hello fellow humans:
So I am now working on a modelpack that contains models originally made for Risen3D and are in MD2 format. Adding all the useful models is finished, going into coding Decorate and Modeldef definitions now, an aweful lot of work!
I post this here, because all these models may be found later in DOOM NEMESIS itself. Same with all the other modelpacks. Go find them in the resources thread for those of you interested in them.
I cannot post a demo for the demo itself would have many bugs (e.g. missing models due to model definition overhauls and reorganization.)
Stay tuned and enjoy other mods undtil I give you further updates, or go try my uploaded modelpacks for yourself! Have Fun and happy holidays!
DOOM NEMESIS alpha demo released
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 452
- Joined: Sun Nov 17, 2013 12:27 pm
- Graphics Processor: nVidia with Vulkan support
- Location: MIA between doomed dimensions
-
- Posts: 452
- Joined: Sun Nov 17, 2013 12:27 pm
- Graphics Processor: nVidia with Vulkan support
- Location: MIA between doomed dimensions
Re: DOOM NEMESIS presence now on Facebook
https://www.facebook.com/Warchilds-DOOM ... 753083648/
demo in video description (modular mapping)
https://www.youtube.com/watch?v=A4h_rBv9XAo

upcoming demo of prequel:
https://www.youtube.com/watch?v=cKFQ6HuIPu4
demo in video description (modular mapping)
https://www.youtube.com/watch?v=A4h_rBv9XAo

upcoming demo of prequel:
https://www.youtube.com/watch?v=cKFQ6HuIPu4
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- Posts: 753
- Joined: Mon Jun 24, 2013 7:12 pm
- Location: UT-WA
Re: DOOM NEMESIS presence now on Facebook
will i be able to play this without the models? like vanilla monsters and all of that?
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- Posts: 452
- Joined: Sun Nov 17, 2013 12:27 pm
- Graphics Processor: nVidia with Vulkan support
- Location: MIA between doomed dimensions
Re: DOOM NEMESIS presence now on Facebook
cortlong50 wrote:will i be able to play this without the models? like vanilla monsters and all of that?
My plan was to design two versions, one that depends on models for the high end PC users and one that does not need models at all for the sake of performance on older PC systems. I am all alone working on this so it is gooing to take a while.
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- Posts: 452
- Joined: Sun Nov 17, 2013 12:27 pm
- Graphics Processor: nVidia with Vulkan support
- Location: MIA between doomed dimensions
Re: DOOM NEMESIS alpha demo released
FINAL RELEASE! DOOM NEMESIS ALPHA DEMO!
So after 8 years of running this project after restarting it from scratch I finally managed to make a stable alpha demo available:
What you gonna see, compared to classic doom:
- 1 hour hub map (4 maps interconnected) on a UAC space station to explore.
- 3d Skybox with panorama view on the other section of the stations, spaceships flying overhead, the moon, stars.....the demonic outbreak also affects the skybox
- custom monsters
- dynamic lights
- flashlight use
- custom nightvision item
- enhanced vanilla weapons (Led´s generic weapon mod)
- Bolognese mod is included (press B in game for Options)
- Tons of 3d models from my own created modelpacks including collision detection via invisible bridges.
- Shader effects
- reverbs
- custom sounds
- custom textures
- lots of ACS scripts in action for every map.
[...]
So after 8 years of running this project after restarting it from scratch I finally managed to make a stable alpha demo available:
What you gonna see, compared to classic doom:
- 1 hour hub map (4 maps interconnected) on a UAC space station to explore.
- 3d Skybox with panorama view on the other section of the stations, spaceships flying overhead, the moon, stars.....the demonic outbreak also affects the skybox
- custom monsters
- dynamic lights
- flashlight use
- custom nightvision item
- enhanced vanilla weapons (Led´s generic weapon mod)
- Bolognese mod is included (press B in game for Options)
- Tons of 3d models from my own created modelpacks including collision detection via invisible bridges.
- Shader effects
- reverbs
- custom sounds
- custom textures
- lots of ACS scripts in action for every map.
[...]