'm planning to remove gldefz'd skyboxes because of weather/time transitions stuff to do.
Please do not advertise/invite too much people inside your posts, I said to ALL team members to act always like a low-profile/wise man, and remember that I'm not in a hurry with this project ATM, while I can understand your exciting in it.
Two things to say to you about your requests:
1) Subtractive lights looks great, I'll find a way to spawn them directly when trees are placed on map, so you'll never need to add them directly anymore
2) You're not the solely culprit of that fork stuff, I think I've done something wrong on revision updating process. Just don't "fork" like a farmer
3) Don't care too much for HOMs or bugs, your map is a WIP and it's natural consequence of it. We'll see later how to fix things
4) Do not use too much dynamic lights here and there, this will be another part of the fixing stuff process
Now I'll update a bit the OP thread (see weapons) and Baddie grenadelauncher, then it's time for a week streak with Blade of Agony. Stay tuned and
Tried a bit your map: very impressive, when it's finished I'll fix all the errors/misalignements/scripts/monsters/items and see if there's more to add.
Just try to make the tower ladder space more large, players can stuck even if they're climbing or entering on the rooftop (the entrance must be enlarged too).
Remember to make a small alcove instead of dizzy walls in the healthbonuses angle (we're working with 3d space you know, so try to map faithfully with such things - I know this should be an hard-fight indeed to deal with, but it's one of the main aim with Gore mapping). BTW my idea of this map was really different, expecially at its very start, but continue your neat mapping - looks very promising indeed. Replace the Vore with something less skilled (FYI remember that greenie monsters, except for the Vulgar, will be encountered inside swampy maps, so sunken hopes and watery grave doesn't need 'em - I know that Vores are not green too, just a bump ).
Also edit your mapinfo, remove the sky lines and build in your map a squared skybox (remember tagged viewpoint and redirecting pickers, for each sectors "sigh!"), I'm planning to remove gldefz'd skyboxes because of weather/time transitions stuff to do.
Please do not advertise/invite too much people inside your posts, I said to ALL team members to act always like a low-profile/wise man, and remember that I'm not in a hurry with this project ATM, while I can understand your exciting in it.
Two things to say to you about your requests:
1) Subtractive lights looks great, I'll find a way to spawn them directly when trees are placed on map, so you'll never need to add them directly anymore
2) You're not the solely culprit of that fork stuff, I think I've done something wrong on revision updating process. Just don't "fork" like a farmer
3) Don't care too much for HOMs or bugs, your map is a WIP and it's natural consequence of it. We'll see later how to fix things
4) Do not use too much dynamic lights here and there, this will be another part of the fixing stuff process
Now I'll update a bit the OP thread (see weapons) and Baddie grenadelauncher, then it's time for a week streak with Blade of Agony. Stay tuned and
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Re: [WIP] GORE - Join Gore on GitHUB now! I need stuff! :-)
Hm. I can't submit stuff again. It tells me that the repository-UUID is wrong.
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Re: [WIP] GORE - Join Gore on GitHUB now! I need stuff! :-)
Can you show me a screenie? Remember to cover your passwords if there are some, also delete your working directory if you didn't re-upload it. It's a matter of clashing branches IMOH, but post that screenshot first.TheBadHustlex wrote:Hm. I can't submit stuff again. It tells me that the repository-UUID is wrong.