X-Gun (From Gantz's manga)

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Doomguy5th
Posts: 397
Joined: Mon Dec 23, 2013 12:49 pm
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Re: X-Gun (From Gantz's manga)

Post by Doomguy5th »

Okay, I downloaded it, and I tried it out. I also fixed the hell out of this thing to make it work for Brutal Doom, since there are actors in the "EXPLOSIVES" Lump. And in those actors, there are particles that are defined in Brutal Doom, and they are used for their Spawn/Death States. And now my Feedback:

-Works well. Genius. I have never hear or have read Gantz's Manga, but I love this idea. It seems to me as if it's an invisible rocket (Hey, idk). But I love that idea. It's Good.
-Now, with Brutal Doom, I can't kick at all, or flip off anything. There are no states for flipping off, and there are no states for kicking. I think I can fix that.

Now, overall, it's a good weapon, and funny to use, since it seems like an invisible rocket to me.
The sprites are pretty good too.

EDIT:
Idea:
For those who don't know what i'm talking about, Gantz manga characters have these "X-Guns," which after being fired has a little delay and make the target explode into pieces.
I see... Well that's interesting!
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Mostachole
Posts: 10
Joined: Tue Aug 26, 2014 4:44 pm

Re: X-Gun (From Gantz's manga)

Post by Mostachole »

DoomCraft wrote:-Works well. Genius. I have never hear or have read Gantz's Manga, but I love this idea. It seems to me as if it's an invisible rocket (Hey, idk). But I love that idea. It's Good.
I don't know if it is another way than the slow rocket. I thought about poison damage (I don't know if it can be applied to monsters or if it just affect players) with an +EXTREMEDEATH flag so the target gibs everytime but it has it's problems too:
The low-health monsters (i.e Imp) would die at a different speed than the medium or high-health monsters (i.e Mancubus). Do you have any idea regarding the delay effect?
DoomCraft wrote: -Now, with Brutal Doom, I can't kick at all, or flip off anything. There are no states for flipping off, and there are no states for kicking. I think I can fix that.
I know, I erased all that so it couldn't generate problems. Since it didn't work the way I did it, I just deleted those states :P It would be super cool if you could figure it out.
Sorry if I sound demanding. I'm just excited :lol:

Thanks for the feedback, I highly appreciate it.
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Mostachole
Posts: 10
Joined: Tue Aug 26, 2014 4:44 pm

Re: X-Gun (From Gantz's manga)

Post by Mostachole »

Mostachole wrote: I don't know if it is another way than the slow rocket. I thought about poison damage (I don't know if it can be applied to monsters or if it just affect players) with an +EXTREMEDEATH flag so the target gibs everytime but it has it's problems too:
The low-health monsters (i.e Imp) would die at a different speed than the medium or high-health monsters (i.e Mancubus). Do you have any idea regarding the delay effect?


Quoting myself, such an egomaniac.

I managed to use poison damage to recreate the delay effect I wanted without having to use a slow (too much) missile, allowing to aim normally, since the "projecile" is at a normal speed now. So far, it's "delaying" the damage with poison, and making the "explosion" by using gibs. If you think it's OP let me know. :lol:

I.e: It will take several shot to kill a Baron of Hell (1000 HP, Brutal Doom stats) cause the gun's poison only triggers once with a Damage = 215 (I came up with that number to guarantee gibs in all monsters) after a short delay.

Edited first post attachment, hope you like it. :P

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