The standard white light. This is the only light color Doom used:
Sector_SetColor (1, 255, 255, 255);
Red light. This removes the red and green components of the original color so that only red is left:
Sector_SetColor (1, 255, 0, 0);
"new reference" mistake
"new reference" mistake
Randy, I think there's a mistake in this part of the new reference