[WIP] The Ultimate Doom II : Doom II levels Reimagined
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [WIP] The Ultimate Doom II
THIS IS THE BEST THING IN MY LIFE
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Re: [WIP] The Ultimate Doom II
1v1 meh qwikscopez only!!!!!11!1!!!oneone1!eleven!!Jimmy wrote:map14 is the bestest map in Doom 2 fite me irl ya buncha scrubs
I hate playing through MAP14, but I gotta admit that the map happens to be kinda beautiful in its own way. I'm only curious with what you'll do with it, Gard.
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Re: [WIP] The Ultimate Doom II
What is the difference between the current version 2.1 and the one I found here;
http://static.**LINK_DISABLED**.org/wads/ultdoom2-dv2.41.wad
(The latter is 5Mb larger and has another version number, but when loading MAP01 they seem to be the same?)
http://static.**LINK_DISABLED**.org/wads/ultdoom2-dv2.41.wad
(The latter is 5Mb larger and has another version number, but when loading MAP01 they seem to be the same?)
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Re: [WIP] The Ultimate Doom II
I'm just a lazy twat and forgot to update links. 2.41 is the latest version. It has bugfixes and whatnot added.
Anyway, thanks for the reminder. I'll update the main post asap.
In the meanwhile, some more map14 screenies. (added a little bit more shading to that one area)
Anyway, thanks for the reminder. I'll update the main post asap.
In the meanwhile, some more map14 screenies. (added a little bit more shading to that one area)
Spoiler:I hope you guys remember when Doomguy had to fight his way through that small train station on The Inmost Dens, right? Anyone?
Last edited by wildweasel on Sun May 01, 2016 1:50 pm, edited 1 time in total.
Reason: Images too large, use thumbnails instead. Please read the Rules, as there's a guide on how to do that.
Reason: Images too large, use thumbnails instead. Please read the Rules, as there's a guide on how to do that.
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Re: [WIP] The Ultimate Doom II
I remember that, I know it looked in graphical statement horibly, but this is some good project. Keep it up.
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Re: [WIP] The Ultimate Doom II
I´ll leave this here so you can start thinking about the incoming update
Spoiler:
Last edited by wildweasel on Sun May 01, 2016 1:49 pm, edited 1 time in total.
Reason: Image is too large, use a thumbnail. Spoilers DO NOT STOP IMAGES FROM LOADING.
Reason: Image is too large, use a thumbnail. Spoilers DO NOT STOP IMAGES FROM LOADING.
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Re: [WIP] The Ultimate Doom II
Looks very promising.
Love the train station.
Holding off on playing this until the full release comes out.
Love the train station.
Holding off on playing this until the full release comes out.
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Re: [WIP] The Ultimate Doom II
This is going to be the greatest vanilla faithful re-imagining megawad of Doom II ever.
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Re: [WIP] The Ultimate Doom II
WELCOME TO BRICKTROPOLIS
Features :
- Bricks
- More bricks
- Occasional rocks
- Guess what, bricks
- Water canals with brick borders
- Bricks is all you need
- Brick brick brickity brick
- Zombie neighbours
Features :
- Bricks
- More bricks
- Occasional rocks
- Guess what, bricks
- Water canals with brick borders
- Bricks is all you need
- Brick brick brickity brick
- Zombie neighbours
Spoiler: ww-friendly 320x200 screenshot HYPEOH RIGHT, Guardsoul made a map too. Tenements or smth...
Spoiler:¯\_(ツ)_/¯
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Re: [WIP] The Ultimate Doom II
I'm thinking that MAP 15 and 16 will be very big, so you're working on this. Gorgeous job, I like it.
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Re: [WIP] The Ultimate Doom II
The mapping style here reminds me of a mapping experience I've only dreamed of. Kind of a fusion between Doom II Reloaded and Hellbound. This is amazing! Keep it up!
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Re: [WIP] The Ultimate Doom II
That last screenshot gives off a Toxin Refinery feel. Loving it. Keep up the good work guys. I can't wait to play through the full thing.
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Re: [WIP] The Ultimate Doom II
I was about to say something like this. It feels like Doom 2 fully reimagined in Hellbound's style, and as someone that really liked Hellbound (although I'd recommend most players avoid Ultra-Violence, and save at least 2-3x per level at least), that's super cool.DoomKrakken wrote:The mapping style here reminds me of a mapping experience I've only dreamed of. Kind of a fusion between Doom II Reloaded and Hellbound. This is amazing! Keep it up!
More of this kind of thing please!
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Re: [WIP] The Ultimate Doom II
Been using Project Brutality with no janitor, infinite decals max blood with alt dhtp, High Quality resize set on brz 5x and tons of GLDef mods and I didn't notice one hic up in my performance. These maps are huge too lol. How did you accomplish this? I am in love.
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Re: [WIP] The Ultimate Doom II
Any news/progress ? Most awaited megawad.