OSJC's QUAKE - Descent into Heresy - revisited

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Gifty
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Joined: Sat Jun 15, 2013 8:21 pm

Re: OSJC's QUAKE-DIH + sgt shivers' texture-addon FINISHED

Post by Gifty »

If you think your sprites are being used unfairly in SD, we can have that discussion. For the record I have huge respect for your work and find this animosity kind of unnecessary.
osjclatchford
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Joined: Mon Feb 07, 2011 5:02 am

Re: OSJC's QUAKE-DIH + sgt shivers' texture-addon FINISHED

Post by osjclatchford »

Gifty wrote:If you think your sprites are being used unfairly in SD, we can have that discussion. For the record I have huge respect for your work and find this animosity kind of unnecessary.
no one said that.
I've no problem with my sprites being used. hell, I am the king of sprite poaching.
its all freeware. I was just saying they were in there.
as for your mod. its excellently executed and presented. I'm just not keen on it, no offence/animosity intended.
I'm not a fan of the smooth look. and see no reason to defend my personal preferences; I don't have to like it, aside for weapons anims I prefer it oldskool. always have...

I don't need to get the oooh-cat out again here do I? :wink:
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Raziel236
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Re: OSJC's QUAKE-DIH + sgt shivers' texture-addon FINISHED

Post by Raziel236 »

I respect your decisions to keep things the way they are, but I think "not taking any more suggestions" is a bit extreme.. Sure if you wanna have a break from it, but I would think you'd wanna make it the best possible.. Great work anyway.
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Gifty
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Re: OSJC's QUAKE-DIH + sgt shivers' texture-addon FINISHED

Post by Gifty »

osjclatchford wrote:no one said that.
I've no problem with my sprites being used. hell, I am the king of sprite poaching.
its all freeware. I was just saying they were in there.
as for your mod. its excellently executed and presented. I'm just not keen on it, no offence/animosity intended.
I'm not a fan of the smooth look. and see no reason to defend my personal preferences; I don't have to like it, aside for weapons anims I prefer it oldskool. always have...

I don't need to get the oooh-cat out again here do I? :wink:
It's totally your prerogative to have whatever opinion or preference you like, I'm just asking you not to slag me off.
osjclatchford
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Joined: Mon Feb 07, 2011 5:02 am

Re: OSJC's QUAKE-DIH + sgt shivers' texture-addon FINISHED

Post by osjclatchford »

I'm not slagging you off. End of.
Bored now.

Anyway just thought I'd mention that I only just tried the mod in gzdoom for the first time and Sgt. Shivers textures really shine out in this engine. Its a must see...
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-Ghost-
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Joined: Wed Sep 08, 2010 4:58 pm

Re: OSJC's QUAKE-DIH + sgt shivers' texture-addon FINISHED

Post by -Ghost- »

His textures are great, they go well with other mods too, like Trailblazer.
osjclatchford
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Joined: Mon Feb 07, 2011 5:02 am

Re: OSJC's QUAKE-DIH + sgt shivers' texture-addon FINISHED

Post by osjclatchford »

-Ghost- wrote:His textures are great, they go well with other mods too, like Trailblazer.
FAULK yeah! couldn't agree more...already tried this for TB heretic play yesterday and hoo-rah is it tasty.
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Average
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Re: OSJC's QUAKE-DIH + sgt shivers' texture-addon FINISHED

Post by Average »

^
What's TB Heretic?
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Somagu
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Re: OSJC's QUAKE-DIH + sgt shivers' texture-addon FINISHED

Post by Somagu »

Trailblazer by PillowBlaster, in Heretic.
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SamVision
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Re: OSJC's QUAKE-DIH + sgt shivers' texture-addon FINISHED

Post by SamVision »

For some reason the grenade sometimes makes an explosion sound before it explodes. Is this intentional?
osjclatchford
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Re: OSJC's QUAKE-DIH + sgt shivers' texture-addon FINISHED

Post by osjclatchford »

The grenade bug is a gzdoom thing this was designed entirely for zdoom.
I will update with the fix soon...

*update*
fixed - https://www.mediafire.com/?gx9cg3u11mu053x - frontpage updated too...
*end*
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SamVision
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Re: OSJC's QUAKE-DIH + sgt shivers' texture-addon FINISHED

Post by SamVision »

Few more things, not sure if they were mentioned before:

The nailgun fire two shots with one press of the fire key, in the original Quake it only shot one.

Same as above for the thunder-shaft.

The quick-kick seems much better fit for pushing away enemies instead of outright damaging them. I can edit it myself to achieve this effect, so just a thought.

The weapons don't instant switch like in Quake, it is fairly easy to implement tho.

Is it possible to work Quake music into this, I think it might be neat to have the full quake experience.

The axe sprite and animation has some problems, especially in widescreen.
osjclatchford
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Re: its all over now...

Post by osjclatchford »

SamVision wrote:Few more things, not sure if they were mentioned before...
sigh :roll:
osjclatchford wrote:the mod is now finished.
that was intended as the final release.
I am not taking any further suggestions of into any kind of consideration.
it will not be changed.
its done.
I'm moving on.
so there it is: done...

...the only changes from now on will be compatibility as zdoom code changes and things get depreciated...

I always say 'have a plan, stick to it' this meets my original specification and then some, so I'm done now.
END OF...
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SamVision
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Re: OSJC's QUAKE-DIH + sgt shivers' texture-addon FINISHED

Post by SamVision »

Alrighty then *cracks knuckles* I'll have a go at it.
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-Ghost-
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Re: OSJC's QUAKE-DIH + sgt shivers' texture-addon FINISHED

Post by -Ghost- »

Lol, every couple of pages, like clockwork. What will you be working on now, oscj? I'd be interested to see your take on a Quake 2 mod, or Doom 64 or Doom 3 or something. Your mods are good at feeling close to vanilla but with nice extra features.

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