[Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.9 desu~
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
-
- Posts: 2020
- Joined: Thu Dec 26, 2013 3:26 pm
Re: [WIP][Beta][Cool] \m/ -~={ DEMONSTEELE }=~- \m/ - 0.72 N
Term-san, replace the Read This! graphic for TUD.
-
- Posts: 89
- Joined: Wed Apr 15, 2009 11:45 pm
Re: [WIP][Beta][Cool] \m/ -~={ DEMONSTEELE }=~- \m/ - 0.72 N
From my experience I've never really ran low on any ammo type even if I'm actively shooting a lot.
Even on Slaughtermaps, which I feel that the sword and Iron Maiden mode really shine on much more than the guns.
On smaller mapsets I have even more bullets, shells and grenades.
I think all the guns are pretty powerful too, it's just that the sword really cleans house thanks to the ranking meter.
That big beam attack looks kind of cool, not sure if I would use it so much though. It would have to offer quite a lot compared to just doing the normal specials.
I hope you don't nerf the Spidermastermind replacement, it's my favorite enemy by far.
Even on Slaughtermaps, which I feel that the sword and Iron Maiden mode really shine on much more than the guns.
On smaller mapsets I have even more bullets, shells and grenades.
I think all the guns are pretty powerful too, it's just that the sword really cleans house thanks to the ranking meter.
That big beam attack looks kind of cool, not sure if I would use it so much though. It would have to offer quite a lot compared to just doing the normal specials.
I hope you don't nerf the Spidermastermind replacement, it's my favorite enemy by far.
-
- Posts: 966
- Joined: Sun Jan 13, 2013 6:48 pm
- Location: Hell
Re: [WIP][Beta][Cool] \m/ -~={ DEMONSTEELE }=~- \m/ - 0.72 N
lol how i feel playing this on medium size maps
Spoiler:with more enemies
Spoiler:and with extra enemies
Spoiler:so yeah i think will be a good idea lower the constant agression from enemies
-
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: [WIP][Beta][Cool] \m/ -~={ DEMONSTEELE }=~- \m/ - 0.72 N
if you want something challenging, play this mod with shiver's converted ww_nazis, i dare ya.
-
- Posts: 1927
- Joined: Thu Jun 12, 2014 3:16 pm
- Location: Anywhere.
Re: [WIP][Beta][Cool] \m/ -~={ DEMONSTEELE }=~- \m/ - 0.72 N
Wow, that is some difficult stuff there, Shivers. I tried playing this on the hell gate map pack. It's too much to handle.
-
- Posts: 1631
- Joined: Mon Jul 05, 2010 2:04 pm
- Location: British Columbia
Re: [WIP][Beta][Cool] \m/ -~={ DEMONSTEELE }=~- \m/ - 0.72 N
Oh man, I should have tried this sooner.
This is easily one of the best mods I've ever played. It's almost too much fun to tear my way through hordes of enemies and then end up lost because I wasn't paying attention to where I was going.
This is easily one of the best mods I've ever played. It's almost too much fun to tear my way through hordes of enemies and then end up lost because I wasn't paying attention to where I was going.
-
- Posts: 1625
- Joined: Mon Nov 09, 2009 3:08 pm
Re: [WIP][Beta][Cool] \m/ -~={ DEMONSTEELE }=~- \m/ - 0.72 N
Got it. Fixed, thank you!Princess Viscra Maelstrom wrote:everything from soda cans to apples i was able to eat while having full OL Tokens. this was on the second difficulty level, which you have 8 Life Tokens in.
undead003 wrote:Term-san, replace the Read This! graphic for TUD.
Done, thank you.
Thank you very much! Glad you enjoyed it.ChronoSeth wrote:Oh man, I should have tried this sooner.
This is easily one of the best mods I've ever played. It's almost too much fun to tear my way through hordes of enemies and then end up lost because I wasn't paying attention to where I was going.
Oh, by the way, here's something coming next build.
For those with rigs that aren't quite packing on muscle, or who want to play online without worries of other people spamming particles.
-
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: [WIP][Beta][Cool] \m/ -~={ DEMONSTEELE }=~- \m/ - 0.72 N
flawless scripted toaster-powered effect setting, there. gotta love it what you did, there.
-
- Posts: 6200
- Joined: Thu Dec 04, 2008 1:14 am
- Location: plergleland
Re: [WIP][Beta][Cool] \m/ -~={ DEMONSTEELE }=~- \m/ - 0.72 N
not sure if this is this mod's fault or not, but i got this crash when playin Demonsteele with Sunder. i saved my game on map 3, and loading the save immediately crashed the game.
this is probably best posted in the bug report section, but i thought it was worth mentioning here.
this is probably best posted in the bug report section, but i thought it was worth mentioning here.
You do not have the required permissions to view the files attached to this post.
-
-
- Posts: 2020
- Joined: Thu Dec 26, 2013 3:26 pm
Re: [WIP][Beta][Cool] \m/ -~={ DEMONSTEELE }=~- \m/ - 0.72 N
Why isn't Exodus in?
-
- Posts: 6200
- Joined: Thu Dec 04, 2008 1:14 am
- Location: plergleland
Re: [WIP][Beta][Cool] \m/ -~={ DEMONSTEELE }=~- \m/ - 0.72 N
i had some thoughts about things that could perhaps be made into the project:
running out of power in the middle of a fight can be a good way to get yourself killed because you don't have the resources to fight back at them. how about making your power bar regenerate slowly so that it's at least 2 notches full? that way, you could dodge enough enemy fire to swing a sword move against them.
ZDoom levels with water in them makes you extremely vulnerable to anything, especially if there are enemies in the water. how about having some moves you can perform underwater to even the odds a little?
running out of power in the middle of a fight can be a good way to get yourself killed because you don't have the resources to fight back at them. how about making your power bar regenerate slowly so that it's at least 2 notches full? that way, you could dodge enough enemy fire to swing a sword move against them.
ZDoom levels with water in them makes you extremely vulnerable to anything, especially if there are enemies in the water. how about having some moves you can perform underwater to even the odds a little?
-
- Posts: 658
- Joined: Mon Nov 09, 2009 6:17 pm
Re: [WIP][Beta][Cool] \m/ -~={ DEMONSTEELE }=~- \m/ - 0.72 N
lolViscra Maelstrom wrote:not sure if this is this mod's fault or not, but i got this crash when playin Demonsteele with Sunder. i saved my game on map 3, and loading the save immediately crashed the game.
this is probably best posted in the bug report section, but i thought it was worth mentioning here.
I literally opened this thread to say, I warped straight to map 3, went up to the group of hell knights at the start, and did a right strafe super move on them. Game instantly crashed. Then I see your post on this exact map, hah.
-
- Posts: 290
- Joined: Sun May 12, 2013 10:58 pm
Re: [WIP][Beta][Cool] \m/ -~={ DEMONSTEELE }=~- \m/ - 0.72 N
^ I think that may be due to your GZDoom, because I was getting the same problem in the same area awhile ago
Something on the bottom right of the cyberdemons platform is making it go bonkers. I have not recieved this error in the October 14th git build, oddly enough I went back to that same area and I really didn't see anything out of the ordinary.
If you can't run the newer gzdooms, I think GZdooms under september 12th might actually run it.
Something on the bottom right of the cyberdemons platform is making it go bonkers. I have not recieved this error in the October 14th git build, oddly enough I went back to that same area and I really didn't see anything out of the ordinary.
If you can't run the newer gzdooms, I think GZdooms under september 12th might actually run it.
-
- Posts: 658
- Joined: Mon Nov 09, 2009 6:17 pm
Re: [WIP][Beta][Cool] \m/ -~={ DEMONSTEELE }=~- \m/ - 0.72 N
ah, I'm just lazy about keeping up to date, I'll try updating and see what happens.Toberone wrote:^ I think that may be due to your GZDoom, because I was getting the same problem in the same area awhile ago
Something on the bottom right of the cyberdemons platform is making it go bonkers. I have not recieved this error in the October 14th git build, oddly enough I went back to that same area and I really didn't see anything out of the ordinary.
If you can't run the newer gzdooms, I think GZdooms under september 12th might actually run it.
-
- Posts: 6200
- Joined: Thu Dec 04, 2008 1:14 am
- Location: plergleland
Re: [WIP][Beta][Cool] \m/ -~={ DEMONSTEELE }=~- \m/ - 0.72 N
also, i wanted to ask... what does Blind Guardians do? are they extra lives or something?