[WIP] Wolfenstein Ultra (v4)

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armymen12002003
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Re: [WIP] Wolfenstein Ultra (Working name, Ex AceofWolves)

Post by armymen12002003 »

Ok cool
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TheLightBad96
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Re: [WIP] Wolfenstein Ultra (Working name, Ex AceofWolves)

Post by TheLightBad96 »

About the Wolfenstein Ultra Mod i do like most of the stuff but i do have a few problems/minor gripes.

Pros: # all the sprites look like their form the original game (even the new guns)
# all of the weapons are balanced in terms of damage and speed and the enemies do kick your ass if you are not careful
# Gives me another reason to play the entire wolfendoom collection (except astrostein )

Cons: # all of the weapons run off the same ammo pool
# all of the weapons use 1 ammo from the same ammo pool ( IE rocket launcher,MortarGun, Shotgun - making for unbalanced gameplay )

But i do find this mod very awesome and will enjoy with the appropriate Megawad. :D
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YukiHerz
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Re: [WIP] Wolfenstein Ultra (Working name, Ex AceofWolves)

Post by YukiHerz »

I tried to keep the sprites close to classic W3D, so i used them straight from the game's files, and with minor edits for the Mission Pack weapons.

I'll fix the Ammo problems in the next update, glad you're enjoying the mod!
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YukiHerz
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Re: [WIP] Wolfenstein Ultra (Working name, Ex AceofWolves)

Post by YukiHerz »

Added new version.
-Added Japanese Transfer (Uses Mission Pack Officer sprites for the moment) that uses the Nambu T4 Pistol, but drops the Type 100 SubMachinegun instead, replaces the WolfensteinSS class (Doom 2 secret maps).
--You can obtain the T4 by cheating anyways.
-Fixed Ammo, now Guards and Officers may drop Shotgun Shells, while the SS may drop Mortar grenades and the Gestapo drops Rocket Ammo.
-Added Quick Knife (Check your Button Configuration).
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armymen12002003
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Re: [WIP] Wolfenstein Ultra (Working name, Ex AceofWolves)

Post by armymen12002003 »

Nice job gonna try this when i get home
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stroggkiller
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Re: [WIP] Wolfenstein Ultra (Working name, Ex AceofWolves)

Post by stroggkiller »

Can you change the japanese officer sprites?
If dont have another sprites i some sprites if want to use it
https://www.dropbox.com/s/4rjavln5w0155 ... r.zip?dl=0
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TheLightBad96
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Re: [WIP] Wolfenstein Ultra (Working name, Ex AceofWolves)

Post by TheLightBad96 »

Are there going to be more enemies/weapons for this mod? and if so do you also take suggestions/ideas for more enemies/weapons?
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YukiHerz
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Re: [WIP] Wolfenstein Ultra (Working name, Ex AceofWolves)

Post by YukiHerz »

Please feel free to suggest, if i go on by just my ideas every enemy will be a nazi wielding an automated weapon, and every weapon's gonna be another machinegun :P.
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Re: [WIP] Wolfenstein Ultra (v4)

Post by YukiHerz »

Shameless Double Post.

1.4 Update:
-Changed the name of the T4 Pistol to TT Pistol.
-Added Arisaka Type 38 rifle.
-Changed Japanese Officer sprites to Green Recolor, still drops the Type 100 as i have not sprited a T4.
-Added Japanese Soldier with rifle by Jazzmaster9, drops a Type 38 on death.
--Now a randomspawner replaces the WolfensteinSS with either a Japanese Officer or Soldier.
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stroggkiller
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Re: [WIP] Wolfenstein Ultra (v4)

Post by stroggkiller »

Can you add elite soldats?
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YukesVonFaust
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Re: [WIP] Wolfenstein Ultra (v4)

Post by YukesVonFaust »

Liking the update so far.
perhaps Dual P-38s?
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YukiHerz
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Re: [WIP] Wolfenstein Ultra (v4)

Post by YukiHerz »

Only the colt will be dual, and i don't think more pistols or rapid fire weapons would be sane for the sake of keyboard slots :p.
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YukesVonFaust
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Re: [WIP] Wolfenstein Ultra (v4)

Post by YukesVonFaust »

HazeBandicoot wrote:Only the colt will be dual, and i don't think more pistols or rapid fire weapons would be sane for the sake of keyboard slots :p.
Maybe Synthfire for the Colt?
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TheLightBad96
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Re: [WIP] Wolfenstein Ultra (Working name, Ex AceofWolves)

Post by TheLightBad96 »

HazeBandicoot wrote:Please feel free to suggest, if i go on by just my ideas every enemy will be a nazi wielding an automated weapon, and every weapon's gonna be another machinegun :P.
Sorry for the extremely late reply but yeah i do have some awesome ideas for this mod which covers every aspect

Weapon Ideas
Spoiler:
Enemy ideas
Spoiler:
Other ideas
Spoiler:
thats is all the ideas i have for now, Hope you like them :)
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YukiHerz
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Re: [WIP] Wolfenstein Ultra (v4)

Post by YukiHerz »

Very good ideas, i'll see which ones i can implement, i hope most of them.

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