I recently played around with translucent puddles, and it did look rather nice. I'll try to darken / desaturate / translucify the textures in the next release.
EDIT: Bugfix / Minor Update! I've added the appropriate MENUDEF fixes for Smooth Doom compatibility and made red blood darker and less saturated. I've also made blood slightly translucent.
EDIT 2: I'm not so sure about this blood translucency business. Real blood is quite opaque... I'll see if I can revise the textures to make the spatterings messier. Perhaps that will relieve it of its pasted-on appearance without sacrificing too much realism.
EDIT 3: I really wish 3D model skins in GZDoom supported opacity. As it is, I'm left with choosing between the sticker-like full opaque blood, or the strangely watery translucent blood. Neither one is ideal, but it feels strange to me to have blood that I can see through so clearly. Blood is quite opaque; I'll try adding lots of little scattery bits to the artwork or something. It may take some time, but I want this to look good.