Star Trek TC
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 1337
- Joined: Tue Jul 15, 2003 4:18 pm
Re: Star Trek TC
In light of the unnecessary bumpage...
I've updated the first post with a link to the mod web site and to the mod's Github repository. You can keep up with the commits as they happen, there (regardless of how sparse they may be), or you can download the zip and play the mod in its current, plot-free, sometimes buggy state.
I'm open for feedback and critique, but please bear in mind that this (both the mod and the web site) is very much a work in progress still. Contributions and ideas are always welcome.
I've updated the first post with a link to the mod web site and to the mod's Github repository. You can keep up with the commits as they happen, there (regardless of how sparse they may be), or you can download the zip and play the mod in its current, plot-free, sometimes buggy state.
I'm open for feedback and critique, but please bear in mind that this (both the mod and the web site) is very much a work in progress still. Contributions and ideas are always welcome.
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- Posts: 1326
- Joined: Sat Aug 16, 2003 11:42 pm
- Location: Shropshire
Re: Star Trek TC
I shall crank one off to this tomorrow.
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- Joined: Fri Jun 25, 2010 9:11 am
- Location: England
Re: Star Trek TC
Wow - those screenshots look pretty fantastic! I really like how you're going after TOS' aesthetic rather than TNG and onwards that nearly every other Star Trek game has gone for. It gives it a really interesting look.
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- Posts: 13549
- Joined: Wed Jul 16, 2003 3:52 am
Re: Star Trek TC
I love the aesthetics so much. You captured the TOS feeling perfectly AFA.
What are your plans towards enemies and gameplay in general?
What are your plans towards enemies and gameplay in general?
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- Posts: 506
- Joined: Mon Mar 28, 2011 1:56 am
Re: Star Trek TC
I get this with gzdoom 1.9.1, do I need a newer one?Script error, "baseTrekpk3-master.pk3:actors/enemies.txt" line 395:
You cannot pass parameters to 'A_Wander'
Also, what is the status of the Blake Stone TC?
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- Posts: 768
- Joined: Thu Jun 11, 2015 1:58 am
- Graphics Processor: nVidia with Vulkan support
- Location: Everywhere and nowhere.
Re: Star Trek TC
Absolutely amazing! I love what I'm seeing. I also love that you've put in the Desilu Stage 9 configuration as its own map!
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- Posts: 1337
- Joined: Tue Jul 15, 2003 4:18 pm
Re: Star Trek TC
Thanks, Torm!Tormentor667 wrote:I love the aesthetics so much. You captured the TOS feeling perfectly AFA.
What are your plans towards enemies and gameplay in general?
Right now I have at least a Klingon enemy (though I need to get permission to use the current placeholder head model from the old Argas Effect team lead, or create my own models). Right now I'm envisioning a hostage rescue mission aboard a heavily damaged Klingon ship or something similar... Possibly also an invasion-style map where you are defending a base from Klingon fighter craft and ground troops. But neither of those is beyond initial planning stages at this point.
This is honestly the weak point of the mod - I don't have a full storyline or set of scenarios planned out, yet... I'm essentially building out the mod's features so that once I have map ideas I can get them laid out and built without worrying about tweaking scripts/graphics/weapons/etc...
Yes.VGA wrote:I get this with gzdoom 1.9.1, do I need a newer one?Script error, "baseTrekpk3-master.pk3:actors/enemies.txt" line 395:
You cannot pass parameters to 'A_Wander'
It's kind of at a standstill due to lack of motivation and a variety of other personal reasons. I've not worked on it in a while. Some of the code is in this mod (the turbolift/transporter code is the Blake Stone elevator menu, re-vamped significantly).VGA wrote:Also, what is the status of the Blake Stone TC?
Thanks!Wiw wrote:Absolutely amazing! I love what I'm seeing. I also love that you've put in the Desilu Stage 9 configuration as its own map!
I need to go back and re-build that map with the updated/detailed rooms from the full map versions. I did some texture optimization and cleanup, and that map suffered the most (it was the original map that I was experimenting with, so used a lot of redundant resources) and hasn't been updated... I'm thinking I'll make it a bonus or multiplayer level.
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- Posts: 216
- Joined: Sat Apr 15, 2006 6:47 am
- Location: kladno czech republic
Re: Star Trek TC
low rank emeny can have something like em 33 pistol or something similar http://www.phasers.net/2150/em33.htm & two more excample http://www.phasers.net/2150/phasep.htm , http://www.phasers.net/2150/class3.htm ,http://www.phasers.net/2150/maco.htm
yes they are obsolete in 23 century era, but no everyone have resource like starfleet ...
yes they are obsolete in 23 century era, but no everyone have resource like starfleet ...
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- Posts: 768
- Joined: Thu Jun 11, 2015 1:58 am
- Graphics Processor: nVidia with Vulkan support
- Location: Everywhere and nowhere.
Re: Star Trek TC
Maybe you could remake the Argas Effect story? They had to have it all planned out beforehand. Perhaps it could be told in full with this TC?
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- Posts: 603
- Joined: Tue Feb 17, 2015 5:54 am
- Location: Germany
Re: Star Trek TC
Spock would be proud of this masterpiece! is this mod inspired by those old Star Trek maps you got on Doom CDs back in 90's?
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- Preferred Pronouns: She/Her
Re: Star Trek TC
This mod makes me very excited. I downloaded the Git snapshot and went around exploring just for fun, and got lost in the corridors.
AFA, if you ever need any surface textures later on (grass, sand, brick, marble, etc), I can easily whip some stuff up for you. I'm pretty good at making that stuff from scratch, or at least taking pictures from real life and transforming them into seamless textures. Just shoot me a PM.
AFA, if you ever need any surface textures later on (grass, sand, brick, marble, etc), I can easily whip some stuff up for you. I'm pretty good at making that stuff from scratch, or at least taking pictures from real life and transforming them into seamless textures. Just shoot me a PM.
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Re: Star Trek TC
This topic allways remind me this thing:
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Re: Star Trek TC
am i wishing for this music should be in this mod for the title music or an easter egg? i think so.
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- Joined: Mon Mar 07, 2016 3:00 pm
- Location: Arrakis
Re: Star Trek TC
Interesting concept. I've always liked the fact that there are so many Doom WADs with different themes. I'm gonna test it when I get the opportunity.
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- Location: Germany
Re: Star Trek TC
I hope not! I would prefer this mod to be connected with the Shatner eraCaptain J wrote:am i wishing for this music should be in this mod for the title music or an easter egg? i think so.