by Chris » Tue Dec 28, 2004 10:58 pm
This idea is quite similar to using invisible fake floors/ceilings with an action special to execute a special when the eyes go below the fake floor. However, such a thing is limited when it comes to stacked sectors. My idea would allow the player (or another object) to fall through the actual sector floor, and to be teleported elsewhere once the view point is below the floor height (ditto for the ceiling). This way, you could easilly make a stack sector area where the player could move freely between the two sectors by simply giving it a teleport special, or an ACS_Execute special that calls a teleport. With that, you don't have to muck around with fake floors and ceilings and getting the height "just right", and even then, certain constructions won't work (see image).