DOOM NEMESIS alpha demo released

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Ozymandias81
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Re: DOOM NEMESIS(3d modelpack under construction)

Post by Ozymandias81 »

WARCHILD_89 wrote:...I also plan to have real dialogues instead of reading only text.
Be aware of such stuff, if you don't do them yourself it will take ages.
Anyway I need the release link: where is it? :lol: :lol: :lol:
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WARCHILD_89
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Re: DOOM NEMESIS(3d modelpack under construction)

Post by WARCHILD_89 »

there´s no release yet, honestly I am far away from a full release. But I plan to make a demo, it just takes some time because I´m not sure what to show and what not to show XD and a demo version itself would be a bit large in file size

It can be also my fault that I start several things but do not finish any of the maps, I have to fix my organization a bit...
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Ozymandias81
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Re: DOOM NEMESIS(3d modelpack under construction)

Post by Ozymandias81 »

WARCHILD_89 wrote:...I start several things but do not finish any of the maps, I have to fix my organization a bit...
Quite the same problems I'm having in Doom modding in general.
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WARCHILD_89
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Re: DOOM NEMESIS(3D mdls under constr. + designing TITLEMAP)

Post by WARCHILD_89 »

After I have added about 190 models (most of them currently from Sitters electronics website, there´s good stuff :-) ) I design the TITLEMAP inspired by Mass effect 2
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WARCHILD_89
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Re: DOOM NEMESIS(NEW PICS in last post)

Post by WARCHILD_89 »

UPLOADED NEW PICS HERE:

http://imgur.com/a/KOM9A#0
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EksFaktr
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Re: DOOM NEMESIS(Demo coming soon/Recording dialogue voices)

Post by EksFaktr »

By the way, if you need dialog recorded for anything, let me know. I'm an amateur voice actor, and I have some pretty decent equipment to record, I can throw together some test lines for you, if you're interested. Just shoot me a PM! =)
Seidolon
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Re: DOOM NEMESIS(Demo coming soon/Recording dialogue voices)

Post by Seidolon »

Do you plan on creating a space battle inside some kind of space fighter? If so, I have some coding you might want. I haven't used it anywhere yet, so you could use it. PM me if you are interested.
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WARCHILD_89
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Re: DOOM NEMESIS(Demo coming soon/Recording dialogue voices)

Post by WARCHILD_89 »

a
Last edited by WARCHILD_89 on Wed May 27, 2015 3:15 am, edited 1 time in total.
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Re: DOOM NEMESIS(Demo coming soon/Recording dialogue voices)

Post by WARCHILD_89 »

EksFaktr wrote:By the way, if you need dialog recorded for anything, let me know. I'm an amateur voice actor, and I have some pretty decent equipment to record, I can throw together some test lines for you, if you're interested. Just shoot me a PM! =)

It would be nice not to have only my own voice for every conversation I will send you some text soon, Thank you ! :D
Last edited by WARCHILD_89 on Wed May 27, 2015 3:34 am, edited 2 times in total.
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WARCHILD_89
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Re: DOOM NEMESIS(Demo coming soon/Recording dialogue voices)

Post by WARCHILD_89 »

Seidolon wrote:Do you plan on creating a space battle inside some kind of space fighter? If so, I have some coding you might want. I haven't used it anywhere yet, so you could use it. PM me if you are interested.



YES ! I want to make a scene where you escort fleeing transporter ships and protect them against enemies being able to survive in space and attacking, I already managed to morph the normal doomguy into a spaceship model but I am open for suggestions. I will maybe do a "wing commander Doom" out of this


I wanted to PM you but err..."The user does not exist" wtf?
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Re: DOOM NEMESIS(Demo coming soon/Recording dialogue voices)

Post by Seidolon »

Hmm, that's a bit odd. I know for a fact that I exist. I will pm you a wad with it later today. The only thing that I haven't done for it yet is implement the death on collision.

Good luck on this mod. I am greatly looking forward to the demo.
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WARCHILD_89
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Re: DOOM NEMESIS(NEED FRIENDLY CIVILIAN ACTORS static/wander

Post by WARCHILD_89 »

INTRODUCING CACOEYE: The Eye behaves like cacodemon and uses floatbobbing. it blinks with the eye while using "A_look". It can only be hurt while having the eye open. When you shoot in its eye it wanders around for a random duration keeping its eye closed and being invulnerable, so you have to wait until it opens its eye again. Weak when alone, but beware groups of them, when one gets hurt and protects itself against your weapons, you still have to deal with the others....



Image
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YukesVonFaust
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Re: DOOM NEMESIS(NEED FRIENDLY CIVILIAN ACTORS static/wander

Post by YukesVonFaust »

WARCHILD_89 wrote:Image
That CacoEye's from Corridor 7, right? (and used in Reelism, right?)
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Re: DOOM NEMESIS(made a new monster: CACOEYE)

Post by WARCHILD_89 »

Yes its from corridor 7 thx you reminded me how the game is named...


Is reelism a mod or sth.? Don't tell me I created an already existing monster that would mean I spent a whole evening on it for nothing... XD
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Ozymandias81
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Re: DOOM NEMESIS(made a new monster: CACOEYE)

Post by Ozymandias81 »

WARCHILD_89 wrote:Is reelism a mod or sth.? Don't tell me I created an already existing monster that would mean I spent a whole evening on it for nothing... XD
http://forum.zdoom.org/viewtopic.php?f= ... it=reelism

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