[PARTY HARD] Super Doom

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
NAMBLACO
Posts: 24
Joined: Tue Dec 16, 2014 7:56 am

Re: [PARTY HARD] Super Doom

Post by NAMBLACO »

yall thought I was going to polish the mod and add more content
nope
just more dumbass features
User avatar
YukesVonFaust
Posts: 1350
Joined: Mon Feb 09, 2015 9:00 am
Location: in an undisclosed location that is the philippines

Re: [PARTY HARD] Super Doom

Post by YukesVonFaust »

NAMBLACO wrote:yall thought I was going to polish the mod and add more content
nope
just more dumbass features
2seizure4me
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [PARTY HARD] Super Doom

Post by Captain J »

rave your helmet and wage your body.

btw, is that pistol burst fires and uses rifle rounds? what a danger weapon.

Return to “Gameplay Mods”