[ON HOLD] Bumi: Real-Time Day/Night & Weather

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DavidPH
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Re: Bumi: Real-Time Day/Night & Weather [beta0.9 source rele

Post by DavidPH »

The workaround is to manually create the acs directory under src. My previous post was directed at Nash.
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Nash
 
 
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Re: Bumi: Real-Time Day/Night & Weather [beta0.9 source rele

Post by Nash »

I will fix this when I have free time. I am committed to another project right now. Thanks for the heads up, Dave!

TEMPORARY SOLUTION: just make a folder inside /src/ called "acs".
Reinchard2
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Re: Bumi: Real-Time Day/Night & Weather [beta0.9 source rele

Post by Reinchard2 »

Ok. Thanks for your help and time Nash!
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Nash
 
 
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Re: Bumi: Real-Time Day/Night & Weather [beta0.9 source rele

Post by Nash »

Compile error should be fixed (for now). Please redownload or pull the latest changes into your local copy.

Note to self:

- make it actually detect if acs directory exists or not
- possibly use a make directory command to make it if it's not there
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The Zombie Killer
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Re: Bumi: Real-Time Day/Night & Weather [beta0.9 source rele

Post by The Zombie Killer »

Code: Select all

if not exist src\acs mkdir src\acs
done (if src\acs is the proper path, anyway)
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Nash
 
 
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Re: Bumi: Real-Time Day/Night & Weather [beta0.9 source rele

Post by Nash »

Thanks, you saved me some Googling. :D
StayPlay40K
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Re: Bumi: Real-Time Day/Night & Weather [beta0.9 source rele

Post by StayPlay40K »

Thanks Nash now it's working :)
Reinchard2
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Re: Bumi: Real-Time Day/Night & Weather [beta0.9 source rele

Post by Reinchard2 »

I download new version, add my map to bumi\src\maps, then run compile.bat and make_pk3.bat but I can't find any new created pk3, so what's wrong? Anticipating the question - I have installed 7-zip.
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Nash
 
 
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Re: Bumi: Real-Time Day/Night & Weather [beta0.9 source rele

Post by Nash »

Edit make_pk3.bat, add a new line at the very bottom:

Code: Select all

7z a -r -x!*.acs -x!*.dbs -x!*.exe -x!*.bat -x!*.bak -x!*.backup* -x!*.workspace -ssw -tzip ..\%pk3name%.pk3 "*"
pause
Just add the "pause" part. Run the make_pk3 and tell me what it says.
Reinchard2
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Re: Bumi: Real-Time Day/Night & Weather [beta0.9 source rele

Post by Reinchard2 »

Done rebuilding exterior textures list.
ACS compiled successfully.
Name '7z' is unrecognizable as external/internal command bla bla bla like previous. I google that problem yesterday, trying to do something with environment variables but still have this sam issue.
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Nash
 
 
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Re: Bumi: Real-Time Day/Night & Weather [beta0.9 source rele

Post by Nash »

Image

If after adding 7z to your Windows Path variable and it still doesn't work, restart your computer.
Reinchard2
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Re: Bumi: Real-Time Day/Night & Weather [beta0.9 source rele

Post by Reinchard2 »

I add path to my 7zip folder and its work.

EDIT:
Oh I see your post now - I did exactly the same thing in the meantime :) Thanks for help!
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Nash
 
 
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Re: Bumi: Real-Time Day/Night & Weather [beta0.9 source rele

Post by Nash »

Wonderful! I'm so sorry for all this trouble you're going through trying to set this up. This is the first time I'm releasing a huge, complicated system to the public... normally the workflow works for my internal demands, and since I have no previous experience in releasing dev kits like this, I don't really know what to expect as far as user experience goes. Thanks for taking the time to report all these issues, this is all a valuable learning experience to me: :D
Reinchard2
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Re: Bumi: Real-Time Day/Night & Weather [beta0.9 source rele

Post by Reinchard2 »

Are you kidding me? That's one of the best mods for ZDoom I've ever see! So i Have new toy to play with it for long time now :) I do some quick test and I noticed some strange things (but keep in mind that my map is strange itself so maybe is my fault). For exemple I have verry strong fog in sectors with 3d floors:
Image
And another issue is that my sectors will not fade when is night - is that correct?

Anyway - it's beautiful.
Image
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Nash
 
 
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Re: Bumi: Real-Time Day/Night & Weather [beta0.9 source rele

Post by Nash »

Fog is currently forced and overwritten for any Bumi-enabled sector (the ones you have tagged between 1 - 1000 and marked with user_EnvSector), and so are their colours. This is a limitation of the design of this entire system.

It looks like in the screenshot that you have not added the user_EnvSector keyword into your sectors, and/or it has no tag (must be between 1 to 1000, if a sector has no tags, it won't work), judging from the second screenshot.

Image

(Making your sectors Bumi-enabled will also partially address the heavy fog problem in the first screenshot)

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