That's awesome!Crudux Cruo wrote:
Your Name: Lieutenant John Doom. Your Mission:
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Carbine Dioxide
- Posts: 1936
- Joined: Thu Jun 12, 2014 3:16 pm
- Location: Anywhere.
Re: <!> Grenades & melee attacking in Brutal & Vanilla Doom
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Shadez12
- Posts: 107
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Re: <!> Grenades & melee attacking in Brutal & Vanilla Doom
Johnny, ive edited the settings, and created a new zdoom.ini file, but the enemy health bars still arent appearing for me.
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Crudux Cruo
- Posts: 1172
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- Location: California
Re: <!> Grenades & melee attacking in Brutal & Vanilla Doom
Heres a new mockup. i think its a huge improvement, but it still looks off somehow.
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Carbine Dioxide
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Re: <!> Grenades & melee attacking in Brutal & Vanilla Doom
Well, it's definitely an improvement over the last one, although that one was pretty cool too.
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Crudux Cruo
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Re: <!> Grenades & melee attacking in Brutal & Vanilla Doom
BTW, any critique would be nice; as far as i'm concerned that sprite is as close as its gonna get to the original without making it boring. also working on the knife sprites, will post in a bit.
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Somagu
- Posts: 684
- Joined: Fri Nov 22, 2013 8:56 pm
Re: <!> Grenades & melee attacking in Brutal & Vanilla Doom
Critique... well, the problem I have with it is that it looks very hand-drawn, more like concept art than an actual sprite. Maybe because of the shading?
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-Ghost-
- Posts: 1790
- Joined: Wed Sep 08, 2010 4:58 pm
Re: <!> Grenades & melee attacking in Brutal & Vanilla Doom
Yeah, I think it needs another pass to clean up the lines and stylize it a bit more. I can't really pinpoint any one thing in particular, though, I'm not sure what it is.
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Crudux Cruo
- Posts: 1172
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Re: <!> Grenades & melee attacking in Brutal & Vanilla Doom
Cleaned lines, mostly matched pallete (i refuse to add that ugly ass green tinge.) refined shape.
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Sgt. Shivers
- Posts: 1743
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Re: <!> Grenades & melee attacking in Brutal & Vanilla Doom
That looks great! the only thing I think you should still add is the bolt handle on the side.
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Slax
- ... in rememberance ...
- Posts: 2121
- Joined: Tue Oct 19, 2010 7:01 am
- Location: Window office.
Re: <!> Grenades & melee attacking in Brutal & Vanilla Doom
You know what I want for Christmas? The ability to shoot airborne grenades. Happy chaos times for all!
Also, the SSG could do with beefier sounds. Pump shotty's way louder and that just seems wrong.
Also, the SSG could do with beefier sounds. Pump shotty's way louder and that just seems wrong.
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Carbine Dioxide
- Posts: 1936
- Joined: Thu Jun 12, 2014 3:16 pm
- Location: Anywhere.
Re: <!> Grenades & melee attacking in Brutal & Vanilla Doom
You got it now!Crudux Cruo wrote:Cleaned lines, mostly matched pallete (i refuse to add that ugly ass green tinge.) refined shape.
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Slax
- ... in rememberance ...
- Posts: 2121
- Joined: Tue Oct 19, 2010 7:01 am
- Location: Window office.
Re: <!> Grenades & melee attacking in Brutal & Vanilla Doom

Color matching.
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Crudux Cruo
- Posts: 1172
- Joined: Mon Apr 10, 2006 8:43 pm
- Location: California
Re: Grenades & melee attacking in Brutal & Vanilla Doom
here's a little video reviewing my mods so you can get a preview, and showing off the new ads sprites i whipped up, which are subject to change. enjoy
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Sgt. Shivers
- Posts: 1743
- Joined: Fri Jun 22, 2012 5:39 am
Re: Grenades & melee attacking in Brutal & Vanilla Doom
Nice stuff, only 2 things I have to suggest. The Reload sprites for the glock could use some tweaking, and the muzzle flash on the Assault Rifle ADS sprites could be replaced. Otherwise, I'm really liking your changes!
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Crudux Cruo
- Posts: 1172
- Joined: Mon Apr 10, 2006 8:43 pm
- Location: California
Re: Grenades & melee attacking in Brutal & Vanilla Doom
if you could elaborate a bit i'll see what i can do. one thing ill tell you straight up the ads sprites are here to stay, they're made to replace the brutal doom ones, but im all ears for tweaks.