Droplets - Updated 11/10/2018!

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Josh771
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Re: Droplets - A Blood Modification (release 2)

Post by Josh771 »

Well, I'm not going to bother with the barons/knights/cacodemons just yet. I have, however, uploaded a few additions such as sound effects. Hopefully they won't feel out of place or exaggerated.
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Gifty
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Re: Droplets - A Blood Modification (release 2)

Post by Gifty »

I like, I like!
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Josh771
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Re: Droplets - A Blood Modification (release 2)

Post by Josh771 »

Gifty wrote:I like, I like!
Heh, thanks! :D You're not getting any ideas about Smooth Doom using this, are you? ;) Also, I really need to tone down the shininess of the droplets.

I'd like some opinions: should I change the individual droplet to a directional spray of some kind? Try to make it look more 3D? It would take a lot more artwork, obviously, but I've been thinking about getting a sort of gently arced streaming mess of blood to replace the droplets with.

EDIT: Release 2b is up. Made blood less shiny.
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Popsoap
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Re: Droplets - A Blood Modification

Post by Popsoap »

Nash wrote:I've never done any translating in ZDoom before (a miracle how I've managed to avoid the feature after all this time heh) but I don't think you can translate true colour PNGs. Only paletted images can be translated. Someone correct me if I'm wrong.
You can translate them. It applies a palette to the image first, then it translates it.
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Josh771
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Re: Droplets - A Blood Modification (release 3)

Post by Josh771 »

Release 3 is up! I've added 3D blood stains to replace the floor blood sprites, and I must say that it looks absolutely wonderful. :D Have fun!

EDIT: If anyone could suggest a way for me to get the blood puddles to disappear on liquid terrain, that would be fantastic. I added +FLOORCLIP in the hopes that it would eliminate the issue, but the behavior is the same: I have blood puddles "floating" on top of the water (in games like Heretic where the water is actually "deep").

Also, the crossbow in Heretic seems to produce a different kind of blood, one which I haven't accounted for. I'd like to learn what's going on there so I can replace it with my blood particles.
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hitmanx
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Re: Droplets - A Blood Modification (release 3)

Post by hitmanx »

Is there any way to tie in some kind of enhanced version of this for gibbing. Like spawn 10 instances or something, I know you just started working on it and all but when you gib something there is no blood. But by god this is some good bloodspray. I was just looking for an alternate to ketchup, ketchup looks too mspaint for me
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Dancso
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Re: Droplets - A Blood Modification (release 3)

Post by Dancso »

I really like this so far. I'd support the argument about the splats being too vertical though, it didn't feel realistic splurging so far upwards.
On a sidenote my PC once again proves its incompetence as I test the map20 boss infight :D
Some of the droplets actually remained animated on the ground for some reason, without spawning a floor decal.
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Josh771
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Re: Droplets - A Blood Modification (release 3)

Post by Josh771 »

hitmanx wrote:Is there any way to tie in some kind of enhanced version of this for gibbing. Like spawn 10 instances or something, I know you just started working on it and all but when you gib something there is no blood. But by god this is some good bloodspray. I was just looking for an alternate to ketchup, ketchup looks too mspaint for me
I'm considering adding that; all I'd really have to do is redefine all the classic Doom monsters so that their XDeath states spew blood all over the place. It would make my blood incompatible with anything else that changes the classic Doom monster states, but it might be worth it.
Dancso wrote:I really like this so far. I'd support the argument about the splats being too vertical though, it didn't feel realistic splurging so far upwards.
On a sidenote my PC once again proves its incompetence as I test the map20 boss infight :D
Some of the droplets actually remained animated on the ground for some reason, without spawning a floor decal.
Alright, I'll make the droplets less inclined to move vertically. Also, that's really strange; I haven't seen any droplets just spinning on the floor like that.
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Josh771
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Re: Droplets - A Blood Modification (release 4)

Post by Josh771 »

Release 4 is uploaded. In this version, blood droplets fly out more than up, and I've also added extra blood spray to gibbed monsters in Doom, Heretic, and Hexen. :)
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SigFloyd
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Re: Droplets - A Blood Modification (release 4)

Post by SigFloyd »

I like it. It's got a reasonable amount of splatter compared to the blood of some other mods. Maybe you could have the droplets fly out at more varying speeds and angles? As far as I've seen, they all seem to come out at the same velocity and it gives a bit of a fire sprinkler effect when attacking with rapid weapons. Perhaps the droplets could also vary in size/shape a bit, with the slightly larger ones traveling through the air more slowly.
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Average
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Re: Droplets - A Blood Modification (release 3)

Post by Average »

SidDoyle wrote:...If anyone could suggest a way for me to get the blood puddles to disappear on liquid terrain, that would be fantastic. I added +FLOORCLIP in the hopes that it would eliminate the issue, but the behavior is the same: I have blood puddles "floating" on top of the water (in games like Heretic where the water is actually "deep")...
I wish you the best of luck with this. It's always driven me crazy when blood from every mod I've played just sits on top of the water. Even if it sat there for a few seconds then faded that would be nice. Good work so far though. :)
Skrell
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Re: Droplets - A Blood Modification (release 4)

Post by Skrell »

someone please post a video of this mod in action
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Tapwave
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Re: Droplets - A Blood Modification (release 4)

Post by Tapwave »

Skrell wrote:someone please post a video of this mod in action
Alternatively, just play with it?
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Josh771
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Re: Droplets - A Blood Modification (release 4)

Post by Josh771 »

SigFloyd wrote:I like it. It's got a reasonable amount of splatter compared to the blood of some other mods. Maybe you could have the droplets fly out at more varying speeds and angles? As far as I've seen, they all seem to come out at the same velocity and it gives a bit of a fire sprinkler effect when attacking with rapid weapons. Perhaps the droplets could also vary in size/shape a bit, with the slightly larger ones traveling through the air more slowly.
There are currently 3 different sized droplets, they fly out in a randomly selected direction, and they're supposed to randomize their velocity on spawn. :) I'll work on it some more, since A_ScaleVelocity doesn't seem to want to play nicely with anything I put in it.
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Mav3rick
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Re: Droplets - A Blood Modification (release 4)

Post by Mav3rick »

When a rocket hit yet dont gib a enemy there is no blood at all

and will be possible to as the body move, fly or etc leave some kind of trail of blood? i mean blow out some people and where the bodies land there is no blood but where the initial impact occurs there is plente... (hope is clear my point)

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