I figured it was about time to perhaps get a thread for this thing up and running.
So, the quick description of this mod would be something like Doom meets Left 4 Dead Versus / Team Fortress 2 / Counter Strike / Dungeon Keeper, but that might be a confusing and rather unimpressive description so I'll be a little more verbose.
The "Doomguy vs. Icon of Sin" gamemode is an idea that was spawned in an IRC channel (I can't remember who all was a part of it -- I know you were there, Seryder, help me remember! ) and which I immediately began to work on.
Basically, it will work like this when it's finished:
- There are two teams: the UAC, and the Legions of Hell.
- There are 3 on-foot player classes per team and 1 special class for the Legions: the Icon of Sin.
- The UAC's goal will possibly be to take control of a key point or to destroy the Icon of Sin. (Not implemented yet.)
- The Legion's goal will be to take control of a key point or exhaust the UAC's resources. (Not implemented yet.)
- At the start of each map, there is a "blackout" phase during which only the Icon of Sin can act. It lasts up to 3 minutes and is derived from the map's PAR time.
- This is because the Icon of Sin places monsters on the map, which begins devoid of all monsters except bosses.
- There should only be one Icon of Sin, if I can enforce it somehow. (Not implemented yet.)
- The Icon of Sin receives spawning points at the outset based on the monsters that were originally present in the map.
- The Icon of Sin receives spawning points for every UAC player killed.
- The Icon of Sin also receives some points for each of its spawns that dies.
- UAC marines receive credits for every monster killed. (Not implemented yet.)
- UAC marines use these credits to purchase better gear on the field, a la Counter-Strike. (Not implemented yet.)
Spoiler: UAC Classes
Spoiler: Legion Classes
Spoiler: CreditsThis will need balancing, balancing, and more balancing. I am not on a very friendly internet connection when it comes to real-time gaming, so I can't realistically partake in any test rounds unless I bring my computer out to a friend's place -- which does actually happen on occasion. That pretty much leaves me with only feedback (or even videos) to tweak this and make it more enjoyable.
Requires latest SVN build to run. Not compatible with Zandronum.
Download (1,934 KB)
Note: There are presently no enforced rules regarding "teams" or player class selection. The mod is designed to be run in deathmatch games, although coop of 3 UAC marines against 1 Icon of Sin is a viable way to play as well. Technically, you could have everyone playing as the Icon of Sin right now, but I don't think you'd find it very enjoyable that way.
My next order of business now will probably be to try and get the UAC credits system in place -- that, and I need to scrounge up some proper sprite credits for everything.