[Abandoned] Brutal DooM V19 - ADHD Edition V2

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loismustdie555
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Re: [Released] Brutal DooM V19 - ADHD Edition V2

Post by loismustdie555 »

SamVision wrote:Is the double rifle supposed to use different ammo?
The double rifle should use the same ammo as the single rifle.
cracknyan
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Joined: Wed Aug 06, 2014 3:42 pm

Re: [Released] Brutal DooM V19 - ADHD Edition V2

Post by cracknyan »

It wont' start for me :( I using the newest gzdoom port.
http://pastebin.com/wYcHDsKe
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XanderK9
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Operating System Version (Optional): Windows 11
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Re: [Released] Brutal DooM V19 - ADHD Edition V2

Post by XanderK9 »

Can you specify on the version of GZDoom?
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phantombeta
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Re: [Released] Brutal DooM V19 - ADHD Edition V2

Post by phantombeta »

Certainly not the latest. I doubt 2.0 doesn't have those flags...
And if it doesn't, grab the latest dev build here.
If you can't run it you're SOL you'll have to use ZDoom instead.
Alteisen
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Re: [Released] Brutal DooM V19 - ADHD Edition V2

Post by Alteisen »

The Double Rifle Ammo is bugged. It doesn't use the same ammo as the Single Rifle and Chaingun rounds. You can only replenish it via Backpack. Tedious.
cracknyan
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Joined: Wed Aug 06, 2014 3:42 pm

Re: [Released] Brutal DooM V19 - ADHD Edition V2

Post by cracknyan »

Thank you!! I used the latest stable version. (I Think it was 1.8.1)
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NiteOwl
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Re: [Released] Brutal DooM V19 - ADHD Edition V2

Post by NiteOwl »

I'm kinda new to using mods and all, and I hate to sound like an idiot or something, but I'll risk it-
I got everything set up. Same way I use Brutal Doom. But when I go to use this mod, it says there's "56 errors while parsing DECORATE scripts"
Wtf am I doing wrong?
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phantombeta
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Re: [Released] Brutal DooM V19 - ADHD Edition V2

Post by phantombeta »

A log would be nice. Also, make sure you're using the latest version of (G)ZDoom.
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NiteOwl
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Re: [Released] Brutal DooM V19 - ADHD Edition V2

Post by NiteOwl »

Thanks, but I actually sorted it out. I had conflicting mods. I didn't realize I had certain ones set to autoload.
It's all working now. Thanks!

Edit:
Having played it for a while now, one thing I've noticed is that there's no auto-reload on the dual wield rifles, and the reload is painfully slow.
Too many times I get caught in the reload animation staring down a crap load of enemies, and I can't do shit except backpedal super fast.
And the recoil on the chaingun might be realistic, but it's a pain in the ass. I can't aim it worth a damn. Half the time I end up shooting at the ceiling.
And the sound effect bugs me. The original chaingun sound and look from Brutal Doom is my fave. Is there any way to reconcile this stuff?
Don't get me wrong, this is a nice little compilation and it would be my favorite thing ever if there was just some way for me to get that stuff taken care of.
loismustdie555
Posts: 220
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Re: [Released] Brutal DooM V19 - ADHD Edition V2

Post by loismustdie555 »

This mod is now abandoned (For now).
I'm helping out a friend work on his much much much larger and *far* better project.
Project Brutality.

If anyone wants to help with that, or take up this mod. PM me. I'm *always* looking for help and new resources.
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Doomguy5th
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Re: [Released] Brutal DooM V19 - ADHD Edition V2

Post by Doomguy5th »

loismustdie555 wrote:I'm helping out a friend work on his much much much larger and *far* better project.
Project Brutality.
I'm also part of supporting Project Brutality. Which means I have to resend another PM to the rest of the crew and you... I just included like 19 people to the third message I sent! -_-

It's cool. Imma resend another message to every piece of the crew, known as Team Brutal on ModDB. BTW did you get my PM on this forum site?
loismustdie555
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Re: [Released] Brutal DooM V19 - ADHD Edition V2

Post by loismustdie555 »

DoomCraft wrote:
loismustdie555 wrote:I'm helping out a friend work on his much much much larger and *far* better project.
Project Brutality.
I'm also part of supporting Project Brutality. Which means I have to resend another PM to the rest of the crew and you... I just included like 19 people to the third message I sent! -_-

It's cool. Imma resend another message to every piece of the crew, known as Team Brutal on ModDB. BTW did you get my PM on this forum site?
PM me again?
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Doomguy5th
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Re: [Released] Brutal DooM V19 - ADHD Edition V2

Post by Doomguy5th »

loismustdie555 wrote:
DoomCraft wrote:
loismustdie555 wrote:I'm helping out a friend work on his much much much larger and *far* better project.
Project Brutality.
I'm also part of supporting Project Brutality. Which means I have to resend another PM to the rest of the crew and you... I just included like 19 people to the third message I sent! -_-

It's cool. Imma resend another message to every piece of the crew, known as Team Brutal on ModDB. BTW did you get my PM on this forum site?
PM me again?
I'll PM you on moddb with the rest of the crew. I got it. Same username, right?
loismustdie555
Posts: 220
Joined: Thu Sep 25, 2014 2:20 pm
Location: Renton, Washington, USA

Re: [Released] Brutal DooM V19 - ADHD Edition V2

Post by loismustdie555 »

DoomCraft wrote: I'll PM you on moddb with the rest of the crew. I got it. Same username, right?
Yes it is
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Doomguy5th
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Re: [Released] Brutal DooM V19 - ADHD Edition V2

Post by Doomguy5th »

loismustdie555 wrote:
DoomCraft wrote: I'll PM you on moddb with the rest of the crew. I got it. Same username, right?
Yes it is
Got it. thanx

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