Kzer-Za wrote:It's a very impressive mod! I do have some gripes, but on the whole I liked it very much.
Concerning the gripes, one minor thing I didn't like is that the Gunners were made hitscanners. A bigger problem is that the beginning of the game is much more difficult than the mid- and end-game. That's an issue in many of community-created maps, where it is not factored in that in the mid to end game you gather some weapons, ammo, and armor, so even with the tougher enemies you can deal more easily, while in the beginning you are essentially naked. Gene-tech is an example of that: the final battle I managed to beat on the first attempt (though a couple times I was rather near death) on the normal mode. But in the beginning, on the same normal mode, I had to savescum constantly.
One more thing is that keys could be made more noticeable. Or maybe not the keys themselves but the spots they are in. Or maybe that's just me, but the orange key I missed completely and was looking for it for nearly half an hour. During that time I several times visited the big white room it is in, but just couldn't see it! In the end it wasn't a complete waste of time, since in the course of this search I found two secrets that I otherwise would have missed, but it still was very frustrating.
But visually this mod is absolutely fantastic!
And I really like the changes to Quake 2 weapons that were made here. I just recently played Quake 2 for the first time and was totally unimpressed by its gameplay (Gene-Tech plays much better). One of the reasons is that shooting the guns in Quake 2 felt somehow very unsatisfying. I had the feeling that every gun's downsides outweigh its upsides. In Gene-Tech shooting the same weapons leaves a very different impression. In case of, e.g. machinegun the change is obvious: it climbs up during bursts much less and so is much more useful. But in case of the super shotgun I can't even say what exactly feels better about it, but it does! It has about the same fire rate and damage, still kills a Gunner in 2 point-blank shots, but somehow it gives the vibe that it packs a much greater punch than in Quake 2.
A very impressive job!
You replied to a 2 year old thread
but if you liked genetech as I did, then you will love after dawn... it is based on genetech with enjays permission
but instead of a single level, it will have 32 levels... check out the dev thread... I have several level geometries completed ... but it will be a while before anything will be made available for download
I will take note of your gripes with enjays mod and try to avoid them in after dawn... I too am no fan of hitscan enemies
however... progress is slow since I am project leader on the GZDoom-1 and GZFreedoom projects... and I have atleast 2 personal projects I am working on as well... but well... there is no rush
I already have several spinoff projects that are waiting (GZHero Quest, GZSpace Crusade, GZStar Trek, GZFallout and more )
current active personal projects... md3 3D model beastiary, after dawn, GZSpace Crusade (to practice my skills and make sure after dawn will become truly epic)