[WIP] Blood Dragon (Now with Strife Support!)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 2130
- Joined: Mon Mar 18, 2013 6:08 pm
- Preferred Pronouns: She/Her
- Location: Behind you
Re: [WIP] Blood Dragon
Okay, fixed the screen colors, and removed the non-functional radar. Also I hadn't seen that Terminator Genisys thing yet. That was disappointing.
-
- Posts: 2130
- Joined: Mon Mar 18, 2013 6:08 pm
- Preferred Pronouns: She/Her
- Location: Behind you
Re: [WIP] Blood Dragon
Updated, fixed a couple of bugs and gave the weapons actual names.
-
- Posts: 2130
- Joined: Mon Mar 18, 2013 6:08 pm
- Preferred Pronouns: She/Her
- Location: Behind you
Re: [WIP] Blood Dragon
How's This for a Sniper Rifle?
-
- Posts: 2130
- Joined: Mon Mar 18, 2013 6:08 pm
- Preferred Pronouns: She/Her
- Location: Behind you
Re: [WIP] Blood Dragon
Updated, now with a sniper rifle!
-
- Posts: 2130
- Joined: Mon Mar 18, 2013 6:08 pm
- Preferred Pronouns: She/Her
- Location: Behind you
Re: [WIP] Blood Dragon
Updated, fixed a little bug with the sniper rifle, and fixed every decoration getting replaced by explosive barrels.
-
- Posts: 2130
- Joined: Mon Mar 18, 2013 6:08 pm
- Preferred Pronouns: She/Her
- Location: Behind you
Re: [WIP] Blood Dragon
Updated, now with the KillStar!
-
- Posts: 2130
- Joined: Mon Mar 18, 2013 6:08 pm
- Preferred Pronouns: She/Her
- Location: Behind you
Re: [WIP] Blood Dragon
Alright, the pistol is now like the one from the game.(A 3 shot burst automatic pistol, not a revolver)
-
- Posts: 2130
- Joined: Mon Mar 18, 2013 6:08 pm
- Preferred Pronouns: She/Her
- Location: Behind you
Re: [WIP] Blood Dragon
Have a knife! Updated. I'll probably be working on the enemies next. If anyone could help that would be great. They should have blue blood(or be robotic), not have any magical/hellish elements to them, and they should be futuristic. Also the need glowy lights.(I can make the brightmaps)
-
- Posts: 303
- Joined: Mon Jan 07, 2013 7:33 pm
- Location: New Zealand
Re: [WIP] Blood Dragon
Found bug.
-
- Posts: 2130
- Joined: Mon Mar 18, 2013 6:08 pm
- Preferred Pronouns: She/Her
- Location: Behind you
Re: [WIP] Blood Dragon
Hmm, I'll be sure to fix that soon. Thanks for pointing it out.
-
- Posts: 2130
- Joined: Mon Mar 18, 2013 6:08 pm
- Preferred Pronouns: She/Her
- Location: Behind you
Re: [WIP] Blood Dragon
Ok, fixed that bug.
-
- Posts: 2130
- Joined: Mon Mar 18, 2013 6:08 pm
- Preferred Pronouns: She/Her
- Location: Behind you
Re: [WIP] Blood Dragon
Alright, there are new laser rifle sprites!
-
- Posts: 1927
- Joined: Thu Jun 12, 2014 3:16 pm
- Location: Anywhere.
Re: [WIP] Blood Dragon
Those screen shots look really lighty uppy. How do you do that? I see The UAC Veteran use that filter on You Tube too.
-
- Posts: 2130
- Joined: Mon Mar 18, 2013 6:08 pm
- Preferred Pronouns: She/Her
- Location: Behind you
Re: [WIP] Blood Dragon
Use QeffectsGL. It can enable bloom(the lighty up thing) and some other effects. I don't have a download link, but I can upload mine if you like.
EDIT: It will only work with versions of GZDoom before 2.x.
EDIT: It will only work with versions of GZDoom before 2.x.
-
- Posts: 1560
- Joined: Wed Aug 28, 2013 1:36 pm
Re: [WIP] Blood Dragon
Good work so far
I love that "KillStar" I was wondering if it has unlimited ammo but i discovered its power source and i think it's a really good idea. It reminds me of an old SNES game called "Paladin's Quest" where the characters use magic spells at their own HP expend.
The laser rifle has a cool reload animation and i like the addition of a scope view
Keep it up
I love that "KillStar" I was wondering if it has unlimited ammo but i discovered its power source and i think it's a really good idea. It reminds me of an old SNES game called "Paladin's Quest" where the characters use magic spells at their own HP expend.
The laser rifle has a cool reload animation and i like the addition of a scope view
Keep it up