Droplets - Updated 11/10/2018!
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Agitatio
- Posts: 242
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Re: Droplets - Simulated Blood (version 10 - New Settings)
This screenshot made by you clearly shows an issue that I was talking about earlier. Blood pool is rendered in front of a corpse for some reason.
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Josh771
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Re: Droplets - Simulated Blood (version 10 - New Settings)
I'm aware of the issue. It happens rather frequently I've noticed. But it's not really an issue if you crank blood opacity all the way up, which you can do now from the settings screen. I hate it, but it's nothing I can fix. However, I can get used to it pretty easily. The only solution I can offer to anyone that finds it a real bother is to play with opaque blood. :/
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Josh771
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Re: Droplets - Simulated Blood (version 10 - New Settings)
Update! I've added delicious giblets to Doom, added blood detail to Heretic and Hexen, and added official support for Strife (droplets_vanilla.pk3). No changes to the base file, but if you use the vanilla "patch" then you'll need to download a fresh copy to enjoy all these new features. 
EDIT: A lengthy conversation with Edward850 led me to realize that my blood droplets need by no means to be on the blockmap. Adding +NOBLOCKMAP has improved performance quite a bit. I've also added blood fogging in liquids to Heretic, Hexen, and Strife. Go grab a new droplets_base_v10.pk3 while it's hot! And, eh, don't yell at me too much for not figuring this out earlier.
EDIT 2: I've been thinking that the screenshots really don't demonstrate the quality of this mod. I'm not familiar with recording gameplay or uploading videos, but if anyone here wouldn't mind putting together a video of Droplets in action I'd love to put it on the OP.
EDIT: A lengthy conversation with Edward850 led me to realize that my blood droplets need by no means to be on the blockmap. Adding +NOBLOCKMAP has improved performance quite a bit. I've also added blood fogging in liquids to Heretic, Hexen, and Strife. Go grab a new droplets_base_v10.pk3 while it's hot! And, eh, don't yell at me too much for not figuring this out earlier.
EDIT 2: I've been thinking that the screenshots really don't demonstrate the quality of this mod. I'm not familiar with recording gameplay or uploading videos, but if anyone here wouldn't mind putting together a video of Droplets in action I'd love to put it on the OP.
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Caligari87
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Re: Droplets - Simulated Blood (version 10 - New Settings)
I'll record a video on MAP01 and post it here in a couple minutes.

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Caligari87
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Re: Droplets - Simulated Blood (version 10 - New Settings)
Demonstration and gameplay video here: https://www.youtube.com/watch?v=3pt1_tDNobY
Loving the new directional splatter feature! noticed it sprays front and back, but leaves a gap in the middle. Maybe adjust it a little so some goes down as well?

Loving the new directional splatter feature! noticed it sprays front and back, but leaves a gap in the middle. Maybe adjust it a little so some goes down as well?
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Josh771
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Re: Droplets - Simulated Blood (version 10 - New Settings)
Aw, man -- you didn't use droplets_vanilla.pk3? Hehehe, barons aren't supposed to have red blood. Anyway, I'll get the video linked up and I'll see about fixing that gap issue.
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Caligari87
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Re: Droplets - Simulated Blood (version 10 - New Settings)
Ah, so that's what it does! Didn't even think to try it out.

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Agitatio
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Re: Droplets - Simulated Blood (version 10 - New Settings)
No worries. Just wanted to know the real issue of it. So it was opacity after all.SidDoyle wrote:I'm aware of the issue. It happens rather frequently I've noticed. But it's not really an issue if you crank blood opacity all the way up, which you can do now from the settings screen. I hate it, but it's nothing I can fix. However, I can get used to it pretty easily. The only solution I can offer to anyone that finds it a real bother is to play with opaque blood. :/
Edit: Shouldn't there be blood pools when you play with Smooth Doom patch? Vanilla and Brutal Doom SE patches has them.
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Josh771
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Re: Droplets - Simulated Blood (version 10 - New Settings)
The blood pools in vanilla were added by hand and the ones in Brutal Doom SE are consequential, since I simply replaced BDSE's native blood pooling. I'll have to add them by hand to Smooth Doom, which I intend to do at some point soon. There are many variants and alt death states in Smooth Doom that I will have to account for, but it shouldn't take more than a little bit of tedium and some copy-pasting.
It also causes monsters to bleed out from their corpses and, most recently, adds giblets to gibbed enemies. It also adds specific behaviors for Heretic, Hexen, and Strife. It's worth loading it if you're not going to be using any monster replacers. 
It does a bit more than that.Caligari_87 wrote:Ah, so that's what it does! Didn't even think to try it out.
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Agitatio
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Re: Droplets - Simulated Blood (version 10 - New Settings)
Will you also update Brutal Doom patch? Currently it disables a lot of Brutal Doom features. No flat intestines on the floor, they are simple sprites when used with Droplets. Entrails are completely gone, even form walls and ceiling. Guess Brutal Doom patch is the hardest one to maintain.
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Josh771
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Re: Droplets - Simulated Blood (version 10 - New Settings)
The earliest version of my BDSE patch actually had the flat intestines, but I forgot to update the modeldefs for the latest patch. That should be a simple, quick fix; I'll get that corrected and upload it probably within the next 30 minutes.Grigori wrote:Will you also update Brutal Doom patch? Currently it disables a lot of Brutal Doom features. No flat intestines on the floor, they are simple sprites when used with Droplets. Entrails are completely gone, even form walls and ceiling. Guess Brutal Doom patch is the hardest one to maintain.
EDIT: Done.
EDIT 2: Fixed the sticky wall gibs for BDSE. The patch should have all those missing features restored now.
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Agitatio
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Re: Droplets - Simulated Blood (version 10 - New Settings)
Thank you very much! You even got the blood clouds back!SidDoyle wrote:The earliest version of my BDSE patch actually had the flat intestines, but I forgot to update the modeldefs for the latest patch. That should be a simple, quick fix; I'll get that corrected and upload it probably within the next 30 minutes.
EDIT: Done.Oh, just realized what you meant by those entrails. The viscera that used to stick to walls and ceilings, yeah. I hadn't noticed, but you're right. I'll see if I can't revise the patch to restore those.
EDIT 2: Fixed the sticky wall gibs for BDSE. The patch should have all those missing features restored now.
Edit: Are you going to make Brutal Doom (Original) patch in future? Guess you are waiting for v20?
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Josh771
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Re: Droplets - Simulated Blood (version 10 - New Settings)
From what I've heard of the original Brutal Doom, its code is a mess to wade through and do anything with. But if it's actually not any messier than BDSE, I might consider adding compatibility for it, but probably not until v20 is released -- and even then, I may just limit the patch to BDSE and wait for it to catch up. I'm not sure what BDSE adds actor-wise that isn't present in Brutal Doom; there may only be a slim chance it would work, but have you tried running Brutal Doom and the BD_compat patch?
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Agitatio
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Re: Droplets - Simulated Blood (version 10 - New Settings)
Just did a quick test and I think everything works fine, surprisingly.SidDoyle wrote:From what I've heard of the original Brutal Doom, its code is a mess to wade through and do anything with. But if it's actually not any messier than BDSE, I might consider adding compatibility for it, but probably not until v20 is released -- and even then, I may just limit the patch to BDSE and wait for it to catch up. I'm not sure what BDSE adds actor-wise that isn't present in Brutal Doom; there may only be a slim chance it would work, but have you tried running Brutal Doom and the BD_compat patch?
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Caligari87
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Re: Droplets - Simulated Blood (version 10 - New Settings)
Noticed a little graphical niggle about the spreading blood pools just now. It uses the same graphic as the splatter, so there's little droplets around the edges that "crawl" along the floor while it's expanding. I think it would be good to define a different puddle graphic without extra droplets and a more rounded, less splatter-y shape.
