[WIP] Wolfenstein Ultra (v4)

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GABANATSU
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Re: [WIP] Ace of Wolves

Post by GABANATSU »

Yesssssssssssss thaaannnnnnnkkkkk yooooooouuuuuuu, i have been waiting for a mod that uses rott weapons, :geek: say are you going to put the god hand in this
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YukiHerz
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Re: [WIP] Ace of Wolves

Post by YukiHerz »

I wasn't expecting to have a reply in this, :p

This wasn't exactly a ROTT mod, but i'll see what i can do about the god hands, also, making the hud bigger now.
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YukiHerz
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Re: [WIP] Ace of Wolves

Post by YukiHerz »

Updated main post, now with Nazis, Uniforms and all that stuff.
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armymen12002003
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Re: [WIP] Ace of Wolves 2.0 [Now with Nazis]

Post by armymen12002003 »

Nice job so far I was playing this with operation arctic wolf now with the new enemies it look better. what other enemies are you gonna be replacing?
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YukiHerz
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Re: [WIP] Ace of Wolves 2.0 [Now with Nazis]

Post by YukiHerz »

I'm hoping to have replacers for every doom 2 enemy, these enemies were actually coded for another mod of mine (which used Ace of Wolves as a base), so if you encounter any issue please let me know.
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YukiHerz
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Re: [WIP] Ace of Wolves 2.0 [Now with Nazis]

Post by YukiHerz »

New version is up, replaced the P38 with JoeyTD's luger, sound replacement comes later.

Also uploaded the "Spinoff", to see if people like the pick ups from it or not.
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YukiHerz
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Re: [WIP] Ace of Wolves 2.0 [Now with Nazis]

Post by YukiHerz »

New version's up, some new enemies:

Brown Dog and Doberman (done for now).
Nazi Ghoul (OP Outpost Fuzzy Nazi, replaces the vanilla WolfSS)
Nazi Ghost (Does nothing really, summon with classname "NaziSpectre")
Bat (Searching for sounds, classname "Gunbat")
Trans(Needs adjustements, classname "Trans")
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YukiHerz
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Re: [WIP] Wolfenstein Ultra (Working name, Ex AceofWolves)

Post by YukiHerz »

Updated post with what spawned out of an updated version of Ace of Wolves, original Ace of Wolves' post kept in a spoiler.
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armymen12002003
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Re: [WIP] Wolfenstein Ultra (Working name, Ex AceofWolves)

Post by armymen12002003 »

Glad to see that you are back to working on this as a matter of faact i was just gonna pm you and ask if i could use the weapons from the old version. lol
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YukiHerz
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Re: [WIP] Wolfenstein Ultra (Working name, Ex AceofWolves)

Post by YukiHerz »

Yeah, anyone can use the edits i made, remember to also credit the makers of Rise of the Triad if that's the case.
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stroggkiller
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Re: [WIP] Wolfenstein Ultra (Working name, Ex AceofWolves)

Post by stroggkiller »

You will add a rocket launcher?
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YukiHerz
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Re: [WIP] Wolfenstein Ultra (Working name, Ex AceofWolves)

Post by YukiHerz »

In time, i'm planning to add the Rocket Launcher, Hand Grenades, Grenade Launcher, Flamethrower and maybe even a Shotgun.
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Re: [WIP] Wolfenstein Ultra (Working name, Ex AceofWolves)

Post by YukiHerz »

Updated post.
Added version 1.2:
-Added Shotgun, Grenade Launcher and Rocket Launcher.
-Added a Gestapo officer (Using Mission Pack SS Sprites for now), replaces the Chaingun Guy and drops the StG44 on death.
-Added new sprites for pick ups and player by BigDaveHadSomeToo, and also thanks to Ozymandias for uploading a file with all the sprites ready to drop in Slade!.
NOTE: For the moment all weapons use the same ammo, i will fix this in the next update.

What's next:
-Add the Flamethrower, make/find better sprites for the Shotgun, Grenade Launcher and Rocket Launcher, Balance things and adding more varied enemies.

Again, it should still work with NightFright's updated Laz Rojas Wolfendoom.
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armymen12002003
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Re: [WIP] Wolfenstein Ultra (Working name, Ex AceofWolves)

Post by armymen12002003 »

Good im gonna have to check this will you be making boss spawners for laz's wolfendoom?
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YukiHerz
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Re: [WIP] Wolfenstein Ultra (Working name, Ex AceofWolves)

Post by YukiHerz »

When i get to it, probably soon.

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