[WIP] The Ultimate Doom II : Doom II levels Reimagined

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MetroidJunkie
Posts: 709
Joined: Fri Aug 19, 2011 7:27 am

Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

Post by MetroidJunkie »

There were moments where my opinion probably wasn't so positive in the moment because ambushes but, now that I've gone past it, yeah it was enjoyable. Kept me coming back to it, anyway. :lol:
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Eagle
Posts: 23
Joined: Mon Dec 28, 2015 12:51 pm

Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

Post by Eagle »

So, are you working at this project ? No news here because.
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Gardevoir
Posts: 102
Joined: Tue May 28, 2013 6:49 am
Location: Poland, Warsaw

Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

Post by Gardevoir »

Aye aye, progress is slow due to university taking too much of my (and probably others) free time. Don't worry, I try to work on this whenver I can. Map13 is going to be huge and it's gonna take more time than usual.
Nevander
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Joined: Mon Jan 06, 2014 11:32 pm

Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

Post by Nevander »

Hey as long as it isn't dead, take all the time you need. We want this to be one of the greatest and most epic megawads in Doom history. Based on what we've only seen so far, it's looking to be up there. 8-)
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Gardevoir
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Joined: Tue May 28, 2013 6:49 am
Location: Poland, Warsaw

Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

Post by Gardevoir »

Hey guys, remember me?
Spoiler:
Well, here we go. Probably the biggest map I've made so far.
Now I can finally go to bed. Good night!
Nevander
Posts: 2254
Joined: Mon Jan 06, 2014 11:32 pm

Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

Post by Nevander »

Oh Lawd. I can't wait to see your version of Icon of Sin.
rockthemike13
Posts: 36
Joined: Wed Jun 09, 2010 3:38 pm

Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

Post by rockthemike13 »

My wife wanted me to do stuff with her, and I wound up playing this all night. Your amazing work is ruining families, you home wrecker.

Seriously, this is amazing, I'm going to be bummed when I hit the end.
Nevander
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Joined: Mon Jan 06, 2014 11:32 pm

Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

Post by Nevander »

rockthemike13 wrote:My wife wanted me to do stuff with her, and I wound up playing this all night. Your amazing work is ruining families, you home wrecker.
Get her into Doom, then you both win.
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Max Dickings
Posts: 221
Joined: Thu Feb 28, 2013 12:27 am

Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

Post by Max Dickings »

Gardevoir wrote:Hey guys, remember me?
Remember you? We missed you! Awesome work as usual.
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Eagle
Posts: 23
Joined: Mon Dec 28, 2015 12:51 pm

Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

Post by Eagle »

Very beautiful. Good luck!
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hfc2x
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Joined: Mon Aug 17, 2009 11:37 am
Location: Chule

Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

Post by hfc2x »

Woah, this is awesome.
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Redead-ITA
Posts: 432
Joined: Sun Dec 20, 2015 8:06 am
Location: Italia

Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

Post by Redead-ITA »

if you do a remake of the secret levels wolfenstein and groose with the other enemies then i will be done for many days of the week

(also optionaly change the comander keen with annother game protagonist not duke tho its already on use)
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Gardevoir
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Joined: Tue May 28, 2013 6:49 am
Location: Poland, Warsaw

Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

Post by Gardevoir »

Uhh, I already had a different thing planned for the secret levels, not to mention I already replaced Keen with 'someone' else, but I think I know how to make those levels more interesting now...
Nevander
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Joined: Mon Jan 06, 2014 11:32 pm

Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

Post by Nevander »

I hope they are still Wolfenstein themed, since the levels so far are like "mega" versions of the originals.
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Gardevoir
Posts: 102
Joined: Tue May 28, 2013 6:49 am
Location: Poland, Warsaw

Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

Post by Gardevoir »

Eh, I thought everyone already knew but, I am planning on remaking two PSXDoom levels for map31 and 32. Anyone who'd check out the wad in slade would probably guess because the name tags are already there. But don't worry, I'll try to somehow place nazis there as well.

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