Why would you do that? It's a TOS mod.Captain J wrote:am i wishing for this music should be in this mod for the title music or an easter egg? i think so.
Star Trek TC
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Star Trek TC
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Re: Star Trek TC
it was just a thought. but does easter egg appearance does count as a right thing to do?
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Re: Star Trek TC
I'm still in touch with the old team lead, who wrote the script for the original. I've thought about maybe going that route, but haven't taken the time to reach out.Wiw wrote:Maybe you could remake the Argas Effect story? They had to have it all planned out beforehand. Perhaps it could be told in full with this TC?
Not really... More inspired by the Argas Effect mod for Elite Force. I was frankly always disappointed in most of the so-called 'Star Trek' maps for Doom. Engine limitations kept them from really 'working' for me.BFG wrote:Spock would be proud of this masterpiece! is this mod inspired by those old Star Trek maps you got on Doom CDs back in 90's?
I'm glad you enjoyed it! Thanks for the offer - I'll let you know.Eruanna wrote:This mod makes me very excited. I downloaded the Git snapshot and went around exploring just for fun, and got lost in the corridors.
AFA, if you ever need any surface textures later on (grass, sand, brick, marble, etc), I can easily whip some stuff up for you. I'm pretty good at making that stuff from scratch, or at least taking pictures from real life and transforming them into seamless textures. Just shoot me a PM.
Probably not... If any Easter egg-type music gets included, I'm thinking some Elton John. Or maybe the Beatles...Captain J wrote:am i wishing for this music should be in this mod for the title music or an easter egg? i think so.
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Re: Star Trek TC
I hated the Trek mods in the '90s. They were always half-assed. They weren't cohesive, just a bunch of random maps. Of course, I never liked the abstract implementation that original Doom maps almost required. It makes me mourn the loss of the chairs and other artifacts that Doom lost before it was released. I understand that the gameplay has to take precedence, but they could have at least TRIED to make things look a little more natural and realistic.
But Star Trek really needs scripting with a story to tell. It's more like Half-Life than Doom.
But Star Trek really needs scripting with a story to tell. It's more like Half-Life than Doom.
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Re: Star Trek TC
i remember playing an old Star Trek mod. it had like, one cool level in it, but the others were garbage. the first level had a Cyberdemon in it, for some reason, and it was frustratingly hard to play. on top of that, all the music in the mod were the Terminator theme and Mission Impossible on like 11 goddamn levels. i don't even know what the fuck to say about that.
this, however, like i said earlier, looks really good. i'd gladly show it to my boyfriend when it's getting to be more finished, as he's a big Trekkie. (myself, i've never really watched any of the shows or read any of the books, which might seem strange considering how much of a nerd i am otherwise)
this, however, like i said earlier, looks really good. i'd gladly show it to my boyfriend when it's getting to be more finished, as he's a big Trekkie. (myself, i've never really watched any of the shows or read any of the books, which might seem strange considering how much of a nerd i am otherwise)
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Re: Star Trek TC
please help how do you install the file to zdoom and how do you get it to play any instructions on how to get it to play would be great thanks.
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Re: Star Trek TC
Should be able to download the .zip and drag it onto the GZDoom executable. This isn't gonna be compatible with ZDoom really at all.
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Re: Star Trek TC
So um - how did you make the player character a 3D model?
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Re: Star Trek TC
You make a new 3D model, make a reference in MODELDEF and in the player definition use the sprite placeholders from the model.
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Re: Star Trek TC
And how would I make it walk?
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Re: Star Trek TC
The frames of your model should be referenced in the player definition. You have to animate the model and then reference each frame in the model definition, which is then reflected in the player definition. The model frames replace the 2D sprites and the game engine interpolates them so they look like smooth animations.
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Re: Star Trek TC
I see! I'll have to try it at some point.
How's the TC progressing, by the way?
How's the TC progressing, by the way?
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Re: Star Trek TC
Space in gzdoom, the final modding frontier!
By all means, glad it's still going on.
By all means, glad it's still going on.
Last edited by Captain J on Wed Aug 03, 2016 3:11 am, edited 2 times in total.
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Re: Star Trek TC
That looks pretty nice.