in all seriousness i wish you the best in your endeavors with torm on BoA

Thanks man, aaand probably I'll release the v0.1.3 of Gore near Christmas.TiberiumSoul wrote:"What The Hell? No... C'mon NO!" - The Dukepot Reelism
in all seriousness i wish you the best in your endeavors with torm on BoA
Fixed today, check the repoCaptain J wrote: - i think the brown baron's fireball smoke is so big, i mean real big. not that it'll ruin the player's sight, but just weird to see.
Well this is something to take in consideration and if you have some art to share you are pretty welcomed. Actually there are 70+ creatures and I don't touch Gore since last summer, so I need to browse the project and write down a list of which creature needs them thoughCaptain J wrote: - regardless of many monsters' xdeath sprites has been added, but not much. such as armored imp and cacodemon. is there will be extra xdeath animations for them, perhaps?
Well beside laughs, which are just Lo-Wang ones for all 3 classes, I think that random voices works good for me now... maybe I'll go for your suggestion later, it's a good one indeedCaptain J wrote: - about the playable character's voices, can you make them separate for each characters? hearing random pinched voices from them are quite mood-ruining.
Intentional and I need to tweak the gore system in conjunction with the newer one I used on BoA (thanks NashCaptain J wrote: - the teleport effect now spawns blood and guts, intentional?... of course it IS intentional, right?
You're right, I'll add them surelyCaptain J wrote: - i think the portable potions needs using sound effects, like what heretic and hexen did!
Not sure because in Gore you'll fight hundred packs of monsters and it would be strange to hear characters with footsteps sound and not for enemies.Captain J wrote: - is there will be footsteps sounds for playable characters? just saying!
I know that, it is an issue that comes with the original actor from r667 Repository. I've fixed them on BoA, so it would be pretty easy to import that fix hereCaptain J wrote: - a small and round pot is cannot be destroyed unlike the other pots.
I must check these, nothing so difficult to fix anyway. Thanks for pointing that!Captain J wrote: - the burning death animations doesn't plays burning sound effect.
- when the red horned imp explodes, it doesn't spawn any gibs.
I hope so, maybe I'll give a try in the future but actually it isn't exactly mandatory to do.Captain J wrote: - i hope the playable characters can have their own skin!
Thanks to you then! The more, the merrier!Captain J wrote:oh wow, many thanks for the kind reply! and yes, i'll donate the sprites sometimes!
Oh hi Warchild, so much time has pass since our last discussion...WARCHILD_89 wrote:hehe. looks like you used the story of the falling angels as inspiration for "Horde of Titans?"