[WIP] Blood Dragon (Now with Strife Support!)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [WIP] Blood Dragon
Thanks for the feedback Endless123, but do you have any suggestions? Preferably ridiculous ones.
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Re: [WIP] Blood Dragon
Ridiculous ones? How about twin chainguns? Or a loud screaming while using the KillStar? Or a rocket-like arm or leg? Pretty much anything you have in mind could do you know and there is one thing you have to remember ...xenoxols wrote:Thanks for the feedback Endless123, but do you have any suggestions? Preferably ridiculous ones.
Don't try to satisfy everyone by trying to add everything ppl are suggesting because you will end up being overwhelmed by the amount of work to do and some will still won't be satisfied. Do this mod as you want it to be and not as others want it to be.
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Re: [WIP] Blood Dragon
Perhaps something like this should help?xenoxols wrote:Have a knife! Updated. I'll probably be working on the enemies next. If anyone could help that would be great. They should have blue blood(or be robotic), not have any magical/hellish elements to them, and they should be futuristic. Also the need glowy lights.(I can make the brightmaps)
Spoiler:
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Re: [WIP] Blood Dragon
Thanks archon! A new update with some new effects is out, but I haven't gotten around to the enemies. Curse my laziness when it comes to mass recolorings and making a lot of brightmaps.
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Re: [WIP] Blood Dragon
I love the new update! And I see you added the Fazetron
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Re: [WIP] Blood Dragon
Thanks! Also there is now a strife version. Wait what!?
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Re: [WIP] Blood Dragon (Now with Strife Support!)
Alright, fixed a couple of bugs and added a new enemy.
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Re: [WIP] Blood Dragon (Now with Strife Support!)
Is it just me, or did the screenshots look less fucking horrible the last time I saw this thread? Oh my god that baked bloom kills my eyes.
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Re: [WIP] Blood Dragon (Now with Strife Support!)
Not sure if that is a compliment or an insult.
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Re: [WIP] Blood Dragon (Now with Strife Support!)
Indeed, it's hard to translate that comment and make sense of it. Probably a google translationxenoxols wrote:Not sure if that is a compliment or an insult.
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Re: [WIP] Blood Dragon (Now with Strife Support!)
Well it makes sense, it could just be intended to mean different things.
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Re: [WIP] Blood Dragon (Now with Strife Support!)
Okay: I know neon is the wave of the (80s) future, but the glows are currently too intense to look any good. If they were reined in, they would look a lot less like eye murder and more like fancy. (Yeah, I know Blood Dragon was a bit oppressive with glows as well, but in the FC3 engine the question of neon doesn't come straight down to solid color pixels.)
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Re: [WIP] Blood Dragon (Now with Strife Support!)
I know it might be a stupid question but if the bloom effects are the problem have you consider to play WITHOUT bloom?
EDIT : BTW you can adjust the bloom effect and other effect of QeffectsGL by tweaking the settings by opening the QeffectsGL.ini and play with the values till you are satisfied with the results.
EDIT : BTW you can adjust the bloom effect and other effect of QeffectsGL by tweaking the settings by opening the QeffectsGL.ini and play with the values till you are satisfied with the results.
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Re: [WIP] Blood Dragon (Now with Strife Support!)
If you're going for a blood dragon weapon set, we need to be able to throw shurikens and flip people off with our robot hand
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Re: [WIP] Blood Dragon (Now with Strife Support!)
I want to implement the flipping off, but I'll need a sprite for it. The shurikens might be harder because I don't want this to be a stealth mod.