[WIP] The Ultimate Doom II : Doom II levels Reimagined

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DOOMERO-21
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Re: [WIP] The Ultimate Doom II - First Cluster Demo Released

Post by DOOMERO-21 »

i played some weeks ago, very nice.
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Gardevoir
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Re: [WIP] The Ultimate Doom II - First Cluster Demo Released

Post by Gardevoir »

I'M ALIVE... kinda. Geez, I gotta stop being so lazy and actually do more stuff!
Spoiler: Latest Screenies
Also, updated the wad file in the first post. It now includes MAP08 because some people are impatient and perhaps some small fixes I don't remember about anymore.
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Kizoky
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Re: [WIP] The Ultimate Doom II - First Cluster Demo Released

Post by Kizoky »

Very awesome
Level 30th (map30) will be bigger?
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Gardevoir
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Re: [WIP] The Ultimate Doom II - First Cluster Demo Released

Post by Gardevoir »

Everything will be bigger, don't worry about it ;)
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Max Dickings
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Re: [WIP] The Ultimate Doom II - First Cluster Demo Released

Post by Max Dickings »

This is fantastic! Now "Hell on Earth" actually feels like Earth. Please keep this up :thumb:
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Kizoky
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Re: [WIP] The Ultimate Doom II - First Cluster Demo Released

Post by Kizoky »

in MAP03, you can get the Red keycard easily without trying hard.

Image

You wait for the "big door" and stand on it, and then run to the Red keycard

Image

I'm such a bad guy now.
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Hellser
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Re: [WIP] The Ultimate Doom II - First Cluster Demo Released

Post by Hellser »

Great job on this. For a few moments, it felt like I was playing Doom all over again when I was a kid. I'd love to see a completed megawad out of this!
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Tormentor667
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Re: [WIP] The Ultimate Doom II - First Cluster Demo Released

Post by Tormentor667 »

Hellser wrote:Great job on this. For a few moments, it felt like I was playing Doom all over again when I was a kid. I'd love to see a completed megawad out of this!
Exactly my thoughts!
Skrell
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Re: [WIP] The Ultimate Doom II - First Cluster Demo Released

Post by Skrell »

Tormentor667 wrote:
Hellser wrote:Great job on this. For a few moments, it felt like I was playing Doom all over again when I was a kid. I'd love to see a completed megawad out of this!
Exactly my thoughts!
Same here!
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Henix_Aurorus
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Re: [WIP] The Ultimate Doom II - First Cluster Demo Released

Post by Henix_Aurorus »

This level pack is pretty damn cool already. The only problem I've "had" with it is, I didn't even recognize The Gantlet until more than halfway through; some of them are particularly hard to recognize, as they're changed so much from the originals. (NOTE: This is not necessarily a bad thing, hence the quotes; it's just something that I've very much noticed.)

You do a really good job remaking the original levels; I personally especially enjoy the big arena rooms in The Gantlet and Tricks n' Traps; they're really fun. Same goes for Dead Simple, particularly the section after the Cyberdemon where all hell breaks loose; pun entirely intended. Only complaint is it's hard to tell there's switches behind those spiderdemons.

*goes to play with added mods because why the hell not*
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-Ghost-
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Re: [WIP] The Ultimate Doom II - First Cluster Demo Released

Post by -Ghost- »

Thanks for making this, I love mapsets that go back into the original levels and make them feel more like actual locations and less abstract.
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Gardevoir
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Re: [WIP] The Ultimate Doom II - First Cluster Demo Released

Post by Gardevoir »

Thanks for all the positive feedback guys! I'm really glad you are enjoying all maps so far and tell me which ones need a little bit more 'balancing'. Whenever next version of the wad pops up, MAP02 will feature a lot more medkits (and few other pickups there and there on other maps, but still, bear in mind, I want this wad to be pretty hard :D ). For now, have a few new screenshots of MAP09!
Spoiler:
TBH, wish I could map faster, but unfortunately I'm a slow fag. ;_;
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PillowBlaster
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Re: [WIP] The Ultimate Doom II - First Cluster Demo Released

Post by PillowBlaster »

*Does his best to keep his pants in check*
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Hellser
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Re: [WIP] The Ultimate Doom II - First Cluster Demo Released

Post by Hellser »

PillowBlaster wrote:*Does his best to keep his pants in check*
That's very hard to do with this map pack. Lol.
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Guardsoul
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Re: [WIP] The Ultimate Doom II - First Cluster Demo Released

Post by Guardsoul »

Gardevoir wrote:Thanks for all the positive feedback guys! I'm really glad you are enjoying all maps so far and tell me which ones need a little bit more 'balancing'. Whenever next version of the wad pops up, MAP02 will feature a lot more medkits (and few other pickups there and there on other maps, but still, bear in mind, I want this wad to be pretty hard :D ). For now, have a few new screenshots of MAP09!
Spoiler:
TBH, wish I could map faster, but unfortunately I'm a slow fag. ;_;
Good to see more updates of this and you haven´t lost your techpillar obssesion! BTW, are you sure you don´t need some help with this?

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