Markiplier's Doomed Journey

Projects that alter game functions but do not include new maps belong here.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

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Silentdarkness12
Posts: 1555
Joined: Thu Aug 15, 2013 5:34 pm
Location: Plains of Pride

Re: Markiplier's Doomed Journey

Post by Silentdarkness12 »

(I haven't played this yet)

I roll my eyes at the idea of this mod but it's certainly good for the lolz.
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chronoteeth
Posts: 2664
Joined: Wed Sep 08, 2004 1:29 pm
Preferred Pronouns: It/Its

Re: Markiplier's Doomed Journey

Post by chronoteeth »

murder me dead please
just piss on my corpse. im dead.
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Doomguy5th
Posts: 397
Joined: Mon Dec 23, 2013 12:49 pm
Location: Somewhere you shouldn't be

Re: Markiplier's Doomed Journey

Post by Doomguy5th »

Yup, I'm definetly checking this out... XD
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Zero X. Diamond
Posts: 676
Joined: Tue Dec 22, 2009 12:46 am

Re: Markiplier's Doomed Journey

Post by Zero X. Diamond »

Ethril wrote:Still Better Than Pewdiepie(tm)
I've taken shits that were better than Pewdiepie. All of them ever, in fact.
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MetroidJunkie
Posts: 709
Joined: Fri Aug 19, 2011 7:27 am

Re: Markiplier's Doomed Journey

Post by MetroidJunkie »

I modified the HUD mug and the bars to be more scaled down so that they should look good on any resolution. This time, stretch full-screen HUD should be turned on in your options if you don't want it to come out looking very tiny. I have also added a little randomness to the health bonus, armor bonus, and secret sounds so that they won't be quite so repetitive.

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