currently playing this, and using Mari FX Shader Suite and dark ambient music to give this a horror theme, and im enjoying it a lot so far. I understand there's no 21-30 maps so I loaded this along with the Hellscape wad.
https://ibb.co/MS4rz5K
https://ibb.co/3f8c35D
https://ibb.co/nCc7qTp
[WIP] The Ultimate Doom II : Doom II levels Reimagined
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [WIP] The Ultimate Doom II : Doom II levels Reimagined
Oh look at that, this mapset ain't ded yet.
Either way. Finally got an update to post. Map22 has been added to the mapset, Map01 received a major rehaul in terms of visuals to keep up with the rest of the mapset and many others have received minor improvements. There have been also more multiplayer exclusive monsters added for people who enjoy playing this set online and whatnot. Have fun folks and lemme know what you think of the new level. Map21 should be available hopefully soon too. I know it's not much but I've been just busy with life and trying to deal with depression. I still enjoy working on this project plenty and I've been trying to deliver some quality levels in the future. Hope it's going to be worth the wait!
[DOWNLOAD]
Either way. Finally got an update to post. Map22 has been added to the mapset, Map01 received a major rehaul in terms of visuals to keep up with the rest of the mapset and many others have received minor improvements. There have been also more multiplayer exclusive monsters added for people who enjoy playing this set online and whatnot. Have fun folks and lemme know what you think of the new level. Map21 should be available hopefully soon too. I know it's not much but I've been just busy with life and trying to deal with depression. I still enjoy working on this project plenty and I've been trying to deliver some quality levels in the future. Hope it's going to be worth the wait!
[DOWNLOAD]
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Re: [WIP] The Ultimate Doom II : Doom II levels Reimagined
Always good to see updates for this. They're always worth the wait. <3 I feel ya on dealing with depression. You're not alone and I hope you're able to make it through whenever it decides to rear its ugly head.
I'll play this as soon as I'm able and provide feedback (especially for map 22).
I'll play this as soon as I'm able and provide feedback (especially for map 22).
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Re: [WIP] The Ultimate Doom II : Doom II levels Reimagined
Have to report a minor Bad Mod mix and this one surprised me. This WAD does not work with Blackops.wad. The pistol crashes PRBoom, ZDoom 2.8, Crispy and also freeze the animation in LZDoom and GZDoom 471
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Re: [WIP] The Ultimate Doom II : Doom II levels Reimagined
Neat! I remember playing this a while back and enjoying it for the most part, even if I struggled with the difficulty at times. Hopefully, my Doom skills have improved since!
EDIT #1: Oh, shit! I did not know you made remakes of Playstation levels for the secret levels. That is so cool!
EDIT #2: Is the Commander Keen replacement supposed to be invincible?
EDIT #1: Oh, shit! I did not know you made remakes of Playstation levels for the secret levels. That is so cool!
EDIT #2: Is the Commander Keen replacement supposed to be invincible?
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Re: [WIP] The Ultimate Doom II : Doom II levels Reimagined
Shouldn't be though he does have a ton of hit points. Will probably have to tone him down by the time I actually put him into a level though!JohnnyTheWolf wrote:EDIT #2: Is the Commander Keen replacement supposed to be invincible?
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Re: [WIP] The Ultimate Doom II : Doom II levels Reimagined
Ah, okay! I was wondering why you would bother with designing a whole new enemy, only to hide it at the very end of vanilla MAP32 and make it impossibly hard to kill...
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Re: [WIP] The Ultimate Doom II : Doom II levels Reimagined
You should probably update the main post with the new link
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Re: [WIP] The Ultimate Doom II : Doom II levels Reimagined
I'm having a ton of fun with this. Just got to industrial zone. I will say that the TNT style, giant outdoor arenas with tons of hitscan gets very frustrating!