High resolution sprites and textures

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
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PRIMEVAL
Posts: 167
Joined: Fri Jan 13, 2012 12:58 pm
Location: Cleveland

Re: High resolution sprites

Post by PRIMEVAL »

Disc Primitive wrote:+1 for Tourette Guy, who made my two last years in high school bearable.
Too bad he died :(
As far as I can tell, that's just a rumor. Think a new episode of him just came up around Christmas of last year.
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Disc Primitive
Posts: 156
Joined: Thu Apr 30, 2015 10:52 am
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Re: High resolution sprites

Post by Disc Primitive »

Got a link or something? Also, we shouldn't derail this thread with off topics...
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Crudux Cruo
Posts: 1165
Joined: Mon Apr 10, 2006 8:43 pm
Location: California

Re: High resolution sprites

Post by Crudux Cruo »

Make the brows a bit thinner, eyes a bit bitter, neck a little more defined, and you have a winner sir.

p.s

he's still alive.
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Marnetmar
Posts: 304
Joined: Tue Aug 23, 2011 3:23 pm

Re: High resolution sprites

Post by Marnetmar »

He needs a neck.
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phantombeta
Posts: 2119
Joined: Thu May 02, 2013 1:27 am
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: Brazil

Re: High resolution sprites

Post by phantombeta »

I don't really like that HUD face... Looks pretty... Ugly...
Especially(sp?) the eyes and mouth in the last one of the top row. (first image in the OP...)
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Disc Primitive
Posts: 156
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Re: High resolution sprites

Post by Disc Primitive »

You spelled it right alright :)
Reinchard2
Posts: 310
Joined: Fri Sep 21, 2007 1:08 am
Location: Poland - Bytom

Re: High resolution sprites

Post by Reinchard2 »

Here's 8 new rock-themed textures (there's one Wolfenstein in that pack). Few of them have some variations in Doom, but I made this variations later. I plan to redo all rock/stone textures including Wolfenstein textures too.

Link to pack: https://www.dropbox.com/s/ghkpbog92b99f ... k.zip?dl=0
Reinchard2
Posts: 310
Joined: Fri Sep 21, 2007 1:08 am
Location: Poland - Bytom

Re: High resolution sprites

Post by Reinchard2 »

Here's new tanrock5:
Image

Ingame low res and high res comparison:

Image
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Captain J
 
 
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Re: High resolution sprites

Post by Captain J »

looking darn good so far!
Reinchard2
Posts: 310
Joined: Fri Sep 21, 2007 1:08 am
Location: Poland - Bytom

Re: High resolution sprites

Post by Reinchard2 »

And bigdoor6:


Image


Image
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Captain J
 
 
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Re: High resolution sprites

Post by Captain J »

btw, you might post them with large thumbnail or something because those kind of large 'n biggie screenies are unwelcome to scroll or browse.
Flynn Taggart
Posts: 207
Joined: Mon Feb 11, 2008 6:59 pm

Re: High resolution sprites

Post by Flynn Taggart »

Oh wow, Nice job with those textures! I almost thought you've abandoned working on those but its great to see them again. :mrgreen:
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Onar4241
Posts: 296
Joined: Sun Aug 03, 2014 9:41 am
Location: New York

Re: High resolution sprites

Post by Onar4241 »

Fucking nice! I would prefer working on the models though (We already have HD textures, but not sprites)...
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demo_the_man
Posts: 748
Joined: Tue May 28, 2013 7:34 am
Location: Workin

Re: High resolution sprites

Post by demo_the_man »

These are great
Reinchard2
Posts: 310
Joined: Fri Sep 21, 2007 1:08 am
Location: Poland - Bytom

Re: High resolution sprites

Post by Reinchard2 »

New version of Bigdoor6:
Image

and Panel5:
Image

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