I am sorry this message was for your other addon,please disregard,I am very tired.Cacobus wrote:This a very cool mod,and your right it does have a nice old school feel to it,but any chance you could please make the corpses,and body parts have some random hidden items such as nandes, bullets,health,ect,ect?but you would have to destroy the corpses first in order to obtain them,just a thought.
OSJC's QUAKE - Descent into Heresy - revisited
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: OSJC's QUAKE-DIH (on hold) v_3b4 (thur 18th sept 2014)
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Re: QUAKE: Descent into Heresy (WIP) v_3b4 (thur 18th sept 2
what do you mean by that J?Captain J wrote:...hope he spoke the truth.
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Re: OSJC's QUAKE-DIH (on hold) v_3b4 (thur 18th sept 2014)
I said i hope my guessing was right; you don want update this mod anymore just like what you said nefore.
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Re: OSJC's QUAKE-DIH (on hold) v_3b4 (thur 18th sept 2014)
ERM. Yeah. OK got that. But they still doesn't really answer the question. Why?
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Re: OSJC's QUAKE-DIH (on hold) v_3b4 (thur 18th sept 2014)
well, they keep says you need to keep update your mod, even since you said no back in the thread. so i replied with your saying that why you don't want to update more. but i thought my guess could be wrong even it's sure, so i said i hope you spoke the truth.
that's all, no offence.
that's all, no offence.
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Re: OSJC's QUAKE-DIH (on hold) v_3b4 (thur 18th sept 2014)
No offence at all. Gotcha now. Was a little confused for a bit there is all... think the language barrier must have got us lol...
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Re: OSJC's QUAKE-DIH (on hold) v_3b4 (thur 18th sept 2014)
So I thought it would be cool to do a re-texure set for heretic for this.
Spoiler:Still a lot of weird clashes to fix but otherwise it's not bad.
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Re: OSJC's QUAKE-DIH (on hold) v_3b4 (thur 18th sept 2014)
oh, now this one. it's sure has a awesome looking, i'd better try it out.
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Re: OSJC's QUAKE-DIH (on hold) v_3b4 (thur 18th sept 2014)
This desperately needs a DL linkSgt. Shivers wrote:So I thought it would be cool to do a re-texure set for heretic for this.Spoiler:Still a lot of weird clashes to fix but otherwise it's not bad.
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Re: OSJC's QUAKE-DIH (on hold) v_3b4 (thur 18th sept 2014)
Finally got around to giving this a try and it is very cool. The weapons somehow oddly fit with heretic and adds some new fun to the game.
The only weapon I wasn't that fond of was the lightening gun. Was never that fond of the original either though.
I get that quad damage replaced the tome, but still woulda been cool to see some tome power up effects though I can see how they wouldn't quite fit with the weapons.
I went poking around with Slade and saw some rather cool looking weapon sprites that looked like a suped up Hellstaff. What was this planned for? as far as I can tell, it is not actually used in game.
The only weapon I wasn't that fond of was the lightening gun. Was never that fond of the original either though.
I get that quad damage replaced the tome, but still woulda been cool to see some tome power up effects though I can see how they wouldn't quite fit with the weapons.
I went poking around with Slade and saw some rather cool looking weapon sprites that looked like a suped up Hellstaff. What was this planned for? as far as I can tell, it is not actually used in game.
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Re: OSJC's QUAKE-DIH (on hold) v_3b4 (thur 18th sept 2014)
Yeah. I'm always happy to be able to shoot the Heretic enemies with regular guns. It's very cathartic after the weak feeling default guns.
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Re: OSJC's QUAKE-DIH (on hold) v_3b4 (thur 18th sept 2014)
thanks! that's what I was going for...Legend wrote:Finally got around to giving this a try and it is very cool. The weapons somehow oddly fit with heretic and adds some new fun to the game.
same hereLegend wrote:The only weapon I wasn't that fond of was the lightening gun. Was never that fond of the original either though.
indeed they don't. thats why its like it isLegend wrote:I get that quad damage replaced the tome, but still woulda been cool to see some tome power up effects though I can see how they wouldn't quite fit with the weapons.
sorry about that, leftovers from this:http://forum.zdoom.org/viewtopic.php?f= ... ic#p660643 sloppy I know but laziness abounds where I'm concerned...Legend wrote:I went poking around with Slade and saw some rather cool looking weapon sprites that looked like a suped up Hellstaff. What was this planned for? as far as I can tell, it is not actually used in game.
thanks, isn't it just so true?-Ghost- wrote:Yeah. I'm always happy to be able to shoot the Heretic enemies with regular guns. It's very cathartic after the weak feeling default guns.
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Re: OSJC's QUAKE-DIH (on hold) v_3b4 (thur 18th sept 2014)
Shame. I was hoping it was a planned new weapon or even a replacement for the lightening gun. That would have been a cool twist on it.osjclatchford wrote:sorry about that, leftovers from this:http://forum.zdoom.org/viewtopic.php?f= ... ic#p660643 sloppy I know but laziness abounds where I'm concerned...Legend wrote:I went poking around with Slade and saw some rather cool looking weapon sprites that looked like a suped up Hellstaff. What was this planned for? as far as I can tell, it is not actually used in game.
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Thanks for bringing your other heretic/hexen mod to my attention though. I will definitrly check it out.
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Re: OSJC's QUAKE-DIH (UPDATE) texture addon (3rd jan 2015)
new year, time to clean up the old and move on...
ok since sgnt shivers made this: https://dl.dropboxusercontent.com/u/141866421/QD4H.wad texture add on I noticed some clashing issues with the liquids when its used with my mod.
as such I've redone the lava and water fall textures and redone the splash in the new quake style colour-scheme so it now looks great!
here it is in an easy to add on add-on! further enhances the whole quake/heretic mash up nicely and adds further quakeyness to the stock heretic levels. in fact its amazing how different they feel with new textures!
run thus: zdoom.exe -file nashgore.wad -file quake-dih_1.pk3 -file qd4h.wad -file qd4h_fix.pk3
*EDIT*
hell I can't leave it alone! I thought the skies deserved some quake treatment! don't ask me why but id preferred purple as the ideal sky colour of choice back in '96. so I knocked up three quakey purple skies in the heretic pallette and added them into the fix add-on: here's a screenie to show it off. I feel it really sets the mood...
ok since sgnt shivers made this: https://dl.dropboxusercontent.com/u/141866421/QD4H.wad texture add on I noticed some clashing issues with the liquids when its used with my mod.
as such I've redone the lava and water fall textures and redone the splash in the new quake style colour-scheme so it now looks great!
here it is in an easy to add on add-on! further enhances the whole quake/heretic mash up nicely and adds further quakeyness to the stock heretic levels. in fact its amazing how different they feel with new textures!
run thus: zdoom.exe -file nashgore.wad -file quake-dih_1.pk3 -file qd4h.wad -file qd4h_fix.pk3
*EDIT*
hell I can't leave it alone! I thought the skies deserved some quake treatment! don't ask me why but id preferred purple as the ideal sky colour of choice back in '96. so I knocked up three quakey purple skies in the heretic pallette and added them into the fix add-on: here's a screenie to show it off. I feel it really sets the mood...
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title screens?! surely not!
DOUBLE POOOOOOOOOOST !!!
...evil I know but whatcha gona do.
so I've finaly relented and found that increasing the axe-speed to about half of the time makes it kinda-actually-useful now. sorry for my stubborn pigheadedness about this in the past: guys you were right! seriously sorry I should of listened to you; my un-official beta testers instead of being obstinant. in fact it took my wife leaning over my shoulder going; "that axe is a bit bloody slow isn't it? you're getting slaughtered by those hitty mummy blokes aren't you?" "its intentional, cos of the foot thing, remember?!"says I "well whats the point of it if it doesn't even work. waste of time making it at all..."she says shaking her head and walking away. so thank her too! LOL
also I've knocked up the following pics for the texture addon fix pack thingy in a vague attempt at making seem more of a professional total or partial conversion mod of heretic. basically a new start/console screen, a couple of quickstart help screens and a basic credit screen... top left 'title', bottom left 'credit' top right 'help1' bottom right 'help2' clearly based on conback graphic texture from quakes id1.pak...
as yet neither of the packs are updated with this or the new axe code yet. soon I hope though...technical difficulties at present...
oh, and before anyone asks; sgt. shivers is on the credits because of the fact he made the whole texture pack addon for this mod. this total/partial (whatever it is) conversion would not even exist without his making this pack. other comprehensive credits will be listed in the credits section of the readme.txt in the final edition...
...evil I know but whatcha gona do.
so I've finaly relented and found that increasing the axe-speed to about half of the time makes it kinda-actually-useful now. sorry for my stubborn pigheadedness about this in the past: guys you were right! seriously sorry I should of listened to you; my un-official beta testers instead of being obstinant. in fact it took my wife leaning over my shoulder going; "that axe is a bit bloody slow isn't it? you're getting slaughtered by those hitty mummy blokes aren't you?" "its intentional, cos of the foot thing, remember?!"says I "well whats the point of it if it doesn't even work. waste of time making it at all..."she says shaking her head and walking away. so thank her too! LOL
also I've knocked up the following pics for the texture addon fix pack thingy in a vague attempt at making seem more of a professional total or partial conversion mod of heretic. basically a new start/console screen, a couple of quickstart help screens and a basic credit screen... top left 'title', bottom left 'credit' top right 'help1' bottom right 'help2' clearly based on conback graphic texture from quakes id1.pak...
as yet neither of the packs are updated with this or the new axe code yet. soon I hope though...technical difficulties at present...
oh, and before anyone asks; sgt. shivers is on the credits because of the fact he made the whole texture pack addon for this mod. this total/partial (whatever it is) conversion would not even exist without his making this pack. other comprehensive credits will be listed in the credits section of the readme.txt in the final edition...
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Last edited by osjclatchford on Sat Jan 10, 2015 4:27 am, edited 1 time in total.