[WIP] Blood Dragon (Now with Strife Support!)

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
xenoxols
Posts: 2130
Joined: Mon Mar 18, 2013 6:08 pm
Preferred Pronouns: She/Her
Location: Behind you

Re: [WIP] Blood Dragon

Post by xenoxols »

Thanks for the feedback Endless123, but do you have any suggestions? Preferably ridiculous ones.
Endless123
Posts: 1560
Joined: Wed Aug 28, 2013 1:36 pm

Re: [WIP] Blood Dragon

Post by Endless123 »

xenoxols wrote:Thanks for the feedback Endless123, but do you have any suggestions? Preferably ridiculous ones.
Ridiculous ones? How about twin chainguns? Or a loud screaming while using the KillStar? Or a rocket-like arm or leg? Pretty much anything you have in mind could do you know and there is one thing you have to remember ...

Don't try to satisfy everyone by trying to add everything ppl are suggesting because you will end up being overwhelmed by the amount of work to do and some will still won't be satisfied. Do this mod as you want it to be and not as others want it to be.
User avatar
Hellstorm Archon
Posts: 1176
Joined: Sun Oct 24, 2010 7:37 pm
Preferred Pronouns: They/Them
Location: 404 Error- Location of User Not Found

Re: [WIP] Blood Dragon

Post by Hellstorm Archon »

xenoxols wrote:Have a knife! Updated. I'll probably be working on the enemies next. If anyone could help that would be great. They should have blue blood(or be robotic), not have any magical/hellish elements to them, and they should be futuristic. Also the need glowy lights.(I can make the brightmaps)
Perhaps something like this should help?
Spoiler:
User avatar
xenoxols
Posts: 2130
Joined: Mon Mar 18, 2013 6:08 pm
Preferred Pronouns: She/Her
Location: Behind you

Re: [WIP] Blood Dragon

Post by xenoxols »

Thanks archon! A new update with some new effects is out, but I haven't gotten around to the enemies. Curse my laziness when it comes to mass recolorings and making a lot of brightmaps.
User avatar
simpletonnn
Posts: 313
Joined: Thu Nov 13, 2014 8:20 pm

Re: [WIP] Blood Dragon

Post by simpletonnn »

I love the new update! And I see you added the Fazetron :)
User avatar
xenoxols
Posts: 2130
Joined: Mon Mar 18, 2013 6:08 pm
Preferred Pronouns: She/Her
Location: Behind you

Re: [WIP] Blood Dragon

Post by xenoxols »

Thanks! Also there is now a strife version. Wait what!?
User avatar
xenoxols
Posts: 2130
Joined: Mon Mar 18, 2013 6:08 pm
Preferred Pronouns: She/Her
Location: Behind you

Re: [WIP] Blood Dragon (Now with Strife Support!)

Post by xenoxols »

Alright, fixed a couple of bugs and added a new enemy.
User avatar
Zhs2
Posts: 1292
Joined: Fri Nov 07, 2008 3:29 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Maryland, USA, but probably also in someone's mod somewhere

Re: [WIP] Blood Dragon (Now with Strife Support!)

Post by Zhs2 »

Is it just me, or did the screenshots look less fucking horrible the last time I saw this thread? Oh my god that baked bloom kills my eyes.
User avatar
xenoxols
Posts: 2130
Joined: Mon Mar 18, 2013 6:08 pm
Preferred Pronouns: She/Her
Location: Behind you

Re: [WIP] Blood Dragon (Now with Strife Support!)

Post by xenoxols »

Not sure if that is a compliment or an insult.
Endless123
Posts: 1560
Joined: Wed Aug 28, 2013 1:36 pm

Re: [WIP] Blood Dragon (Now with Strife Support!)

Post by Endless123 »

xenoxols wrote:Not sure if that is a compliment or an insult.
Indeed, it's hard to translate that comment and make sense of it. Probably a google translation :lol:
User avatar
xenoxols
Posts: 2130
Joined: Mon Mar 18, 2013 6:08 pm
Preferred Pronouns: She/Her
Location: Behind you

Re: [WIP] Blood Dragon (Now with Strife Support!)

Post by xenoxols »

Well it makes sense, it could just be intended to mean different things.
User avatar
Zhs2
Posts: 1292
Joined: Fri Nov 07, 2008 3:29 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Maryland, USA, but probably also in someone's mod somewhere

Re: [WIP] Blood Dragon (Now with Strife Support!)

Post by Zhs2 »

Okay: I know neon is the wave of the (80s) future, but the glows are currently too intense to look any good. If they were reined in, they would look a lot less like eye murder and more like fancy. (Yeah, I know Blood Dragon was a bit oppressive with glows as well, but in the FC3 engine the question of neon doesn't come straight down to solid color pixels.)
Endless123
Posts: 1560
Joined: Wed Aug 28, 2013 1:36 pm

Re: [WIP] Blood Dragon (Now with Strife Support!)

Post by Endless123 »

I know it might be a stupid question but if the bloom effects are the problem have you consider to play WITHOUT bloom?

EDIT : BTW you can adjust the bloom effect and other effect of QeffectsGL by tweaking the settings by opening the QeffectsGL.ini and play with the values till you are satisfied with the results.
User avatar
Combine_Kegan
Posts: 467
Joined: Sun Jan 19, 2014 8:12 am
Location: Hopelessly stuck in the past

Re: [WIP] Blood Dragon (Now with Strife Support!)

Post by Combine_Kegan »

If you're going for a blood dragon weapon set, we need to be able to throw shurikens and flip people off with our robot hand
User avatar
xenoxols
Posts: 2130
Joined: Mon Mar 18, 2013 6:08 pm
Preferred Pronouns: She/Her
Location: Behind you

Re: [WIP] Blood Dragon (Now with Strife Support!)

Post by xenoxols »

I want to implement the flipping off, but I'll need a sprite for it. The shurikens might be harder because I don't want this to be a stealth mod.

Return to “Gameplay Mods”