[WIP] Doom: Another World

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What kind of environments would you like to see in the finished TC?

Poll ended at Thu Nov 27, 2014 5:39 pm

Direct translation of Another World's scenes into ZDoom
0
No votes
Linear series of puzzles as in Another World
1
7%
Open-ended maps that encourage exploration as in Unreal
2
13%
Mix in all of the above
12
80%
None of the above (please explain with a post)
0
No votes
 
Total votes: 15

niculinux
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Re: [WIP] Doom: Another World

Post by niculinux »

Super!!!!
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Josh771
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Re: [WIP] Doom: Another World

Post by Josh771 »

Well the vote is pretty much unanimous: elements of Another World and Unreal are welcome, as well as the occasional direct interpretation of scenes from the original game, with a minor emphasis on open exploration if I were to interpret the poll with some liberality.

I currently have a map resembling the opening scene with the pool in the works, but I'm afraid work on Doom: Another World will be slow until the holidays have passed. Yesterday was my birthday and today I received an Oculus Rift DK2 as a most wonderful gift. Between time spent with family, and my new addiction to Divinity: Original Sin, things will be kinda slow. But hopefully work on Doom: Another World will be back in full swing later in the season. :)
skdursh
Posts: 176
Joined: Wed Jul 03, 2019 10:17 am

Re: [WIP] Doom: Another World

Post by skdursh »

Thank God for the internet archive. Original dropbox link is dead, dead, deaaaaaa404'd. Luckily, for me at least, at some point the archive crawlers picked it up and now I get to experience this awesome looking bit of Doom history.
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Cherno
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Re: [WIP] Doom: Another World

Post by Cherno »

Damn, it's a shame I only discovered this today. I would've loved to create some models for it, as Another World was a major inspiration for the style of models I prefer to do nowadays in my projects. If anyone has serious plans on picking this up, drop me a line.
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EffinghamHuffnagel
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Re: [WIP] Doom: Another World

Post by EffinghamHuffnagel »

For those who want to look at what is being discussed

https://web.archive.org/web/20170114071 ... d.pk3?dl=1
theroguemonk
Posts: 152
Joined: Tue Nov 05, 2019 4:58 am
Graphics Processor: nVidia (Modern GZDoom)

Re: [WIP] Doom: Another World

Post by theroguemonk »

link does not work and awesome idea! all togheter
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Enjay
 
 
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Re: [WIP] Doom: Another World

Post by Enjay »

You mean the webarchive link that EffinghamHuffnagel posted? That works just fine for me.
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EddieMann
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Re: [WIP] Doom: Another World

Post by EddieMann »

Fingers crossed for a revival!
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Dr_Cosmobyte
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Re: [WIP] Doom: Another World

Post by Dr_Cosmobyte »

Loved it! Definitely has the SNES vibe from when i played it.

As far as simulator doom mods go, i think this is the most realistic out of them :lol:
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Ferretmanjcdenton
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Re: [WIP] Doom: Another World

Post by Ferretmanjcdenton »

Hi the link is offline...
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wildweasel
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Re: [WIP] Doom: Another World

Post by wildweasel »

Ferretmanjcdenton wrote:Hi the link is offline...
Scroll up; EffinghamHuffnagel's post has a working one.
ImpieTwo
Posts: 912
Joined: Sun Aug 16, 2015 11:52 pm

Re: [WIP] Doom: Another World

Post by ImpieTwo »

I'm so glad someone made this so i didn't have to. :wub: Hope it gets picked up again.

I'd really like to see a version that turns any mapset into Another World, so I can play the original maps with an Another World facelift. That'd at least be easier than a full translation of the original games, and give us something to sink our teeth into in the meantime.

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